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    posted a message on The Gold Cost

    Anyone else frustrated by this? When I saw it was asking me to do things in game to build buildings I had thought they had listened to the outrage and removed gold costs. But those were just requirements you had to complete to be allowed to pay. That pissed me off extra.

    As some have pointed out before it is not cool to have gold costs in a mode that does not provide gold itself. It punishes people who want to play all three modes, isn't that the opposite of what Blizzard should incentivize? 

    Finally and most importantly I feel this is just a test to see just how pissed off we are at this. If people only grumble a little and pay then Blizz can take that as a sign that they can put more gold costs in the future. Here you can play these fun new Outland encounters and level to 35 but only if you pay 700g. Don't want to, well you can't complain the matchmaker will put you against other lvl 30 players now shut up. That is why it is critical we are vocally against gold payments at least without additional gold to cover the costs.

    And even if this is the only gold cost we ever have to pay it is just kind of pathetic isn't it? Extorting players for what should be basic features and it being a relatively small sum of gold just makes them come off as petty. There is no winning here for Blizzard, except to cut the gold costs. Because of that I won't pay for Heroic Bounties, maybe they make them free in a few weeks.

    What do you guys think?

    Posted in: Mercenaries
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    posted a message on Serious bug in mercenary card packs - drop rates and pitty timer dont work
    Quote from ArcyroX >>
    Quote from PetiteMouche >>
    Quote from ArcyroX >>

    Is this affecting the normal packs too? Last 8 packs that I opened were nothing but 4 commons and 1 rare.

     Nothing wrong there, you'll get an epic in the next 2 packs

     I guess. But I gotta admit seeing 8 back to back 4c1r was underwhelming

     At least you weren't like me two months ago. I hit the pity timer, or was like 1 pack away from it. Worst luck I ever had in HS but mathematically it was bound to happen eventually I suppose so ehh.

    Posted in: Mercenaries
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    posted a message on The problem with the game has and is mana cheat and draw

    I feel the deeper issue is power creep, if you keep putting more and more power into the cards for the same cost the game will inevitably get faster or at least more swingy. Probably both, and that is exactly what we see. Broken ass draws, mana cheats or minions are just the symptom, not the disease. In case it isn't clear to you, go play some Classic mode and compare the powerlevel of things there to Standard, or God forbid Wild. I am pretty sure if you put Dr. Boom in Core he would not see much play, and he was the OG WTF broken minion.

    Power creep also has the effect of neutering your collection over time meaning you increasingly have less and less value in Wild and even from past expansions of Standard at this point. Makes any kind of long term satisfaction in this game feel like rolling a boulder up a hill. Or paying the boulder to go away. Which is why power creep is a tool, if I can even call it that, that they use. It makes them more money.

    It is a big part of why I vowed never to pay money again until they sort this shit out, which they never will. It started with the Wild/Standard split which was basically them admitting that they can't make new cards that are both not OP but also interesting and playable without artificially chopping off a portion of your collection every year. It was a short stroll from there to abusing power creep. Add in some other questionable design choices and lies and this game is now in considerable shit.

    Posted in: General Discussion
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    posted a message on Is Tamsin's Book of Mercenaries Bugged Achievement wise?
    Quote from akaeskim0 >>

    Statement above, dont want to waste time and do it twice.

     I had the same issue when I squared off Rokara. It shows I finished it, that crown above her head, but in the achievements tab it says I didn't.

    Been meaning to report the bug for ages but kept putting it off, let me know if you do so I don't have to, or maybe if you want me to back you up on the bug report forums.

    Posted in: General Discussion
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    posted a message on You guys know that, you don't have to buy it?

    Seems quite monetized but not disgustingly so at first glance but too early to call. I only read the three blogs, didn't watch vids. I don't get gatcha but many people seem to hold them in low regard, if this counts as a gatcha.

    I like the notion that you get matched by power primarily, not by MMR, so people who don't invest much time or money into this mode won't just be feed for the sharks. Though that does open the window for newbs being prayed on by smurfs, but they will probably patch that by having them start in wood league, maybe that is already the case. OTOH it probably considers power to just be "hero level, maybe upgrades" not hero rarity, and if legends end up being crucial as they often are in regular HS that can be how they fuck you.

    If it is not too onerous to progress without paying through the single player component I will probably be fine with it. Again I think it is best to play it by feel, try it out and see if it works for you.

     

    I will say it is weird that they are adding what are mostly separate games to HS, turning HS itself into just another mode within what used to be its own game.

    But I disagree with the argument that this means attention will necessarily be shunted away from HS the cardgame. Like by the logic that money made in one game must go to that game would mean companies could never start a new IP, because it would never get funded with all that money going into the development of the games that earned it in proportion to how much they earned (and salaries/profit ofc). That is clearly silly isn't it.

