I really do not think this idea is good in any way. This punishes people that like a particular class more than others. I'm assuming you made this idea in spite of the current 'meta' but you can't force people to play stuff they don't want to. If they want to play the 'meta' decks, you can't do anything about that. This idea is ridiculous.
Again, I'm not afraid of my deck getting nerfed because the devs aren't as stupid as most of you babies are. They look at the data, not just who says what. At the end of the day, even if it gets nerfed, I won't care. I'll still play the game and enjoy it as much as I did before. Players like you are what ruins it. This "solitare" meta is horse-shit and the expansion hasn't been out for a WEEK yet. Keep crying I guess.
Winrate is evidence. And at the start of your reply, "Found the mage players!", it literally indicates you are crying about mage. As someone who climbed to legend using a mix of ele shaman, quest mage, and quest rogue, quest mage literally isn't as prevalent nor overpowered as people are saying it is. And hearthstone has had many "un-interactive" decks throughout the years. It's part of the game. Quit crying and either quit or accept it.
Yes, I am a mage player, and of the many times I have played quest mage so far, its definitely not "did i draw Inc flow" to win, I have won plenty of games without drawing it. I have also won many games as non-mage classes against quest mage. And complaining about it "not being interactive" or "not caring about board" is actually ridiculous. Its a NON-MINION DECK, what the fuck are you expecting? There are plenty more annoying decks and win conditions, and just because you're too simple-minded to run tech cards or counter decks (assuming you're mad that you lose to them), so what is this unnecessary hostile tone? Classes always have had annoying cards like 'ignite', such as librams for paladin, non-stop healing in control-lock, and hunter for face damage. THATS HEARTHSTONE. Just because mage has an equally 'annoying' gimmick doesn't mean it needs to be nerfed. Its fucking annoying, elemental shaman, quest shaman, face hunter, handbuff paladin, and quest druid ALL have better winrates than quest mage. Stop bitching please.
Sure, at the very start of the expansion, everyone and their mother were playing quest spell mage. But why are people still complaining about it? Many other decks perform far better than it such as elemental shaman, face hunter, and handbuff pally but everywhere I go people are always complaining about mage. Not once have I seen threads of people complaining that there's still people playing ele shaman or that everyone now plays handbuff paladin. While I do not see a problem with any deck right now, I do wonder why people are still crying about mage.
This expansion really isn't as ridiculous as most people are making it out to be.
As a mage main (who def thinks ppl are complaining way too much about it instead of other classes), I think this nerf is too much. The point of the quest reward is to finish the game with the spells you have in the deck and changing it to 'spell dmg +1' or discover a spell is far too underwhelming compared to every other quest reward. +1 spell dmg is not enough for a quest reward.
People say every meta is "the worst" and complain when classes are 'shafted' in expansions, but complain even more when they later have a good deck. I used to be that way, but when I decided to accept it and play it for its ludicrous cards and decks, I found myself having more fun than I've had in a long time, since kobolds and catacombs. I much rather prefer this meta/expansion than a control-based meta any day. Games that last more than 5-15 minutes are boring as hell. Remember control warrior back in rise of shadows?
Take this with a grain of salt as I am a mage main in standard, but there are lots of disgustingly oppressive things in wild, hence why I personally do not play it. Yeah, sorc apprentice and spring water and incanter's flow is a bit much but there are many worse things in wild. At this point with all of these new sets coming out, the more sets that come out means some cards will naturally be busted in wild when used with other cards that it's not meant to be used with (in the lens of standard). It's to be expected that wild is a cluster fuck of broken decks and synergies. That's just hearthstone.
Yall really need to stop whining about tickatus, he isn't the probkem. The problem is warlock's insane removal and healing from the other corruption cards, not tickatus.
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Battletag: SlayyKing#1533
Region: NA
Trade only?: Yes, you go first.
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I really do not think this idea is good in any way. This punishes people that like a particular class more than others. I'm assuming you made this idea in spite of the current 'meta' but you can't force people to play stuff they don't want to. If they want to play the 'meta' decks, you can't do anything about that. This idea is ridiculous.
