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    posted a message on Does anyone track their own stats?

    I only keep track when I am in the grind zone, D10-D5 where I am out of bonus stars and games really matter. I am currently 19 wins out of 27 games, three stars away from Legend. Just so I know how good or bad I am doing. Sometimes it helps me break that feeling that I am only going back and forth without progress forever by showing me I have a good winrate after all. And sometimes it tells me I am stuck forever and maybe need to change decks :D

    Posted in: General Discussion
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    posted a message on What’s your lvl on new progress system?
    Quote from happyday >>

    I feel like there's a ton of bs in this thread. I have no tavern pass and I play every day for a couple of hours and I'm currently lvl 81. So I honestly can't believe that someone without a pass, who claims to play an hour or two per day is between lvl 100 -200. Feels really strange. Of course, maybe it's ok but from my experience it's bs. Also, the same situation was with the prior expansion. And i played twice as much for 4 hours minimum if not more, while still being behind *casual* players who played for 1-2 hours by 50 - 150 lvl, who again claimed to not have a tavern pass. So yeah feels like a ton of bs. But hey, itäs just my opinion.

    And I play mostly ranked and bg.

     Well I got rather lucky this track, 2x I got the Play a Friend quest and traded for it. I also abused the 2500XP quest bug while it was around, and I missed the first week of that. I can imagine people who got even luckier with quests and did the 2,5k thing from the first week would be about level 90-100. For context I did not play that much, I even missed a quest or two so if I was more hardcore I'd surely be in that range.

    But yeah seems most of us without Tavern Pass are around lvl 80.

    Posted in: General Discussion
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    posted a message on Are these the signs that people should continue to give their money to Blizzard?

    I agree. They have been focusing on milking the whales for a while now. Also when you are not happy with a product you vote with your wallet. It is something people have forgotten these days. Blizz has shown, in multiple games, that not only are they money grubbing they don't even produce stellar gameplay as before. For HS in particular I feel the game is way to expensive to keep up with properly. But even then I might be okay with dropping some money on it if not for the fact I am unhappy with the state of the gameplay. Until Blizzard shapes up, either by slashing prices or improving the game I will continue to deny them money. Simple as.

    Posted in: General Discussion
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    posted a message on Annoyed by hiding nerf targets?
    Quote from Humllec >>

    In my opinion that's the reason. If they confirm that "Deck of Lunacy will be nerfed the next week" all players will craft that card and spam it till the nerf is active.

    Even if it's obvious that they'll nerf it, like happened with DoL, I'm sure that by not confirming until 1/2 days before some players will be scared to craft it until that moment, reducing the overuse of that deck in ladder.

     

     But it is unlikely you have the cards to support Lunacy, i.e. the default no-minion mage of now. I would not craft epics for that deck knowing they won't be so useful after DoL is nerfed. And indeed my deck was just for fun and far from optimal DoL deck, I had none of the necessary epics and just put in any spell to make it to 30. Again the benefit of playing with that card for a week or two is so small it seems very petty to hide for just that reason. Meanwhile the harm is great as I've outlined.

    Posted in: General Discussion
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    posted a message on First time legend with Aggro Paladin
    Quote from Adamantiem88 >>

    You guys are so salty I've played this game since launch never playing top teir decks and I finally make it and wanna share the news and just get shit on. Keep playing in gold tier guys you will get there soon!

     Don't sweat it OP, some people are way too elitist about a fairly simple card game. Hitting legend with any deck is an achievement, it is silly to hound people for playing a good deck at the highest level of the game. Playing a bad deck would be the silly thing since you would take so much grief getting to legend if you get there at all.

    I too am poised to go legend this season, I built a good deck, I am D5. The final grind begins tomorrow. I never bothered with legend even though I think I had the chops (and cards) for it exactly because it is a grind. If I do it now I will probably never bother again, getting D5 for rewards is enough.

    Congratz!

    Posted in: General Discussion
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    posted a message on Annoyed by hiding nerf targets?

    I do not understand why they do this. I can think of no good reasons and a few bad ones.

    In case it is not clear, I do not understand why they hide what they will nerf (or buff) until the last moment. What is to be gained from this?

    Meanwhile I can see two downsides. The bigger one is that people will craft decks that will soon be ruined by the nerf, and then feel really bad about it but most of the dust they spent will be sunk in cards that are now useless but not directly nerfed. This is directly in Blizzard's favour since wasted dust = greater need for more packs for more cards and dust.

