I mean, I don't particularly miss control but I definitely don't like the fact that it's completely impossible to play control right now. I don't like r dislike control decks, they're whatever to me, I like some and I dislike some but I think overall it's unhealthy to not be able to play a control deck cause mage and warlock will just eventually kill you no matter what. The only one good thing is that Control Priest is gone, cause fuck all that random bs.
- Neko_Tamo
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Member for 3 years, 2 months, and 4 days
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Mackie264 posted a message on Anyone miss control decks?Posted in: General Discussion -
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Tallaris posted a message on Anyone miss control decks?Posted in: General DiscussionControl shouldn't have a place in HS unless they stop printing stupid bitch ass randomly generated cards. Control vs control matchups are too often about who created better cards.
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LivingOrganism posted a message on How does Hearthstone stack up to other card games?Posted in: General DiscussionThe obvious answer is no. The reason? In my opinion - the direction Blizzard took. At this point Hearthstone is clearly aimed at younger audience, meaning kids specifically. The art is becoming more and more cartoonish, the jokes and card texts are kind of awkward, but this is not my biggest problem. The real issue is the fact that Hearthstone is incredibly simple. Really at this point it's probably simplier than Minecraft and this makes deckbuilding experiance awful. My favorite CCG is Gwent and even though it's considered less popular than others, statistics show that it actually has more active players than Hearthstone. However, I'd still play it even if I it was unpopular. Then reasons are:
1. Flavor - Hearthstone became a weird childish parody of Warcraft, while Gwent is just as flavorful as the Witcher (books, games etc.). The cards' are designed extremely well and it all matches the universe it's based on.
2. Diversity - In Hearthstone trying to experiment means getting depression through constant losses. In Gwent you can genuinely experiment and reach Pro rank with a homebrew deck.
3. Skill - In Hearthstone there isn't really much skill required, as the cards are very simple and even the "craziest" shaenennigans can be learned in a few games. Gwent is very complicated, even to the point that you can still not understand how a card works after playing a lot of games with it in your deck. It may seem discouraging at first, but believe me, the satisfaction is amazing.
I could write a lot more of these, but overall Gwent is not "new player friendly", but even though there are much more cards than in HS the progression system is definitely much better and more satisfying.
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Pythonproduct posted a message on Tavern Brawl ideasPosted in: General DiscussionIt seems that with every tavern brawl we have people either upset that it's another rAnDoM brawl or when it's a brawl where you build your own deck, people are upset that they can't build a viable deck because the good cards are so niche normally.
So i think tavern brawls where you build your own decks should have a prebuilt option for each class that you can play even if you don't own the cards in the prebuilt deck. If it's a repeat brawl, they can have the prebuilt decks be whatever was effective last time
Also, i'd like to pitch some tavern brawl ideas:
Dead Man's Hand brawl; You build a deck of 10 cards with no duplicates, and at the end of your turn, each turn, you shuffle a copy of your hand into your deck
Limitless brawl; you build a deck of 30 cards, but you can have up to 4 copies of any card (including legendaries)
Couples brawl; whenever you play a minion, summon a copy of it. Whenever you play a spell, play another copy of it (targeting the same thing). Whenever you play a weapon, double its attack.
What would you like to see changed about tavern brawl, and what tavern brawls would you like to see?
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RepoMan0077 posted a message on Annoyed by hiding nerf targets?Posted in: General DiscussionI think they should just announce the changes and push them out at the same time with no prior warning. Why do we need a warning? What does it change knowing that a thing will happen in a couple of weeks instead of now?
There's nothing I hate more than playing against OP cards which Blizzard themselves have decided are too good for their mana cost during the two weeks (or more) between the announcement and the nerf. It just feels like the opponent is cheating!
As for why they do it they way they do, I'm sure they have their reasons. Some may be cynical and some may be practical, but at the end of the day only Blizzard knows.
It’s always about money. They’re purposely vague on which cards will be nerfed so people will still spend money on packs and battle ready decks, then they pull the rug out from under us.
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UltraJeeves posted a message on Make generated cards known to both playersPosted in: General DiscussionCard generation upsets a lot of players, but also allows for more game variety and situational play.
Possible fix: Why not make generated cards known to both players?
The player generating cards can still respond flexibly to the game state, but her or his opponent will have a much better idea of what to expect and can plan and play accordingly.
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Kinkyjohnfowler posted a message on How Hearthstone tricked me.Posted in: General DiscussionThat’s a great point actually. Tournament style formats with no (or little) barrier to entry would be pretty cool.
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Kinkyjohnfowler posted a message on First time legend with Aggro PaladinPosted in: General DiscussionThe Raw talent and Divine's Blessing of Net decking.
Are you a HIGH IQ DECK ARCHITECT?
Do you DESIGN AND PILOT OBSCURE AND RADICAL DECKS?
Wow.
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Anton_ posted a message on Annoyed by hiding nerf targets?Posted in: General Discussionlove when blizzard announces their announcements
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Andrei2007 posted a message on Too many nerfs?Posted in: General DiscussionI have multiple accounts, one of them is on Europe and has almost every single card in standard right now. The other two are the same account, in Asia and NA, where I have been completely F2P (although I have been girating my packs from open cups towards the Asian server). I like your post, it's not just whining and it has really solid arguments with ups and downs.
