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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Noah_McGrath >>

    i lost some text color here and there when i copy/pasted 

     This gives me PTSD.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from teknician >>

    3 more people need to submit within the next ~40 minutes 

     Make that 2.

    I didn't have time to explain every card like with any other posts, I've just explained a few cards I found confusing. I've also decided to go with a little monologue from Arthas as my description for the LK card, hope that's ok.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Submission Topic]

    THE METAMORPH

    The Metamorph uses the elements like the Warrior uses his axe of the hunter his bow. He has the ability to cover his fist in molten lava and burn your face off, cover his body in stone to survive an ogre's clubbing or give his trusty warhorse the power of lightning in order to run faster ( hmm... note to self... )

    Journey to Un'Goro really brings out this affinity towards the elements. The introduction of Elemntals in the mix allows it to combine it with other tribes (such as Beasts and Dragons) in order to make Metamorphs, the class' tribe and one of its most powerful assets. This can also be achieved trough Adapt, which is basically taking elemental power and giving it to your minions. Finally, there's Tortollans to worry about, who's link to nature make for perfect companions for the Metamorph.

    Knights of the Frozen Throne, on the other hand, opens a whole new avenue: Dragons. More specifically, Frost Wyrms raised from the remains of mighty Dragons fallen in the field of battle. Thanks to the power of the Frozen Throne, the Metamorpher gains access to the Frost Fire, allowing it to raise the dead from the eternal slumber and do it's bidding. Then there's Lord Marrowgar, who decides to join the Metamorpher after he defeats The Lich King.


    EXAMPLE CARDS

    Brion Frostburn: My Death Knight, after being imbued with the power of the Frozen Throne. He has an incredibly powerful Battlecry that allows him a constant string of Bone Drake s so long as your deck had Dragons in it. For balancing reasons, any Dragons generated trough effects don't summon them.

    Gather the elements: The Quest, focused around adapting your minions. You are rewarded with Elemental Sundering, a spell which gives access to three incredibly powerful Metamorphs called Primal Titans. The biggest downside to this quest is the inability to support it after Un'goro.

    Adaptive Tortollan: A very versatile and cheap Metamorph generator. Also obligatory OP 1/3.

    Metamorphosis: One of your most powerful Metamorph generators. It works similar to Build-A-Best : Both cards cost less than (5), the first one has an effect and is ALWAYS an Elemental, the second only has keywords or is vanilla and is ALWAYS a Beast.

    Lanterns of Doom: Very powerful Deathrattle activator, works really well with the DK.

    Tokens:

    Cold Fire: The DK Hero Power. Simple and straightforward. I've made it weaker because of my Boomsday Legendary spell (if I make it that far).

    Elemental Sundering: The reward for your quest. It puts an immediate threat on the board, gives you card draw and delays Fatigue by one turn. And as if that wasn't enough, BEHOLD! the Primal Titans:

    Infernus: Giant monster that will pretty much kill whatever it goes after.

    Venturion: Great AoE minion that allows you to maintain control of the board, or finish your opponent in one sweep.

    Torterra: Massive wall that your opponent will have a hard time tearing down.


    LICH KING FIGHT

    "Puny Metamorph. So proud of that little army of yours. You really think it will allow to keep control of the board uncontested. Quite hard do do that when all your troops are frozen in place and can't do anything as my own armies tear trough them. And don't think for a second you can melt the Ice with your puny Fire. In Northrend, the only Fire that burns is made of Frost. Now... bow to your King!"


    COMPLETE SETS

    Journey to Un'Goro

    ->

    Fist of Kalimos will affect your opponent's minions if you haven't played any.

    Servant of Ragnaros is a cheaper (dust wise) Ragnaros the Firelord whose effect doesn't trigger the turn it's summoned, so it's a lot weaker than the big flaming guy.

    Kights of the Frozen Throne

    \

    Only one copy of Resting Bones triggers if you have multiple in hand.

    Tesolc'Ehtni Skelegon is a Stranglethorn Tiger with the Dragon tag, as well as a very stupid pun on "skeleton in the closet".


    Nothin' beats a Classic

    Back to Basic

    Humble Beginnings

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]

    So I'll start writing my submission now, but I forgot to get feedback on this card:

    Edit: I've just realised that my HP has a typo in it's name... 4 phases in... Can I change it?