    The second thing is that people won't be able to intentionally craft the nerf targets, seems counterintuitive after the last post but it makes sense. For example once we finally learned that Deck of Lunacy will be nerfed I crafted it, to have some fun with it knowing I will get my dust back. You can still do this since post-nerf you can craft the card and DE in the refund period without losing dust, but by hiding the nerf targets until the last second you narrow this window. Which if part of their reasoning is just petty, it is such a small benefit.

    It doesn't even make sense if they are doing this on the fly and don't know what they will nerf. Because still they have some idea, they can say we will probably nerf Oh My Yogg, or just say that secret/aggro pala is on the table. That would be enough for people to know to avoid crafting decks that contain these cards or are this archetype. They can even add a disclaimer that they are not sure yet but this is their current thinking, it would still help a lot. And when they do know for sure what they will nerf, the only right thing is to announce it that very instant. Again for player benefit.

    Just my 2c, it makes no sense to hide nerf targets like this and do everything suddenly

    Posted in: General Discussion
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    posted a message on Too many nerfs?
    Quote from SinAscendant
     
    When cards are nerfed, they give you back the full dust value if you DE them my guy. You dont lose anythin

     My guy, read what is written. But in case you need help understanding still. A deck has 30 cards, a nerf that can kill a deck or severely weaken it will target one card, which can be a legendary or 2x epic at best. So you are refunded 1600-800 dust meanwhile you potentially sank 10000 dust making that deck, and in my experience at the very least it will cost you 2-4k dust, as I've written. So each nerf costs you a lot of dust in crafting cards you will no longer use but which weren't nerfed and so aren't refunded.

    Posted in: General Discussion
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    posted a message on What’s your lvl on new progress system?

    Hmm I think I am like lvl. 70-80, think it's closer to 80. I've hit the part of the track where the XP maxes out at 2,5k and finished like 3-4 levels like that I think. Minimal AFK farming.

    Though advice for those who want to, AFK farm when on bonus stars to tank your MMR and make the climb easier/more interesting. You can also do grindy achievements like "play x of y cards" while doing this for a little bit of extra XP.

    Posted in: General Discussion
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    posted a message on How Hearthstone tricked me.

    Well it is probably just me that should move on. But I dislike both ultra slow control matches where you grind value and fatigue so it is probably good that Blizzard chose to kill them (even though I also feel the game ecology lost something with the demise of such decks) but at the same I really dislike what they want to make of the game too. You know midrange minion trading every class plays 95% the same snoozefest.

    So what do I even like? Really cool, unusual and innovative decks that win in new ways, like waygate mage, crystal core rogue, spell only mage, miracle rogue, penflinger stealth rogue, patron warrior, ancestral call shaman, freeze mage and meme decks so wonky they were never good. Yeah some of those were OP but they serve to paint a picture, I don't like decks that grind out value, trade minions and bore you to death in the process. Again I realize it might be me who never belonged but I wish all the decks in the meta were amazing, though that is probably unsustainable and you need "boring" aggro, control, etc.

    Posted in: General Discussion
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    posted a message on Too many nerfs?
    Quote from user-100103573 >>

    How come, when I clicked on this thread it had already chosen what to place my vote on and that I could "change my vote"? Am I the only one that frequently face this every time I click on a "vote thread"?

     I have this problem too so you are not alone at least.

     

    @FortyDust maybe it was a bit overtuned, I still don't agree but I do not deny the possibility. But was it 2mana overtuned? Well given how the card is now cut from the still functional spell only mage I'd say definitely not. I would have left Lunacy as is or only bumped it up by 1mana.

    Posted in: General Discussion
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    posted a message on Too many nerfs?
    Quote from Kurgo >>

    In no way, shape or form was lunacy just "an annoying card". Its wr% and consistency made it absurdly powerful, the nerf was very much needed. Pen flinger on the other hand didn't really need nerfing but I for one won't complain about that.

    I think the way the team does it (in standard at least) is just fine. One or two nerfs between exp and miniset and probably another dose of nerfs between miniset and new exp seems about right. As always, the rotation (massive this year, with the introduction of the core set) brought far more balancing problems than literally anyone could have predicted (undoubtedly some will chime in to say that they knew all along mage and paladin would make 75% of the meta, you go lad, you sure did predict that). Just watching Trump's video on the new expansion when he says almost every class will have a tier 1 deck makes me chuckle an awful lot (love the mayor and he's been plenty accurate since witchwood in particular).