Nerfs are not simple, and it depends on who you are aiming them for.
1. For a pure game balance perspective, I love frequent nerfs, nerf everything on a 2 week basis if need be. This way the open cup meta does not get stale and I can use my head to make an innovative lineup that does really well in open cups, and the ladder always feels somewhat fresh. So For my EU server, I'd vote more frequent.
2. From a F2P player perspective, I agree with you: frequent nerfs hit your collection very hard, especially if you've building your collection for 2/3 classes over a number of month, just to have them nerfed into irrelevancy. I'd vote less nerfs or one round every 2 months, until they implement a more honest nerf refund policy (Watchpost Legendary refund was a good step in this direction). It's complicated and I don't think they will refund an entire archetype. Furthermore, buffing is not great for F2P either. Assuming you dust all cards that are weak to craft your few viable decks, now you basically have yo re-open those cards from packs, or craft them at a major loss.
3. From a casual's perspective, I think the community voice matters. Because although they don't dedicate as much time to hearthstone as you or me, they are the most numerous players. And while most of us know that Tickatus is not very strong at higher levels, they do not feel well to queue into warlocks every 2nd game, then have their entire deck burned. It feels humiliating and it can literally burn them out of the game, so I would agree with a nerf just in respect to the players' sentiment. Slippery slope though, because they can say the same about aggro decks, or OTK decks, but I like the Blizzard approach on this: if the deck is not strong, but creates negative feelings (of helplessness) and it is present in a significant percentage of games, nerf it. It is a community game, and I love that all of us have a voice, from bronze 10 to rank 1 legend.
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https://www.youtube.com/watch?v=EbkYtUwbGcc
:P
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I decided to brush up what is probably my all time favorite deck, Waygate OTK Anto mage, for Wild. Added some new-old cards like Mad Scientist and so on to improve it slightly but found few cards that really fit the purpose better than what was there in Un'Goro. I was happy with that I made.
Roll the dice, first match Warlock. Seemed like a slow start for him, literally no pressure on me. I feel it will take a miracle for him to win this.
Tickatus.
Mill Anto.
FUUUUUUUUUUUUUUUUUU
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@RMD01 and now that you provide sauce I agree ;) It sucks that they are being so cheap though it is not THAT much dust and only for old players and those who play all classes to boot. A worthwhile reward, and ofc the flipside is you lose those fancy Goldens for the dust which some might not want to do.
Anyway guess I might still level a bit to get a few specific Golden Basics for my collection in case they are not available again after the change. Thanks for the reply this settles the question.
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Yeah Discover, infinite value generation and so on are very tiresome. I used to be a player heavily into control and value and absolutely despising aggro decks to now finding myself increasingly preferring aggro decks just to avoid the tedium of infinite value.
It would be nice if Blizz did an experiment to greatly reduce RNG and infinite value. They can't do it this year and probably not the next either but if they wanted to in two years they could make it so no new Discover cards were added or heavily limited ones only. Coupled with general reduction in RNG and value generation, RNG being only very limited in range, to make a far more consistent game.
I for one would love to see that.
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Yeah they kind of went after Charge minions a bit too hard, I also support splitting the new versions of the cards and old ones apart. Make a new Rush Beast and a Rush Murloc and send the OGs to Wild to be with their long lost friends :P
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WTF are you even on about? No one wants to take anything from you, in fact my proposal gives to you as much as anyone else. You would be able to get all the goodies you have now for less money. So why complain? Well the only logical reason I can think of is that you emphatically don't like the idea of other players catching up, even partly, and enjoying the game. You like your paid edge and fuck other players. That is exactly it, why else would you care? You would be happy that you would need to spend a lot less money for the same bang and happy other players get more. But no, you just want to lord over the peasants. You are an awful person.
And trying to imply I am a communist? Ridiculous, you don't know my politics. Though to give you a hint if the consoomer meme didn't. I am far from a typical lefty. Just because I don't want to be taken for a ride doesn't mean I believe everything should be free. I outlined what I think and it surely isn't "you get everything for free." In fact it requires playing almost religiously just to get half a collection per expansion. There is still an incentive to spend, just less. This game costs way more than a AAA title, and did so for most paying players before it left Classic stage. It costs more than CK2 with all DLC which is something like 300$ and widely lampooned as excessive and yet many players spent as much before GvG was over and how many expansions did we have after that? This is not normal or okay. We should call this shit out rather than accept it like chumps.
And why do we call it out? Not because of any revolutionary zeal I can say that much. We think the game has potential and we enjoy it. Or used to at least. Nor are we saying just make everything free as a charity case. In fact I am sure that adopting my reforms would lead to more money as more people would play and be willing to pay. In addition to making things more fun and available for more people. You meanwhile seemingly just want to flex how you can afford hundreds of packs. It is not even a question of money, I am sure most of us here payed at some point, myself included. It is about not being anybody's fool.