0
Again, I'm not afraid of my deck getting nerfed because the devs aren't as stupid as most of you babies are. They look at the data, not just who says what. At the end of the day, even if it gets nerfed, I won't care. I'll still play the game and enjoy it as much as I did before. Players like you are what ruins it. This "solitare" meta is horse-shit and the expansion hasn't been out for a WEEK yet. Keep crying I guess.
0
Winrate is evidence. And at the start of your reply, "Found the mage players!", it literally indicates you are crying about mage. As someone who climbed to legend using a mix of ele shaman, quest mage, and quest rogue, quest mage literally isn't as prevalent nor overpowered as people are saying it is. And hearthstone has had many "un-interactive" decks throughout the years. It's part of the game. Quit crying and either quit or accept it.
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As someone that has played this game since The Grand Tournament, that's always been hearthstone. If you don't like it, just quit.
2
Yes, I am a mage player, and of the many times I have played quest mage so far, its definitely not "did i draw Inc flow" to win, I have won plenty of games without drawing it. I have also won many games as non-mage classes against quest mage. And complaining about it "not being interactive" or "not caring about board" is actually ridiculous. Its a NON-MINION DECK, what the fuck are you expecting? There are plenty more annoying decks and win conditions, and just because you're too simple-minded to run tech cards or counter decks (assuming you're mad that you lose to them), so what is this unnecessary hostile tone? Classes always have had annoying cards like 'ignite', such as librams for paladin, non-stop healing in control-lock, and hunter for face damage. THATS HEARTHSTONE. Just because mage has an equally 'annoying' gimmick doesn't mean it needs to be nerfed. Its fucking annoying, elemental shaman, quest shaman, face hunter, handbuff paladin, and quest druid ALL have better winrates than quest mage. Stop bitching please.
4
Sure, at the very start of the expansion, everyone and their mother were playing quest spell mage. But why are people still complaining about it? Many other decks perform far better than it such as elemental shaman, face hunter, and handbuff pally but everywhere I go people are always complaining about mage. Not once have I seen threads of people complaining that there's still people playing ele shaman or that everyone now plays handbuff paladin. While I do not see a problem with any deck right now, I do wonder why people are still crying about mage.
This expansion really isn't as ridiculous as most people are making it out to be.
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As a mage main (who def thinks ppl are complaining way too much about it instead of other classes), I think this nerf is too much. The point of the quest reward is to finish the game with the spells you have in the deck and changing it to 'spell dmg +1' or discover a spell is far too underwhelming compared to every other quest reward. +1 spell dmg is not enough for a quest reward.
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People say every meta is "the worst" and complain when classes are 'shafted' in expansions, but complain even more when they later have a good deck. I used to be that way, but when I decided to accept it and play it for its ludicrous cards and decks, I found myself having more fun than I've had in a long time, since kobolds and catacombs. I much rather prefer this meta/expansion than a control-based meta any day. Games that last more than 5-15 minutes are boring as hell. Remember control warrior back in rise of shadows?
1
Honestly speaking, what did you expect from wild? Sooner or later, as more and more sets come out, stuff like this will run rampant.
3
ignite is not an issue, its the fact that quest mage only goes fast to spam it because of the massive amount of cheap spells.
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Take this with a grain of salt as I am a mage main in standard, but there are lots of disgustingly oppressive things in wild, hence why I personally do not play it. Yeah, sorc apprentice and spring water and incanter's flow is a bit much but there are many worse things in wild. At this point with all of these new sets coming out, the more sets that come out means some cards will naturally be busted in wild when used with other cards that it's not meant to be used with (in the lens of standard). It's to be expected that wild is a cluster fuck of broken decks and synergies. That's just hearthstone.
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This is def going into no minion mage.
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Yall really need to stop whining about tickatus, he isn't the probkem. The problem is warlock's insane removal and healing from the other corruption cards, not tickatus.
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There honestly isn't a problem with tickatus. The removal warlock has is a problem.