    It is only roughly true because you want to invest more into what brings a better return. The more money a game makes the bigger the odds it will see a lot of content. It is why HS has a bunch of new stuff, why WoW is slowing down, why Starcraft went to sleep and why HotS was put to sleep. As long as regular HS keeps racking in the money it will see a lot of content I think.

    Posted in: General Discussion
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    posted a message on What's keeping Battlegrounds from leaving the beta stage?

    It will leave Beta when they figure out how to make more money off of the mode.

    Posted in: General Discussion
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    posted a message on Are Hysteria and Combustion poorly designed cards?

    And by that I don't mean they are boring, in fact in a vacuum they are rather fun. No, I feel the issue they create in the game and why they are so frustrating is that they ruin the play-around element of HS. I think playing-around is perhaps the most fundamental skill in Heartstone that sets apart middling from good players. 

    So how do these two cards do that? Well in case of Hysteria it breaks the most fundamental play-around which is to balance between having few big minions and lots of small ones, having just a few powerful minions leaves you very vulnerable to hard removal, having lots of small ones helps against that but leaves you weak to AoE. Obviously the key is a judicious mix of both. Hysteria ruins that by having your big minion gobble up your small ones. And if you play around THAT you get wrecked by regular AoE. It is a double whammy, catch-22, screwed either way and it is why this card is so damn frustrating. And also why it is so good and why it is still run in all warlock and priest decks despite a 1mana nerf. This card on its own would be frustrating but possible to counter, in addition to AoE it becomes too much, and both priest and warlock have good AoE. Against All Odds does not help things at all, but from my current experience it is not nearly as bad and doesn't seem to be run as much, but another potentially problematic card.

    Combustion is more mage specific but not entirely so. Basically there have always been cards that hit more than one minion but not all, lets call them partial-AoE. The way you play around them is you put your minions in a certain way, usually weak minions on the sides, strong minions in the middle, so the strong ones soak up the AoE. There are exceptions, like Combustion's partner in crime, Cone of Cold. With that you want it the other way, strong on the outside weak on the inside, so that your strong minions don't end up being the frozen ones and unable to attack. You can see where this is going, playing around CoC is exactly what you don't want to do against Combustion and again the player is caught in an impossible position. Not surprisingly both cards are run by all mage decks or close to it. Discovery only makes things worse in all these cases.

    What is to be done? More generally Blizzard needs to pay more attention to cards they print, how they interact with each other and they need to consider the aspect of counterplay a lot more. Nothing is worse than when a card feels impossible to defeat, hitting your head against a brick wall, no possible solutions, etc. So Blizz need to make sure such cards are never printed or if they are... Well, the simplest way is more nerfs ofc. I would not mind if I never saw Hysteria again, it is such a pain. Combustion is not that toxic, it can stay if CoC is nerfed, those two are only super-frustrating together.

    Thoughts?

    Posted in: General Discussion
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    posted a message on Anyone else annoyed they again disabled XP from achievements ahead of time?

    Not only did they do it after this patch which is annoying and stupid, they by all rights should do it on Aug. 3 when the rotation happens. No they even contradict themselves since they urge players to get their achievement hunting done by Aug. 3 but they did it now.

    Please note that incomplete Forged in the Barrens Gameplay achievements will no longer grant Reward Track XP once United in Stormwind releases on August 3, at which point the United in Stormwind Gameplay achievements will take over, so don’t forget to finish and claim those before you’ve left the Barrens.

    Very fucking annoying. Can someone @ them on twitter or however the devs are easiest reached, I don't use twitter nor care to follow the Devs elsewhere.

    Posted in: General Discussion
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    posted a message on What Modes are getting reset?

    Looking for those sweet sweet free tavern tickets. Will Duels and Arena be reset when the Stormwind expansion hits? Read that apparently there has already been an Arena rotation some days ago that I missed, which is a pity, but more important will there be another one soon?

    Just looking to maximize packs and so free tavern tickets, any tips and answers welcome.

    Posted in: General Discussion
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    posted a message on Most hated Meta ever?

    I think this is just the new normal, didn't Blizzard say they don't like super long matches. That pretty much kills control, the slowest decks will be control-combo hybrids or so I interpret their "we want all decks to have a win condition" comment. And the majority of decks will be aggro/midrange. Indeed they always have since such decks are cheap to make and most players are F2P or close to it. I don't things will change soon or ever.

    That is why pretty much any meta has something annoying, usually some fast deck which hits less skilled players especially bad. I know that was especially true for me since while fairly good even in the beginning I liked slow, meme decks and you can guess how well those did against zoo and face hunter. Especially undertaker hunter /shudders. Weirdly enough I was not as bothered by mech mage and tempo mage, maybe because by that point I was usually having fun on higher ranks with meme decks, only going to lower ranks at the end of the season for rewards? I guess early highlander decks were also annoying given how disgustingly op they were with Reno, Kazakus, Raza in a meta that was much lower power than modern one.

    Posted in: General Discussion
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