    As for nerfing decks and costing dust...yeah, well, either you get a crap experience on ladder by playing against the same busted decks or you lose dust in case you crafted one of those busted decks. As a mostly f2p player I'd rather the current way of doing things than the olden days, when problem cards/decks went literally more than half a year without even smelling the hint of a nerf. If you want that experience you can come play wild and have fun queueing into secret mages tho.

     Well wasn't Lunacy around for months before it became OP? It clearly wasn't broken on its own, it was only with RSW that Spell Mage came to shine. And most crucially still shines. It is still a top tier deck, last I checked in top 5 if not top 3 and it has cut Lunacy. Lunacy was supposedly OP because it gave Nagrand Slam but it did so only 50% of the time the rest of the time it gave that druid buff spell, which lets be real was powerful too but it required a presence on the board. So yeah I still think the nerf was mostly uncalled for, it is just that the spell was flashy, muh RNG and with a chance of a crazy highroll. Pretty much a perfect target for high sodium levels.

    And in what world does this benefit F2P players? You admit yourself we hemorrhage dust like crazy. Going from my experience even "cheap" decks for which I have most cards cost 2-4k dust. When the nerf happens you pretty much lose all of that dust since only one card is refunded usually. And in your scenario this would happen 4 times per expansion cycle, maybe more. That would eat all the dust we can hope to earn in that time and more. It only benefits Blizzard and whales who have all the cards and can adapt quickly.

    And worst of all it does not "kill busted decks" it just moves that crown to the decks that weren't hit as much. By the very nature of ladder you will virtually always queue into one of the best decks of the hour.

    Posted in: General Discussion
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    posted a message on Too many nerfs?
    Quote from Tyk3 >>

    I would say if you averaged out nerfs over the last 6 expansions it’s more like nerfs every 6 weeks / 2 months (ive not done the math so might be wrong.)

    I’d say the problem is more why aren’t blizzard spotting problematic cards before they’re even printed. Are you telling me no one saw Crabrider with 4 hp at 2 mana being a problem at any point? Or none of their testers were big brain enough to work out lunacy could get you all the best spells from other classes on turn 2?

    From bronze 10 to legend all you see is the most efficient T1 decks so even after nerfs it’s of no consequence really, and as blizzard don’t seem to be able get a balance where more than 3 decks are playable you’ll just be queueing into the same decks within a week of nerfs landing  

     1. Is six expansions ago when this supposed quicker moderation policy came to be? I feel it is a more recent thing but not sure, as i've said I've just come back. And it seems that way to me, since now nerfs seem to come about every two weeks, maybe three.

    2. I agree that too often cards that are obviously broken get printed. But perhaps that is by design, since such cards get the juices flowing and make people rush to buy packs. Perhaps exactly because they know those will get the nerf and want to have fun/the advantage.

    3. Not sure what you mean by this. If you have one good deck and it gets nerfed you either craft another good one or you drop out for the time being. Either way the outcome is the same, only the most cookie cutter decks can succeed at higher ranks. It doesn't say anything about the nerf policy except maybe that it sucks at promoting many decks. Regardless you will always have the strongest decks dominate the meta since people want to climb, not lose.

    Posted in: General Discussion
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    posted a message on The Fordring Empire

    Tickatus in 12,8% of all decks. But it's not a good card you gaiz!

    I fear how insane Tick will get if this new wave of nerfs hits only aggro but leaves Warlock alone.

    Posted in: General Discussion
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    posted a message on Sad the direction the game has taken

    As someone who left just as Knighs of the Frozen Throne launched and came back now here are my thoughts on the game:

    Pros:

    -Blizzard has become more generous, the new reward track seems weird and like a scam but it gives good rewards, considerably more than the old system. Likewise Duplicate Protection is awesome. There is still ways to go for this game to be more accessible to all but they are getting there.

    -Sales, IIRC before there were very few sales which was strange. HS is ridiculously expensive to get anywhere near a complete collection so sales are very welcome. Allowing us to buy old Hero Portraits with gold is nice too.

