You didn’t win. It doesn’t matter if you accumulate 100 armor or your opponent mage is sitting on 1 health after procing 4 ice blocks. As long as the health wasn’t brought down to 0 within the turn limir or if you didn’t use any “win the game” card, you drew. Accumulating health isn’t a win condition, bringing your opponent down is.
Would be even better if it´s a rare or epic. Your proposal is too concrete and I don´t see them printing something like that, probably something more simple like Battlecry: Remove all duplicate cards from your deck. Just simple as that, no other special conditions
That’s not true. Spider bomb, venmonizer are weak minion on board and are easy to get rid by spells. You should keep playing after Molten giant rank, since all mage I faced know how to deal with them easily, ie not just play a giant on board but instead frozen all opponent minions and do the giant combos. Next turn (depends on RNG it can be as early as turn 4-5), 2-3 giants on board and aggro deck has no way to remove them.
I love how people like you play T1 decks enjoying your super high 70% winrate against almost all classes that are being played, but come here to complain about that one specific class that you have only 40% wr. Let me tell you some news, in this game your deck isn’t supposed to have a 70% wr across the whole board
Glinda and Mechwarper combos are nothing new? You know why they are inconsistent and don´t work? By turn 9 you are either dead to aggro decks, you super board is wiped by Psychic Scream, Twisting Neather, Brawl, Wild pyro + Equality, frozen by Blizzard etc. Or you are dying to infinite damage OTK. Wild is not a place for wacky combos that late in the game that depend on holding a board
I´m not dusting cards, unless I need the dust right at the moment (like for example before HoF, to be able to craft all the HoFed cards golden and make the biggest profit). I have some useless golden cards lying around and I´m aware of them, but I don´t see the point in dusting them now. If I need the dust, I know they are there and can be disenchanted, but destroying them just for the sake of seeing a larger number of my dust is not my way. I am also very cautious and stingy with the dust, thinking thrice before crafting anything and even if, I´m mostly crafting only for the mage class (I think I haven´t crafted any legendary that wasn´t supporting a mage deck, for other classes only some epics). I´m also f2p, but right now I have stored enough dust using the method I use
I'd remove mech discover from the pool of mad genius, so warrior can't generate infinite value from him, forcing him to have a less removal and more mech oriented build or sacrifying the potential of rush in mechs.
3
I think MCT is a neccessary part of classic so you can always have the option to tech your deck to punish swarming aggro decks.
7
The silly artificial turn limit draw thing is there exactly for the purpose to end the game for 2 decks without a win condition
9
You didn’t win. It doesn’t matter if you accumulate 100 armor or your opponent mage is sitting on 1 health after procing 4 ice blocks. As long as the health wasn’t brought down to 0 within the turn limir or if you didn’t use any “win the game” card, you drew. Accumulating health isn’t a win condition, bringing your opponent down is.
1
Would be even better if it´s a rare or epic. Your proposal is too concrete and I don´t see them printing something like that, probably something more simple like Battlecry: Remove all duplicate cards from your deck. Just simple as that, no other special conditions
2
I love how people like you play T1 decks enjoying your super high 70% winrate against almost all classes that are being played, but come here to complain about that one specific class that you have only 40% wr. Let me tell you some news, in this game your deck isn’t supposed to have a 70% wr across the whole board
10
Sorry, but saying “randomness will be part of mage quest” hardly passes as “called this quest here”.
2
The cringe in his videos is beyond me. I can’t watch it, but I’m not downvoting neither
5
Glinda and Mechwarper combos are nothing new? You know why they are inconsistent and don´t work? By turn 9 you are either dead to aggro decks, you super board is wiped by Psychic Scream, Twisting Neather, Brawl, Wild pyro + Equality, frozen by Blizzard etc. Or you are dying to infinite damage OTK. Wild is not a place for wacky combos that late in the game that depend on holding a board
11
Bye, no-one cares
1
I´m not dusting cards, unless I need the dust right at the moment (like for example before HoF, to be able to craft all the HoFed cards golden and make the biggest profit). I have some useless golden cards lying around and I´m aware of them, but I don´t see the point in dusting them now. If I need the dust, I know they are there and can be disenchanted, but destroying them just for the sake of seeing a larger number of my dust is not my way. I am also very cautious and stingy with the dust, thinking thrice before crafting anything and even if, I´m mostly crafting only for the mage class (I think I haven´t crafted any legendary that wasn´t supporting a mage deck, for other classes only some epics). I´m also f2p, but right now I have stored enough dust using the method I use