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Hey, first of thanks for the help. And don't sweat it if your meta knowledge is not perfect, mine is about zero so you definitely can teach me a lot. ;)
I was unable to read your deck to my shame, ended up stuck in loading when I tried. But I found the Reno deck I was given:
https://www.hearthpwn.com/decks/1334288-renos-riches-free-deck-for-new-returning-players
Also I looked at legs I have opened from free packs so far. I have Ivory, Sathrovarr, Y'sharaj, Maiev and the free ones everyone got. And if you need to link me to an outside website you think is not kosher here for whatever reason feel free to PM it to me.
PS. Do you (or anyone, all questions are FFA :P ) know why there are more bonus stars at same rank in Wild ladder? My guess is fewer people and the stars use to spread them around the ranks quicker.
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Aww, aren't you a proud consoomer. I am sure Blizz will milk you again soon for being such a good boy.
Or you can get off your high horse and act like an adult, either or. We are not complaining because we are poor peasants who can't put money into the game. I have while I still believed in it and would again if the game improved. Helping people keep up with the expansions without spending outrageous amounts of money would be a good step. So was duplicate protection if it works how I think it works (recently came back to the game so not sure). What would really secure me as a paying customer again would be dismantling Standard format. By that I mean ending power creep and making fun and fresh cards which are nonetheless balanced to fit with the totality of HS cards, or close to it. That was the straight and narrow but correct move. Predictably Blizz went for the easy and greedy option of Standard and giving your cards an effective 2y lifecycle. I know my last request is unlikely to happen but might as well speak my mind, if I don't no chance of it becoming a thing.
What we need is at least a doubling of dust value. The way I would do it is to simplify the whole system, which helps new players learn too. Each rarity level should require to disenchant two cards of the same rarity to craft the card of that rarity level you want. So two legends to make a legend, two rares to make a rare, etc. Golden cards always cost double of what a normal card does and also DE for half the cost to make them (this is mostly true already). This should roughly double the value of our dust. You can further play with the odds of gaining the higher rarities from packs to adjust this perfectly.
The final goal should be to have players who spent almost the whole season playing, doing all of their quests and putting in 1-3hrs a day gain virtually all commons and rares. As well as about half of the epics and legends, including a healthy majority of the "good" ones (since those are the ones you will be spending dust crafting). People who pay 20-40$ worth of money per expansion should have the vast majority of all cards period. And whales like you should be able to afford all goldens pretty much by spending 100ish dollars each expansion.
That is fair and reasonable, 20-40$ every few months is pricey but comparable to DLC and many people will be happy to pay it to have access to pretty much all the cards to make whatever deck they want. Whales aren't skinned alive for their shineys though they still pay well. And most importantly F2Ps will be able to craft most (though not all, so incentive exists to pay) meta decks they want and enjoy the game. Stuck up as you are because you help pay the way it is still F2Ps who make the soul of the game. Without them the queues would be terrible, matchups stale and cookie-cutter at all rank levels and our community much poorer. And God damn if we can let as many people enjoy as possible shouldn't we? It is also good for everyone. Better progression means more F2Ps come and more stay, which means more engagement and enjoyment for paying customers. Happy people spend more money. As I said many of us feel betrayed and used as cash cows and we just won't do it, improve the situation improve the cash flow. Blizzard pretty much only cares about money so they are happy too. The only people who would be unhappy are those who want to see poorer players suffer and scrape for leftovers just because they enjoy seeing it which despite being clearly disgusted by your attitude I hope you are not.
But hey that is just how I would help fix up the game, hope others agree too though ;)
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I am an old player back for some HS after years of being AFK. I stopped playing actively just before Frozen Throne hit. So now my Standard collection is pretty much a (nearly full) classic set and a Blizz made Reno's Riches mage deck I was given for free when I showed up some months ago plus about 15k in loose dust as well as about 1200g.
I need your help to figure out how to really get back into the game.
What I am looking for is the following deck advice. How best to improve my Reno mage without investing heavily into Y.O.T. Dragon cards which will be leaving soon. Any other class that has a good singleton deck I could make without investing too much? I know such decks are often expensive but with some budget replacements to expensive but not critical Dragon cards I could reach platinum which is my rough goal. Any other cheap decks, both control and combo but mostly aggro/tempo you would recommend? I need to rank up fast and cheap after all.
I am thinking of buying about 6-8 Phoenix packs to get some commons and rares going so I don't have to craft them all. I know best value would be to wait for Barrens packs but I think getting a few packs from each of the newest expansions will go a long way towards giving me more options at low cost. As for what I will craft, that depends on you guys ;)
Any and all help welcome.
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Like supposedly everyone is getting a full classic set for free. Does this mean those of us who already have a full set can just DE it all and have our collection replenished by the change? If not then does it mean a guy who starts playing a day before the change won't get a full collection for free but a guy who starts the day after will. Would suck to be the former guy then :P
Also the cards we will get with Core set, are they ours to keep? If so I could DE my copies of the only (so far) known Core card, Shadowform, and get it back for free. Or maybe they will disappear at the end of the year leaving us with only the cards we had to begin with.
It is rather confusing, but potentially that is a lot of dust. Though I am probably misunderstanding it :D
PS. Ideally provide sources along with your claims so I can verify them.