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    posted a message on The glorification of stupidity the real ''cancer'' of the game and it might kill it in the long run.

    I feel that people are misrepresenting Blizzard's view on skillful decks.

    Let's imagine a world where Blizzard didn't touch the high skill cap decks, such as Patron.  If a deck is truly difficult to play and master, then the good players will play and master it.  At which point it becomes oppressive, because if you're good it's the only deck to play.  If you're not as good, then you accept that you will be utterly crushed by it repeatedly.

    "Well, in that case Blizzard should have multiple equally-viable high skill decks!"  Easier said than done.  The difference between a "good" and "bad" deck is exactly as narrow as the players make it.  For instance, if one deck has a 45% win rate and another has a 55% win rate, then you will clearly choose the 55% win rate and call the 45% win rate deck "bad."  What about 50% and 55%?  50% is bad.  What about 54% and 55%?  54% is bad.  What is "bad" is relative.  The situation gets even worse when you realize that what is "good" and "bad" also depends on the meta, not just the deck itself.  It creates a moving target from a development standpoint.

    So the problem isn't that Blizzard somehow "hates" skill or that they "must cater to casuals."  It's the fundamental problem that a single high-skill-high-win deck has terrible effects on the players, but that the ideal situation (many high-skill decks that are balanced) is notoriously difficult to achieve in any world.  If Blizzard really wanted to achieve this, and I believe they could, they would have to stop releasing new content because of course every set of cards shakes things up again.  But I don't think anybody wants that.

    Posted in: General Discussion
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    posted a message on Blizzard doesn't care about high skill players
    Quote from Tze >>
     Fair enough, things have seemed to get derailed into talking more about the people making the arguments than the arguments being made themselves. I'm certainly guilty of this and as much as it's frustrating to argue with what feel like brick walls behind a keyboard, would certainly like to move on from that aspect of it. I personally don't feel great letting my own arguments devolve to that level, and if people do wish to actually progress a discussion then they'll need to set those tendencies aside as well. 
     This is why I mostly exited the thread.  I gave it one last go of clearly stating positions, but I couldn't find myself with anything more to say on the topic, just on Hooghout.  I don't believe he is a troll, but even with the attitude of, "There are other people reading this, maybe they are getting something out of it" I was having a hard time wanting to put forth any more effort.
    Quote from craptasm >>

    I think a lot of HS's critics are frustrated by ways in which it compares unfavorably to MtG. One aspect I think is the lack of...I guess you could call it subtlety?...in the design...

    I guess I'm just hoping that the upcoming year, with its larger pool, gives us more interesting but bad cards. I know this seems like a strange thing to wish for, but I do think a lot of the staleness of the game comes not just from the competitive side (which will probably always for the most part be an optimization game within very narrow constraints) but from the fact that there's not really another way to play.

     What strains me as an amateur deck creator is that Blizzard's recent designs have become increasingly "parasitic" (to use their own terms).  For instance, looking back at the sets from Naxx through LoE they had synergy but not the direct reliance that we see now with C'thun or Jade.  This has led to a lot narrower options for building moderately successful decks, because you can't beat what Blizzard designed and put into their own game.  There is no mystical combination of cards that lets you play both the early game and late game like Jade Shaman does.  As a slow deck you can't out-value Brann/Kazakus without sacrificing 3x the card slots (and so making you vulnerable to aggro).  You can't cleverly design a deck that can even attempt to simultaneously match the curve and value of Dragon Priest.  And of course, nothing beats Pirates (or Shamans) for early aggro.  
    All of these elements (Pirates, Dragons, Kazakus/Reno, Jade) are ones that feel particularly...pre-designed by Blizzard.  I believe this has led to one of the most balanced metas we have ever had (there are a lot of decks and archetypes being represented across the board, especially post-nerf).  It's a great time to play if what you like doing is refining and practicing meta decks.  But while they are balanced against each other, these new decks are grossly more powerful than anything else out there.  It's like...we haven't experienced power creep in cards, but we have experienced power creep in decks.
    So what I personally hope for is that Blizzard dials back on their attempts to basically make decks for us.  Give us more of the weird cards as you said, or keep the synergies looser or in smaller packages.  For instance, I love The Curator because he acts as a directing influence on your deck, but has very little say on how to build it.  Another card I admire is Finja, the Flying Star because he can be slotted into a variety of decks (again, not optimal T1 decks, but just deck ideas in general) without taking over your whole deck's theme.  But this all depends on what Un'goro brings.
     
    Posted in: General Discussion
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    posted a message on DE Felguard?

