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    posted a message on A Most Enjoyable Stream

    I just wanted to come here and say that DisguisedToast's latest stream from the Bahamas was one of the most entertaining and interesting streams I have seen in some time.

    First, if for nothing else, it was a parade of Hearthstone personalities.  I'm not really one to get excited over "star power", but it was genuinely enjoyable to see Firebat, Kibler (and Natalie, who was a highlight), Trump, Kripp, Savjz, several Hearthstone developers, and probably some others I'm forgetting just chilling together.  The games where they co-played to...um...victory were just fun.

    Second, while the developers were obviously trying to avoid accidental leaks, they did have several off the cuff comments:

    1. (Dean Ayala) No, they don't expect Golakka Crawler to be widely played as a Pirate Warrior counter.  They anticipate cards such as Tar Creeper will be the go-to for that.  They would consider it a failure if it became widely played and games commonly came down to whether you have Golakka Crawler or not.

    2. (Dean Ayala) They thought "a lot" during developing Un'goro about not making snowball-y cards in the early game.  When asked if there was a scaling 1-drop this time, he replied he did not think so (he was hesitant to say "no" because he didn't want his statement to be misconstrued).

    3. (Dean Ayala) They will do cards with wide possibilities such as Babbling Book more rarely in favor of cards that pull from a smaller subset (such as your opponent's deck, or with the new Adapt mechanic).

    4. (Mike Donais) They frequently discuss the balance between making curve decks and cards that are too swingy and let people reverse momentum of those curve decks.  It's a problem because they recognize many people like both, and that they can't please everybody.

    5. (Dean Ayala) The developers don't think the game is very interesting when slow decks become too common because it becomes more of a contest of who can fit more 9-drops into their list.  Although they certainly regard it as a balance with faster decks.

    6. (Dean Ayala) Finally, one comment that I know people are going to freak out on is that Iksar regards Pirate Warrior as a reasonably skill-intensive deck, citing that he can easily tell when his opponent is "crazy skilled" versus simply average.

    I know many of these things are not completely new but I thought it was nice to hear them directly from Blizzard themselves rather than implied.

    In any case, I just truly enjoyed the stream this evening and really wanted to share that with people in hopes that others derived the same pleasure I did from the experience.

    Posted in: Streams and Videos
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    posted a message on Anyone NOT looking forward to elemental decks?

    While I don't really agree with the tone of the OP, I don't think his core concern is a bad one.  On-curve synergy decks in which you simply play the biggest and best of the type and hope to overpower your opponent are not terribly interesting.  I didn't think it was interesting in midrange Hunter with beasts or in (midrange) Priest with Dragons.  The decks feel mostly pre-built by Blizzard, with only a few flex spots.

    I have very high hopes that elementals may not feel quite the same way due to the way their requirement works.  If your opponent plays an elemental you have an idea of what (s)he may be planning.  For instance, let's take the case of Fire Elemental on turn 6.  You know that your opponent will likely want to follow up with Stone Sentinel.  This is an invitation for you to immediately play a must-remove threat, such as Emperor Thaurissan (yes, I know he's rotating; just an example).  Now the elemental player has to make a choice: do they remove it and potentially ruin their elemental "chain" or just push with their minions and hope for the best?  I think this is an interesting dynamic that has more potential than standard on-curve play.  It is also key that arguably the strongest elemental card shown so far (Tol'vir Stoneshaper) is not an elemental itself, and so breaks the "perfect" curve chain.  I hope that a similar treatment is given to other on-curve power plays.

    That said, my biggest fear is that elemental decks will simply run such a high density of elementals that such choices are meaningless.  But that remains to be seen, and I will be optimistic.

    Posted in: General Discussion
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    posted a message on Paladin Quest Prediction

    "Target X of your own minions with spells."

    Blizzard has periodically tried to support this playstyle, mostly with no success.  But a quest that awards something that compensates you for your efforts could be interesting.

