• 6

    posted a message on Is the last fight before legend rigged?

    All this "game" is rigged my friend XD

    Posted in: General Discussion
  • 10

    posted a message on Fire festival is SO BAD NOW

    It's even worse...

    Posted in: General Discussion
  • 1

    posted a message on missed chance on locations...

    Obviously, you are right, but the problem here is that Blizzard has tried to kill two birds with one stone, that is, they have mixed two different concepts: the concept of 'area' or 'place', with the concept of activatable abilities. They wanted to develop both, and they have done it in the worst way possible by mixing them. 

    • Areas or places: These cards should be passive effects affecting a certain number of turns or "uses" akin to the Objective cards of the Fractured in Alterac Valley expansion. They could graphically alter the background of the friendly part of the battlefield to indicate their presence (in addition to the corresponding icon in the Hero zone, as the sigils do). Only one zone can be active at a time, so a zone is invalidated when another comes into play. Perhaps there could be even "larger" zones or areas... that affect the entire battlefield (to both players) for their duration!

    Example (taking as a model the Druids Location):

    Hedge Maze

    – When a friendly Deathrattle minion is played, its Deathrattle is triggered (2 uses left). –

    DRUID LOCATION; RARE; 3 MANA; 2 uses

    • Activatable abilities: New keyword for minions! Power. Minions with the 'Power' keyword act as activatable abilities in that, when they attack, instead of physically attacking like a normal minion would, they cast an ability at their target (like a hero power). Also, depending on the specific power they have, they can even "attack" friendly targets to cast their abilities on them. Although they can have an attack value, that number only comes into practical action when those minions are attacked (when defending). Great synergy with other keywords and effects like Charge, Rush, Windfury, etc.

    Example (taking as a model the Shamans Location):

    A random murloc minion

    – Power: Transform a friendly minion into one that costs (1) more. –

    SHAMAN MINION; RARE; 1 MANA; 1/3

    Posted in: General Discussion
  • 2

    posted a message on New Mage Epic Card Revealed - Volcanomancy

    I think there has been a mistake: why is this card for mages and not for shamans? What does a mage have to do with a volcano? I think this card should be Living Bomb.

    Posted in: News
  • 2

    posted a message on The Second Battlegrounds: Lobby Legends is May 14-15!

    Any drops?

    Posted in: News
  • 1

    posted a message on 2 new bundles in shop
    Quote from tomastefan >>

    well deserved

     Yep, and I must add:

    Posted in: General Discussion
  • 2

    posted a message on Demon Seed is banned?
    Quote from Suikiele >>

    How many times must this topic be rehashed: The vast majority of Wild players I've encountered and heard from are totally fine with quality of life tweaks here and there. If you are some sort of purist like you seem to be claiming here, how much do you even play the mode? None? Would you actually do so if it was this crystalline thing you are describing?

    I routinely get to Diamond 5 in both formats, and as it stands, Wild is healthier with Demon Seed banned. Honestly, I think some of the recent nerfs in Standard went too far (specifically Rogue) and some still didn't go far enough (I am so Goddamned tired of Quest Pirate Warrior in both formats). So Demon Seed is pretty far from a key thing to focus on in my mind.

    Well, the truth is that I am very proud to admit that since Bli$$ard has slaughtered Wild mode (which was my main game mode) prostituting its reason for being (not allowing me playing with all cards in my collection), coupled with the fact that they have focused their efforts on game modes (such as Mercenaries or Battlegrounds) that have NOTHING to do with a collectible card game (which is what Hearthstone was supposed to be), or that to top it off, they no longer hide their sick urges to monetize every aspect of the game at the highest level, I barely play this game anymore or any of this greedy company and therefore I make much better use of my time (and my money).

    Honestly, it causes me great sorrow and hurt, even embarrassment, to see how there are still many people dedicating their valuable time (and money) to such a base and unfortunate company. A pity, I feel sorry for all of them, I really hope they can realize soon of the enormous waste of time and money that Bli$$ard is causing them. In the meantime good luck, have my full support.

    Posted in: Wild Format
  • 2

    posted a message on Demon Seed is banned?
    Quote from SpazzMaticus >>

    They need to unban Demon Seed and Stealer of Souls.

    Exactly, only then will that mode return to be Wild again, as it was conceived ("you can play whatever cards you want as long as you have them in your collection"), otherwise that mode is nothing but a scam...

    The fact of banning, nerfing or even not un-nerfing cards in Wild is a scandal since by doing so, its essence, its nature, its reason for being is unforgivably denied... But make no mistake, there is no hope, this company lost all trace of decency years ago.

     

    Posted in: Wild Format
  • -1

    posted a message on Two Pre-Order Skins From The Past Have Appeared In The Shop

    C'mon guys! All those lawyers are not going to work for free!

    Bli$$ard need your money, they deserve it: the compensations for so many years of harassment, humiliation and fraudulent practices are substantial.

    Remember that the ingame shop is overflowing with the many things in which you can donate all the money that still you have left.

    Posted in: News
  • 4

    posted a message on Hearthstone is rigged af

    This is a recurring theme that has been explained again and again ad nauseam...

    It has already been shown that, according to an Activision patent used in every Blizzard game with the simple objective of increasing revenue, the matchmaking and everything that should be random in the game is in fact rigged, there is nothing truly random in Hearthstone (and I don't just mean what cards you get when you open a pack), but everything is performed by an algorithm that, for example, automatically chooses your opponent based on your winrate and the type of deck and cards you are going to play with, or even is able to alter the odds of drawing a certain card at a certain time or chooses the best or worst option from a pool as it deems appropriate.

    But why? What is the reason for this algorithm? It is very simple: when you go to play a game, the algorithm used by Blizzard has already decided beforehand whether you should win or lose that game: your fate is already sealed. According to Blizzard, in theory, this ensures the ideal 50% winrate every time for everyone.

    This video https://www.youtube.com/watch?v=2T658vTvoRs clearly explain what this patent consists of and you also have at your disposal these threads where the matter is discussed, since as you can see, it is a fairly recurring issue for more than obvious reasons:

    The problem are the usual fanboys who refuse to believe the evidence and charge against it, trying to make it appear that everything is our imagination, a coincidence, that the holy Blizzard would never put its financial interests first over the interests of its players.

    Posted in: General Discussion
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