    He isn't a card that sees any play, but I know that he did show up in StrifeCro's potential Krul Warlock list if the meta becomes more Jade-heavy.

    The idea is that he is good for Krul the Unshackled in the same way that Infested Tauren is good for N'Zoth, the Corruptor.  It allows you to play the card defensively, blocking an attacker that might otherwise prevent you from using it.  

    Again, this is simply theoretical on StrifeCro's part and I'm not sure I would necessarily keep it just for that reason.  But it does show that sometimes old cards can be potentially revisited in the future.

    Posted in: Card Discussion
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    posted a message on Finja is strong! Anyone else tried it?

    I've been circling around making a thread on this topic.  

    The more I experiment with Finja, the Flying Star the more I realize that he works remarkably well in a variety of decks, even without extensive murloc support or The Curator.  He's pseudo-card draw and tempo in one.  It's kind of like the Pirate package - just like how you could slot Pirates into a weapon class for early game, you can slot Finja, the Flying Star and Bluegill Warrior/Murloc Warleader into your midgame to give it an extra punch.

    Posted in: Standard Format
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    posted a message on Post STB nerf, Pirate Warrior still alive & well...
    Quote from Purpenflurb >>

    The point of the nerfs wasn't to get rid of pirate warrior.  It was to prevent STB + Patches from showing up in half of your ladder games.  I don't mind pirate warrior at all personally, it is a fast deck, but it is also a relatively fair deck.  It's not like shaman that can play aggressively, then switch to a value plan, then burn you out from 15 health.  Some players like to play aggro, and aggro helps to prevent decks from getting too greedy.  

     This is the best summary in the thread.  
    Pirate Warriors have insane damage potential and if you draw no answers they can generate frustrating blowout games.  But Pirate Warrior has certain, identifiable weaknesses:
    • Their weapons, especially Arcanite Reaper, are very weak to removal
    • They are stopped cold by taunts
    • Their deck is very low value overall so they will run out of cards rapidly and go into topdeck mode by turn 5-6

    Again, none of the counters are 100%.  It is, after all, a very good Tier 1 deck.  But Aggro Shaman had the same damage potential AND multiple powerful class minions AND higher value AND wasn't countered by weapon removal AND had Maelstrom Portal to counter other aggressive decks AND high spell damage to bypass taunts.  It was better than Pirate Warrior in nearly every conceivable way except it was harder to play, which meant it took more practice to get those better results.  

    So it isn't a failure of the nerfs that Pirate Warrior is still around.  It will be a failure of the nerfs if Aggro Shaman is still as successful as it was before.

    Posted in: General Discussion
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    posted a message on curent quest card is boring and un-interactive
    Quote from Infirc >>
     hey don't make fun of people just because they weren't born with english as their first language!, i'd like to see you try to speak our languages, that way you'll see how hard it actually is instead of being a massive jerk. 
     I don't believe he was referencing his language ability...
    Posted in: Card Discussion
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    posted a message on What will you miss after the rotation?

    Will Not Miss:

    Will Miss:

    • Drakonid Crusher: A "fair" card that was good in some situations but not ridiculous.  It fit well in a variety of decks and was fun to use.
    • Arch-Thief Rafaam: Was never quite usable in most decks, but I kept trying anyway.  I really loved the idea behind the card and it was so close to working.
    • Chromaggus: Another legendary that had a lot of fun potential but never quite made it into any significant lists.  
    • Naga Sea Witch: A unique effect that I dreamed of pairing with 10-mana cards to make them more playable.  Unfortunately since LoE running 10mana cards that didn't practically win the game was laughable.  Oh well, maybe some day in Wild.
    Posted in: General Discussion
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    posted a message on Blizzard doesn't care about high skill players

    @Hoothout Okay, now if you will permit me the same courtesy I want to express as clearly as possible my own position.

    First, Blizzard's job is to maximize the enjoyment of the game for the most amount of people over a long period of time.  They will certainly try to support many different types of players, but sometimes it is not possible to support them all at once.  It is as the saying goes: “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time."

    Second, I would argue (in agreement with Blizzard) that the keys to generating enjoyment are variety and interactivity.  It is important that players experience a variety of games, and that these games involve an active struggle between the two decks for supremacy.  Blizzard has emphasized the importance of the board in this contest, as that is where the action happens.

    Now, Blizzard has not been successful with their stated goals.  We have Shamans pushing upward of 30% of the ladder and the pirate package being played in 50%+ of the games at high ranks.  This is the antithesis of variety.  They have clearly made errors, and have owned up to them.  They have explained that they did not anticipate cards such as Jade Lightning and Maelstrom Portal to be used in aggro, and were sorely surprised when they were.  Claims that Blizzard is purposefully creating this situation are baseless conspiracy theories.