    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Tol'vir Stoneshaper
    Quote from FortyDust >>
     There will always be aggro decks. There will always be midrange (curve) decks. There will always be control decks.
    And there will always be people hating and complaining about every part of the spectrum.
    But it's only really a problem when one part of the system oversteps its boundaries and pushes other parts into the dusty, faraway corners of the meta. (Of course, the bigger problem is, that seems to happen a LOT and takes forever to get fixed.)
     Well, my hope is that Blizzard makes midrange a bit less auto-curving.  Midrange Hunter, the classic example of this, is a playstyle that I find very dull.  Dropping powerful minions on curve and hoping that eventually your opponent doesn't have the answer is really not engaging for me.  If you get out tempo'd and lose the board, you might as well give up.  As much as I am irritated at times by Shaman's incredibly robust toolkit, I do respect that Midrange Shaman decks have a bit more give and take to them by incorporating removal and board clears.
    In a sense this reflects my admiration of how Blizzard has moved "control" away from "remove everything they have until they give up" to "focus on spells rather than minions for your early game, but still have a win condition."  It softens the boundaries between archetypes, so that it's less "midrange > control > aggro > midrange" and more about the perks of your particular class and deck composition.
    So it's my hope that "midrange" is not always synonymous with having to curve out.  We shall obviously see.
    Posted in: Card Discussion
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    posted a message on New Neutral Minion - Tol'vir Stoneshaper

    That is a fairly fearsome anti-aggro tool; the fact that it naturally follows Tar Creeper seems like you could almost auto-win the game against aggro decks if you pulled them in a row.  My only concern is that unlike the Tar Creeper this card is good in every matchup (slightly less beneficial in some) and as people have already commented I don't want to replace Dragon curve-based decks with Elemental curve-based decks.

    Posted in: Card Discussion
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    posted a message on Your Questions for Hearthstone Game Designer Dean Ayala!

    Not to detract from your question, but my own personal suspicion is that Blizzard wants the game to be fast-paced and proactive in nature.  They want counters to exist, but ultimately would prefer that the game is defined by decks which actively pursue victory rather than those which simply seek to counter the opponent.

    Posted in: News
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    posted a message on Your Questions for Hearthstone Game Designer Dean Ayala!

    As Hearthstone and the development team have "matured," it seems that we are seeing a greater number of cards which feel "pre-designed", with the synergies already planned out and understood.  While this limits the possibility of unanticipated abuses, it also seems to put classes at greater risk because when their pre-planned designs fail, the class as a whole fails.  

    For example, when the Goons mechanic was unsuccessful in MSoG the Hunter and Paladin classes languished because they had received so many cards dedicated to it.  By comparison if the class happened to have an effective theme (Kazakus, Pirates, etc.) then it worked out.  Next expansion, I fear that the singular success of the legendary quests will dictate which classes will be played.

    I was wondering if this concern has ever been discussed among the team.  And if it has, how is it addressed?  Or is it not considered a concern?

    Posted in: News
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    posted a message on Will Paladin be the Ultimate Meta Killer?

    I think this card is quite good, but not as good as the OP thinks it is.

    Essentially it continues what Equality always threatened: no matter how small the minions on the Paladin's board are, they are potentially a threat to enemy minions.  It is fundamentally different from Eadric the Pure.  Eadric is purely a defensive card that allows you to neutralize large attackers, but is completely useless when facing minions you need to actually kill (such as Emperor Thaurissan).

    What makes this potentially better in many situations is its Quartermaster-like effect on your 1/1's.  If you're running a more midrange Paladin deck (those did exist once upon a time), this is the card a card that lets you buff up your board rather than simply being a reactive tool like Equality or Eadric the Pure.

    Posted in: Paladin
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    posted a message on Dirty Goons

    How reliable is Shifter Zerus for you?  He seems so hit-or-miss, and so far he's mostly just sat in my hand and once gave me an on-curve Infested Wolf which was nice.  It is a neat interaction to see the buffs hold over, but I still question him versus a single Second-Rate Bruiser or even a discover card like Grimestreet Informant.

    On an unrelated note, a card I'm a little curious to try is Darkspeaker.  Not convinced it's good, but it would the minion-equivalent of Blessing of Kings which can sometimes be nice to turn the board.

    Posted in: Paladin
  • 1

    posted a message on Dirty Goons

    Well, I don't know if it's any good yet but first game against Water Rogue I Dirty Rat/Mind Control Tech'd into his Leeroy Jenkins and stole it.  That was rather pleasing.