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Demonxz95 >>
    Quote from NiRaSt >>

    Ok, time to stuff the pig before Christmas and get some feedback on my quest:

     

    I've made the quest around the time of the expansion and received feedback on it then, I just didn't bother to update the cards. I've also made the quest about adapting, since I have a lot of adapt in it.

    Here are the Titans:

       

     

    Venturion and Torterra's Battlecries could just be passive effects. They don't need to be Battlecries.

     You know, I was just thinking about that. The original idea of the cards was that they'd get more powerful if you played them, but since I've cut the "when you draw this" effect, this just makes them needlessly complicated. I think I'll do what you said and remove Infernus' Battlecry, he's strong enough as is.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]

    Ok, time to stuff the pig before Christmas and get some feedback on my quest:

     

    I've made the quest around the time of the expansion and received feedback on it then, I just didn't bother to update the cards. I've also made the quest about adapting, since I have a lot of adapt in it.

    Here are the Titans:

       

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from IceKing16 >>
    Quote from NiRaSt >>

    So here's my KFT set, minus my leg minion, which I showed earlier:

      

      

     

     

    The name of the Skelegon is an incredibly elaborate and stupid pun. I won't explain it just yet to see if people get it.

    Other than that, I feel that the Dragon package is kinda tacked on. I was hoping to do more Dragons (even the ability to make them Metamorphs), but for some reason that didn't happen.

     

     Bone Stack is a problematic design in my opinion. You can get 20 Health and 20 Armor in some scenarios and that isn't very balanced. I think you should change the effect, maybe 'If your opponent has more Armor, cast this again.' The rest of the cards seem fine, Dragons are the best.

     

     What if I tripled the life gain and adjusted the cost accordingly? 

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]

    So here's my KFT set, minus my leg minion, which I showed earlier:

      

      

     

     

    The name of the Skelegon is an incredibly elaborate and stupid pun. I won't explain it just yet to see if people get it.

    Other than that, I feel that the Dragon package is kinda tacked on. I was hoping to do more Dragons (even the ability to make them Metamorphs), but for some reason that didn't happen.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from linkblade91 >>
    Quote from Noah_McGrath >>

    When does the submission topic close? Today in a few hours or tomorrow night?

     The Submission thread closes at 5pm EST tomorrow. Every deadline is on a Saturday...or at least they're supposed to be.

     If my calculations are correct, about 26 and a half hours left.

    Posted in: Fan Creations
  • 3

    posted a message on Paladin Legendary Reveal - Nozari

    Uhm, Tree of Life? 

    Posted in: News
  • 4

    posted a message on Two Shaman Card Reveals - Muckmorpher & Walking Fountain

    Jaraxxus: I've been replaced by a more powerful legendary! >:(

    Al'Akir: That must be nice... :'(

    Posted in: News
  • 0

    posted a message on [Game] Name another card that has the same...

    Darkbomb (vs Frostbolt)

    !!!BOOM!!! (translation: has the word 'Bomb' in it)

    Posted in: General Chat
  • 8

    posted a message on New Mage Card - Mana Cyclone

    So Toast posted the reveal on his channel  and let me just say: I feel super bad for the guy who designed the puzzle box.

    Posted in: News
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Noah_McGrath >>
    Quote from NiRaSt>>
    Quote from Noah_McGrath>>

    Links to my previous sets: BasicClassic.

    I finally remade my Un'Goro set

    I changed Deran so he no longer crafts a custom weapon but instead gives you 1 of 3 legendary weapons. The reason why is because i couldn't make it so all the options would fit in 4 lines and i'd have to find at least 9 images for 9 options.

    These are the 3 Blood-Forged Amulets. One for value, one for offense and one for defense. They are all (in my opinion) viable in different situations.

    And my Frozen Throne set:

    Hopefully there won't be any more problems that i over-sighted. Feedback is welcomed and encouraged!

    • Do you have at least 4 spells at every mana cost? Because then Power in Blood might be a bit busted by being way too consistent.
    • Raelik is albo busted. It's basically a 1 mana 5/5 once you deduct the cost of generating spells.
    • What happens when you targer a friendly minion with Scarlet Omen?
    • The rest of the cards seem fine.
    • I don't see how Challange #3 is met.
    Quote from SunnoxPL>>

    I managed to redesign my KotFT set based on feedback received. I'll try to give feedback (if I have some time) later today or tomorrow.