    So why is it that Blizzard keeps erring on the side of aggression?  Why don't they "learn" from their mistakes?  Why don't they do what Asmodeus recommends and print more powerful, flexible reactionary cards?  I would argue, and this is clearly where we differ, that a "control meta" would be far, far worse than what we have now.

    Max McCall recently explained part of this idea in his post about combo decks.  The essence of the problem isn't that Blizzard "hates" control or combo.  They are good, important, and are supported every single expansion.  The issue is that when they make up the majority of the games they are a problem, because even if they are high skill they are low interaction.  

    Allow me to use this game as an example.  Are there interesting turns?  Certainly.  But notice how many of them are Hero Power -> Pass, or turns in which StrifeCro purposefully plays nothing because he is trying to force his opponent to cap on cards.  As a one-off, this is interesting.  It is different than normal (variety) and so a unique experience about how to think about the game in a new way, and certainly required a greater degree of skill and understanding than playing his entire hand out by turn 5.  But would you really want a game in which the common strategy is to play nothing for several turns?  To have game after game feel like a Mexican standoff?

    This is why I am also very excited about Renomage and Renolock as decks.  They are much more active and dynamic compared to the old school of control decks, and offer the possibility that one day we can have a slower meta which still involves engaging gameplay.  Does this involve making control more "aggressive"?  Yes, it does.  But truly, if the majority of the ladder ever becomes classic Control Warrior the game will suffer.

    Posted in: General Discussion
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    posted a message on Blizzard doesn't care about high skill players
    Quote from Falbrogna >>
    Do you ever manage to comprehend the context and point of a post or always stop at the words of it?
     How would you differentiate "rule" and "dominate" in the context of Hearthstone decks, then?  I was also misled by Hooghout's shifting terminology, and committed precisely the same error Tze did when reading his posts.
    Quote from Killzun >>
     Well FUK Blizzard. I cancelled my WoW accounts and let them know it was because of Hearthstone. FUK BLIZZ, FUK BLIZZ.
    DO NOT SPEND YOUR MONEY ON BLIZZARD.
    The short version: developers very rarely make changes based on subs because people who stop playing due to specific changes are remarkably small subset.
    Posted in: General Discussion
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    posted a message on Blizzard doesn't care about high skill players

    Okay, so now that we've apparently gotten our terms crossed...let's try this again.

    @Hooghout, your concern is specifically that decks which have "aggressive" strategies are have held too much influence on the history of Hearthstone.  Furthermore, the reason they have been too common is due to the mismanagement by Team 5.  

    And to avoid any confusion:

    • Your classification of an "aggressive" deck is one which contains burst damage, in the form of charge minions, weapons, or spells.   
    • "Influence" can be generally construed as being played too commonly and being too successful, from your point of view.
    • Finally, "mismanagement" can be understood as Team 5 either excessively supporting "aggressive" decks directly, or through incompetence not properly designing "non-aggressive" decks

    Did I miss anything?  Specifically, am I misrepresenting your arguments in any way?  Is there anything that you wish to add to clarify on your position?  Am I twisting your words?

    Posted in: General Discussion
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    posted a message on Blizzard doesn't care about high skill players
    Quote from Hooghout >>
    Came Copernicus around and said: hey guys the earth is round. No said the church, we have centuries of experience to show that the earth is flat. You might get the point.
    Saying my observations are "incoherent" is a contradictio in terminis. Observations can be right or wrong, not incoherent. Only analysis can be coherent or incoherent. But I won't go to deep into epistemology.
    My observations are widely acclaimed to be the case. Nothing new what I wrote. As I mentioned. You have people who observe and think and you have those who just adore and defend.
    Renolock? well then, greetings from Amsterdam.
     The desperation with which you put on airs is astounding, and also moderately humorous when so completely off base.
    In any case, I do not believe that an attempt to exhaustively argue your points would be productive.  The problem is your basic premise is incorrect: aggro hasn't always been the #1 in the meta.  It is at this time, but certainly not always.  Aggro has been favored by players because short games are better than long games for climbing the ladder (and other reasons), but this isn't a balance problem within the game itself.  It is reasonably likely that despite this bias we will be seeing a midrange meta after the upcoming nerfs.  Aggro will still exist, and many players will still play it, but that doesn't make it an "aggro meta."  It means it continues to exist as as an archetype and you can't ignore it as a possibility when queuing up.
     