    -More modes of play. BGs are nice, Duels are meh but some like them, now we have Classic too. Mercenary mode is incoming which will hopefully be good too. More variety is generally good, though there is something to be said of splitting up the playerbase into too many small niches or overwhelming them.

    -There are some very fun and innovative cards around now. When you compare it to Classic you can see the design, effort and polish went way up even if more complexity is not necessarily good (Discover and infinite value RNG can burn).

    Cons:

    -Power Creep, easily worst thing I saw. The cards are markedly more powerful than when I left and when you compare it to Classic now it really shows. Power Creep is always bad in a card game imo. For one it renders older cards increasingly pointless ofc. But also it shows that the Devs are stupid and uncreative when they can't make new cards that are interesting to players without being overpowered. This is part of the reason I disliked (and still do) the Standard/Wild split, it was pretty much an admission that they can't make balanced but fresh cards. The other reason I dislike Standard is that it was moneygrubbing, when you can only use new cards they are suddenly more valuable and so there is more incentive to buy new packs. Power Creep is another method to do the same, except it zings Wild too as older Wild cards are now increasingly outshined by newer ones, again incentivizing more pack purchases. Double big whammy of bad, hate it.

    -Because of Power Creep the meta is faster. From what you guys said Blizz has said they want this. I know many hate a more aggressive meta and prefer control. I have over time come to dislike overly long matches where you grind out value and push towards fatigue (big part of me hating it is Discover and other infinite generation shenanigans however). So I am quite okay with the "game should end by turn 10" philosophy of theirs. Nonetheless with the loss of these slow archetypes I do think the game ecology lost something worthwhile.

    -The higher power level of cards also makes games more tempo swingy I feel. You can go from a solid lead to being quite behind in one insane turn. Or they can just blow you out so much the game is hopeless from the beginning and very frustrating. This is not fun imo.

    -Solo Content, I missed the heyday of solo though I did come back for a few days during Witchwood so I know a bit of how it was. The vibe I get is that it was so successful and enjoyed Blizz realized they were losing out on money so they first tried to paywall it in Rise of Shadows and Uldum. Which then lead to a collapse in the interest for solo content and so to the current lackluster situation. And so here we are in Ashes of Outland and Book of Heroes which are kind of meh. The fights themselves are decent but nothing to write home about. The rewards are shitty though, one pack, really? Should be three packs at least to make those games worth it. And the fights in Book of Heroes should use cooler and more thematic decks and in general be better designed. Plus either they should railroad you less (controlling your and AI mulligan/draw is meh) or railroad you MORE so that each fight becomes like a chess puzzle, finding that one way to victory. Ideally that fits the story they are telling. Perhaps with voice acted bits letting you know you are on the right track.

    -I don't think there is anything else specifically that went wrong while I was away, though there are things that were bad then that were not fixed which I think bears mentioning. I think the dust economy is still pretty bad. Related to that the game is still way too expensive all things considered. And already I have said why I hate the Standard/Wild split and wish to see it reverted. I know tall order but HS has many issues and I am not happy with how the Devs handle them so I have stopped spending money on the game. I will remain F2P until they get better or until the game stops being enjoyable and then I will ofc quit for good.

    Posted in: General Discussion
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    posted a message on Make it easier for new players to play Wild.

    If you ask me the Wild/Standard split should have never happened. It was both a cheap cop out from a design standpoint (Standard cards don't need to be that fresh or interesting to see play because of the artificial scarcity of rotation) and money grubbing (rotation also inflates the value of Standard cards). So everything should be Wild ideally, therefore I approve of getting more people into Wild on principle. And more attention and balancing happening in Wild.

    And as someone who played since Closed Beta I do not mind newer players getting access to those cards. Provided ofc the veterans get some benefits too. I would be fully cool with, say, Wild cards that are three to four years old (so 1-2 years removed from Standard) were given completely free. But make it like the Core set, undisenchantable and let us DE our own copies. That way both newbies and veterans walk away happy. Meanwhile greater engagement in Wild and with HS in general could benefit Blizzard too since Standard packs and those of newer Wild expansions would not be free. Yet those would contain critical cards and so inspire purchases. Alternatively older packs can be cheaper or older cards easier to craft. Again that way everyone benefits, arguably Blizzard too. However discounts should never be close to 75% since that allows exploits, even lower discounts like 25-50% do but lesser ones.

    Posted in: General Discussion
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