    Full Un'Goro:

    Full KotFT (I saved Windfury synergies for later expansions):

    Clarifications:

    Quest counts your and your oponent's turns. It does not reset after you lose health.

    Ze'Mer won't copy herself if you don't have enough Armor at the end of your turn.

    Twin Touch gives lifesteal to minions on the battlefield. That's why there's no 'wherever they are' line.

    There'll be more copying/summoning synergies later, so Ze'Mer, Gathering of undead and Twin Touch are not out of place here.

    Feedback very appreciated ! :)

    •  Your quest seems to be fairly easy to complete if it doesn't have to be consecutive turns, especially against control and combo decks. Not sure how'd I'd balance it
    • I don't see how Challange #3 is met.

    Here's my KFT leg:

    I'd say it fits pretty well thematically while being fairly balanced. 

    • I assumed during all the previous expansions (from Naxx to Gadgetzan) my class would have obtained enough spells at each mana cost to make Power in Blood balanced
    • Yeah, Raelik is too good. Would an 8 mana 5/5 be ok?
    • I gotta add "enemy minion" to Scarlet Omen
    • In my mind adding a new weapon was enough to continue the quest support, but i guess i should add something more specific. Now i need to think what i should remove to add a new weapon-related card

    Also the Lich King card for the fight. Destroying Blood to Fire (HP: 2 mana Deal 2 damage, take 2 damage for those who forgot) would severely hinder the use of any Fresh Blood (do something the first time your hero takes damage in a turn) cards, and of course would make the battle very hard as you don't have a hero power.

    @NiRaSt Lord Marrowgar seems ok, but all the cards with the "if it's your opponent's turn" have higher attack than health (with the exception of Skelemancer which is a 2/2), so maybe make it a 8/7.

     You'd still have to make sure you have you have enough spells, especially when cards for MSoG and earlier "rotate". I don't think it's worth the hassle.

    Man, that LK card is brutal.

    Will fix Marrowgar.

    Posted in: Fan Creations
  • 0

    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase IV [Discussion Topic]
    Quote from Noah_McGrath >>

    Links to my previous sets: BasicClassic.

    I finally remade my Un'Goro set

    I changed Deran so he no longer crafts a custom weapon but instead gives you 1 of 3 legendary weapons. The reason why is because i couldn't make it so all the options would fit in 4 lines and i'd have to find at least 9 images for 9 options.

    These are the 3 Blood-Forged Amulets. One for value, one for offense and one for defense. They are all (in my opinion) viable in different situations.

    And my Frozen Throne set:

    Hopefully there won't be any more problems that i over-sighted. Feedback is welcomed and encouraged!

     

     

     

    • Do you have at least 4 spells at every mana cost? Because then Power in Blood might be a bit busted by being way too consistent.
    • Raelik is albo busted. It's basically a 1 mana 5/5 once you deduct the cost of generating spells.
    • What happens when you targer a friendly minion with Scarlet Omen?
    • The rest of the cards seem fine.
    • I don't see how Challange #3 is met.
    Quote from SunnoxPL >>

    I managed to redesign my KotFT set based on feedback received. I'll try to give feedback (if I have some time) later today or tomorrow.

    Full Un'Goro:

    Full KotFT (I saved Windfury synergies for later expansions):

    Clarifications:

    Quest counts your and your oponent's turns. It does not reset after you lose health.

    Ze'Mer won't copy herself if you don't have enough Armor at the end of your turn.

    Twin Touch gives lifesteal to minions on the battlefield. That's why there's no 'wherever they are' line.

    There'll be more copying/summoning synergies later, so Ze'Mer, Gathering of undead and Twin Touch are not out of place here.

    Feedback very appreciated ! :)

     

    •  Your quest seems to be fairly easy to complete if it doesn't have to be consecutive turns, especially against control and combo decks. Not sure how'd I'd balance it
    • I don't see how Challange #3 is met.

    Here's my KFT leg:

    I'd say it fits pretty well thematically while being fairly balanced. 

    Posted in: Fan Creations
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