    Posted in: General Discussion
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    posted a message on Blizzard doesn't care about high skill players
    Quote from scorpyon >>
     The mistake here is in assuming that having random elements in any game removes the necessity (or ability) for skill...
     Well, let us be clear.  In chess the direct actions of the players are what determine the outcome of the game.  Calling it "luck" when the opponent messes up, or "randomness" when a player makes an unexpected move is arguing semantics.  Everything that happened (after the coin toss to determine who goes first) was a result of player actions and not any secondary factors.  Therefore everything that happened was within their control, and we can reasonably classify it as "skill" (and whatever that entails).
    Randomness does not remove skill from a game, but it limits is maximum impact.  In chess skill has some ~95% skill.  Other games can have more randomness, which as you mention leads to employing different strategies and planning.  That's fine and makes them different, but the bottom line is that sometimes if the randomness goes against you....you lose, no matter how good you are.
    People who are very competent in their respective games hate randomness in any form since it's what keeps them from always being the best.  The average player doesn't mind it as much since this situation favors them sometimes (when against superior players) and not others (when against inferior ones).  Forums such as these tend to inordinately attract mid-to-high skill players (or at least those who wish to masquerade as high-skill players) and so are inordinately in favor of removing random elements.
    Posted in: General Discussion
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    posted a message on Blizzard doesn't care about high skill players
    Quote from PsyyKik >>
     Holding back on lightning bolt or lava burst to make a more efficient play later, or playing around a likely AoE  is hardly on the the level of math warrior though is it? It's a level above pirate warrior I'll grant you, but don't tell me aggro shaman is a difficult deck to play. It's really rather easy, and the fact you get that ultra fast win condition generally puts all the pressure on your opponent to play perfectly, not the other way around.
     Oh, I have no idea of "skill rankings" and I suspect you're correct that aggro Shaman is lower than patron Warrior in the grand scheme of things.  I don't play the deck at all, but my experience has been that usually people underestimate the amount of skill involved in playing any deck.  With some experience you can usually find different angles to your plays that you didn't notice when you first started with the deck.  I may hate going against the deck (and the class as a whole), but I don't want that to cloud my judgment.
    Posted in: General Discussion
  • 0

    posted a message on Blizzard doesn't care about high skill players
    Quote from Hooghout >>
     Another braindead admirer of Brode with card design skills as an constant insult to my intellect. The likes of you keeps card design repulsively low skill.
     You used to try to back up your posts with some sorts of arguments, even if I thought they were off-base, but now you've just degenerated to name calling.  "Insult to my intellect"?  Please.
    Quote from ruipxPT >>
     No, HS is extremely mechanically simple: it's a matter of having mana or not,a trade kills or or not. Nothing more than simple arithmetic operations. Still room for skill? Of course.
    Complexity aside, chess simply has no randomness after who goes first.  Hearthstone is obviously riddled with random elements.  In my estimation this is the greater factor in why new players can beat veteran ones.  It's the eternal trade off in games - skill or randomness.  But pure skill games, no matter how much they are valued by the high-end community, can be very hit-or-miss by people at large.
    I feel you also overlook the concept of having a game plan, knowing what is left in your deck, and focusing on the possibilities for victory.  I see this a lot when watching streamers play Renomage against other slow decks.  Sometimes you have to out-value, sometimes you just have to shift gears and make it a tempo game.  Sometimes you have to go all in on risky plays, because you can't play to "not lose."  You have to play to win.
    That all said, I do actually essentially agree with you that Hearthstone is on the simpler end of the spectrum.  I just feel it needs to be given due credit for what subtlety it has.
    Quote from PsyyKik >>

    What they like is decks like pirate warrior and aggro shaman, because this is a win or lose, head-to-head game - victory = validation. These decks are not only powerful but it's super easy to understand why you lost when you do lose. There is a very low skill ceiling and once you hit that it's just down to draw luck for or your opponent.

     In the last Vicious Syndicate write up they actually commented that aggro Shaman had a much higher skill cap than many appreciated, and that is an assessment I'm willing to agree with.  It's obvious when my opponent only knows how to play on curve, with the mentality of, "blow up everything they have immediately."  These are the players who I see Lava Bursting my inessential minions, or playing out their Southsea Deckhands with no weapon and no value except to get AoE'd.  Even if I don't play the deck, I can definitely tell when somebody is just solving the problems in front of them vs. trying to win the game by piloting their whole deck.
    Posted in: General Discussion
  • 0

    posted a message on Don't worry, Hearthstone is not getting expensive.
    Quote from XtahBX >>
     Compared to other CCGs it's not all that generous.
     Yes, but is that Blizzard being niggardly or other CCGs realizing that their only chance is to pour free stuff on players in hopes of enticing them?
    Posted in: General Discussion
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