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    posted a message on New Neutral Minion - Weaponized Pinata

    This card gets an A+ for design, not in terms of playability but theme.  It's a brilliant mixture of the wacky art style associated with Warcraft engineering and mechanical implementation of the idea of not knowing what you'll get inside.  I doubt it will go on to define any decks, but it's a card with great flair.

    Posted in: Card Discussion
  • 2

    posted a message on New Warrior Card Revealed: Val'kyr Soulclaimer

    I don't think it's about justifying it being "good."  It's about exploring the potential interactions that could potentially converge to making it playable.

    There are cards that appear to be obviously great, and there's not much to say about them.  If they end up bombing, it will be to everybody's surprise.

    There are cards that are blank-statted pack-fillers.  There's nothing to say on them.

    Then there are the cards on the edge, like this one.  This card isn't immediately bad on first glance.  Further analysis shows that it has some stiff competition for the 3-drop slot, and its limitations make it potentially easy to counter for certain classes.  But these discussions are the most interesting, because it's fun to see if we can spy the sleeper cards.  Nobody was impressed with Stonehill Defender and Primordial Drake, but both have become wide-spread in the current game.

    So that's what I see people doing here.  This card could end up being part of a decent tempo Warrior deck, or it could end up in the bin.  Or it could end up in that deck next expansion after it gets more cards.  Speculation is the fun part of it all.

    Posted in: News
  • 5

    posted a message on New Warrior Card - Direhorn Hatchling
    Quote from FortyDust >>

    I assume the token is insanely cheap, as with other cards of this nature.

     My guess is it costs 5.  They tend to run the same pattern with these cards, where the token is the same cost as the original card played.
    Posted in: Card Discussion
  • 19

    posted a message on E. Malone Reveals Three New Cards!

    I'm actually moderately displeased with the elemental reveals.  

    What appealed to me was how some of the strongest elemental synergy cards were non-elementals, forcing you to choose to end the chain in exchange for a payoff.  But both Blazecaller and Servant of Kalimos are reasonably strong in their own right and keep things curving out perfectly.  My biggest hope was that the strategy to building elemental decks would not be, "Add tons of elementals so that the elemental requirement is nearly meaningless."  It's essentially what happened to Dragons.

    We'll see, maybe I'm overstating it, but these latest additions are so powerful that it seems easier and easier to auto-fill your deck with good elementals and curvestone to victory with them.

    Posted in: News
  • 1

    posted a message on New Warrior Legendary - King Mosh
    Quote from Nicholasjh >>
     A dev told a streamer (toast maybe? ) that the warrior quest was indeed related to control. Time will tell I guess, but I'm hopeful that it will be an interesting (and viable) one.
     Yeah, the question is how is it related to control?
    If it's just yet more removal, then unless it is infinite like the Jade Golems (please no) it has little relevance to the Jade matchup.  You can't win against Jade Druid with more removal than they have threats.  
    My suggestion was that possibly it was a condensed-value card, similar to the function of Elise Starseeker.  In one card it gives you the threats you need to win the game, allowing you to concentrate more of your deck on defenses.
    Posted in: Card Discussion
  • 4

    posted a message on Dean Ayala Discusses Adapt and Reveals 2 New Cards!

    Thunder Lizard strikes me as a pack filler and arena card unless there is some hereto unknown elemental-beast synergy being introduced (Elemental Hunter?).  Alright for what it does.

    I have a very strong feeling that Lightfused Stegodon will be good when we see the whole picture.  With Lost in the Jungle and Sunkeeper Tarim promoting midrange Paladin, Lightfused Stegodon will be the new Quartermaster that gives it the ability to turn harmless recruits into real threats.  We just need to see the rest of the cards to be sure if midrange Paladin will rise again.

    Posted in: News
  • 13

    posted a message on New Hunter Card - Terrorscale Stalker
    Quote from Mister_Smith >>

    I'm not quite a big fan of cards that feature Battlecries you generally can not/do not want to activate on curve. 

    I mean what decent 1/2 mana deathrattle minions do we currently have in standard? There really aren't all that many, even less in the midrangey kind of hunter this card is pretty much aimed at. Sure this could potentially lead to some cool mid or lategame combos - even though Sylvanas rotates out too - but ultimately i don't see this making a huge impact on the meta.

     Kindly Grandmother is a pretty nice on-curve deathrattle.  And with The Coin so are things such as Shaky Zipgunner and Rat Pack.  The new Small Raptor is also not an awful target if you're doing the quest and easy to combo.
    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Legendary - King Mosh

    I really think everybody citing "Jade" are not understanding the dynamic of this card.

    Brawl does not provide a tempo swing.  King Mosh provides a tempo swing.  This is all the difference.  Jade Druid will always win the value game, but it can easily lose the tempo game.  With Mulch rotating out they will have few options to deal with a minion of this size on an empty board.  Being able to spam endless Jades isn't useful if you are dead.

    That said, this does bring to light the fact that Control Warrior will have to be more active.  If King Mosh is the first threat to the Druid, they can afford to take the damage and spam away.  Warriors have only had 3 of their cards revealed (only Druid comes in lower), which means that there is a great deal of potential left.  And a great deal of need: with Sylvanas Windrunner and Ragnaros the Firelord rotating, two of CW's staple legendary cards are leaving.  It will be interesting to see if the "Control Warrior quest" is about better control, or if it is closer in spirit to that of Warlock: infinite threat value, allowing the deck to stack up on removal.

    Posted in: Card Discussion
  • 1

    posted a message on New Card Revealed: Raptor Hatchling

    It's not really broken, though.  It's a 2/1 which may or may not come back as a 4/3 before the game is decided.  It's a value one-drop, closer to cards like Webspinner and Babbling Book.  It sacrifices some of its immediate power (the effect is into your deck, not hand or play) for stats (it's a 2/1 as opposed to a 1/1).  I would hardly put this on the level of truly broken 1-drops such as Tunnel Trogg.

    Posted in: News
  • 3

    posted a message on New Card Revealed: Raptor Hatchling

    Random effects don't spawn tokens.

    Posted in: News
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