    Posted in: Paladin
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    posted a message on Any must have cards yet in Un'goro??
    Quote from WhatAChamp >>
     I'd like to see discard moved to midrange as well or even control (Deathwing amirite?). And a legendary that puts cards back in your deck would be one way to do it. However, it would have to be a pretty powerful effect or very cheap stats for it to work. If it only happened while it was on board, you'd only get 2-3 cards max back in your deck which normally isn't that useful. I would love to see a legendary with a battlecry that put all your discarded cards back into your deck. Or even "if this card is discarded, add all other discarded cards back into your deck". Without something like that, it would be hard to justify playing a midrange/control deck with 24 or less cards.
     Well, discard control I don't think will ever be a thing.  Control needs value and discard is the antithesis of value.  However, if the discard decks really do become midrange-y enough, Deathwing could be an awesome finisher like it sometimes is for Dragon Warrior.
    Edit: and assuming Nether Portal can survive Deathwing, then that's a very potent combo that gives you more on board than a single 12/12 removal magnet.
    Posted in: Card Discussion
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    posted a message on New Card - Golakka Crawler
    Quote from SockMonkeyJr >>
     To answer your question, it was added in the expansion pretty late. Yesterday during the live stream Day9 asked if it was there since the beginning. The guy from blizzard (I'm not good with names :P, sorry) said it was added in pretty late. I think it was post gadgetzan.
     Okay, thank you then.  I didn't have time to watch the stream itself.  That's a little upsetting then, because this is a really clunky patch job (no pun intended).  
    Posted in: Card Discussion
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    posted a message on New Card - Golakka Crawler

    The one question I am most curious about is whether this card was designed 6 months ago or 1 month ago.

    Everybody seems to be assuming that Blizzard saw pirates as a problem, panicked, and put a counter-pirate card into the next set.  And maybe that's what they did, I don't know.  But it has been explained that Blizzard is 1-2 expansions ahead of us in development.  They aren't working on Post-Un'Goro Expansion right now.  They're working on Post-Post-Un'goro Expansion.  So it makes sense that maybe at this point Blizzard is just naturally anticipating the powerful archetypes and putting counters into the next set: give them one expansion to shine, then bring the other shoe down to keep things fresh.

    But again, the simple problem is nobody knows on these forums ("A friend of mine said..." doesn't convince me as a source).

    Posted in: Card Discussion
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    posted a message on Any must have cards yet in Un'goro??
    Quote from Slydie >>
     Remember one thing though. Zoo and discolock generally start snowballing from strong 1-drops like Flame Imp and Voidwalker. Playing Lakkari Sacrifice is a 1-mana do-nothing, and that does change the tempo and play style quite a bit! This is a built-in weakness makes me a bit less worried that this is broken.
     That's what I thought when I saw it as well.  It definitely shifts discard decks from raw aggression to slightly slower midrange style.  The other question I have in mind is what kind of discard synergy cards they will release with this.  One more discard card seems like it's on the docket, but as is yet revealed, and that could make all the difference.  
    For instance, I could see a Warlock legendary like: "Whenever you discard a card, shuffle a copy of it back into your deck."  If something like that were revealed, then it would very possibly put the deck into a slower mode that doesn't necessarily want to all-out tempo discard in many matchups.  Which of course, means that it becomes a less one-dimensional deck in the long run.
    Posted in: Card Discussion
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    posted a message on I'm liking where Un'Goro is going...
    Quote from thazud8D >>

    My biggest problem is that control decks are still screwed against Jades and I honestly can't see how they are going to turn this around. 

     Well, I kind of agree with Palpitoad93 above, that the suppression of (traditional) control is a good thing, but with different reasoning.
    I feel that control-fatigue is a degenerate playstyle.  Yes, it takes a lot of knowledge to mete out your removal evenly and judiciously so that you can survive an entire opposing deck.  Yes, it takes practice to know how far you can push things before board clearing.  Yes, there is an element of skill here that I would argue is greater than face decks.  BUT I think it is also the most tremendously boring and unfun thing to go against this game, including aggro.  You don't even feel like they're trying to win: it's more like just trying to keep you from winning.
    Forcing control decks to have actual win conditions other than, "run my opponent out of cards" is a good thing in my view.  Renomage and Renolock are much better for the game than the old Control Warrior or Control Priest was.  So I feel that what Blizzard has to do to make control successful in the era of Jades is not to make them better at killing everything, but instead offer greater variety of cards that allow them to actively pursue victory.
    Posted in: General Discussion
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