Bloodmage Thalnos is the Legendary for Rogues. He is used more than Van Cleef and irreplaceable on rogue decks. I think he's worth it and its more fun to play an "archetype" deck that's complete. If you love playing Rogue you will not regret crafting him. If you're really not sure and you dont have Dr. Balance better craft him instead. When i was starting out I did craft top tier neutral legendaries like Rag, Sylvanas, Cairne(was staple on vanila) so that I can play them on every class. The gameplay experience went stale very fast because the playstyle is pretty much the same regardless of the class. It felt like I'm playing an arena deck.
- Naut_AvantGarde
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atatski posted a message on Big Slick - Legend Oil Rogue deckPosted in: Big Slick - Legend Oil Rogue deck -
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OluphemyYessofou posted a message on Nigerian Priest Top 100 LegendPosted in: Nigerian Priest Top 100 LegendDo what you want, this is just my list that I used to get legend 2 seasons in a row consistantly. I don't know about you, but I've been able to make game winning powerplays with this deck and i find it extremely consistant, which is why I believe I was able to achieve legend. This is the only deck I play. I have tested many other builds, but this is only build for me. I'm truly sorry if it's not working for you, that's very unfortunate. I am not planning to change anything because everything is necessary for me in this deck. You can try velen/Tharissan if you want, and if it works, then that's great. Personally, those two changes have no place in my deck otherwise I would have already done so. You say that blingtron is too much RNG, but this whole game is RNG... What if you get a gorehowl and he gets a light justice and then you Harrison Jones? DId you ever think of that sir? if you want to netdeck, go ahead, that's fine because I put out this list to show some fellow Hearthstone players. HOWEVER, if you want to complain about my list, then go make your own deck and voice your opinion there, because I don't think this is the right place. Hope this helps.
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Bus73r posted a message on ShadowDragonPosted in: ShadowDragonJust pulled off the 30 dmg finisher against a tempo mage. It was a turbulent duel, lots of tough choices for me, but he was greedy and pushed for my face, leaving Emperor Thaurissan alive for a second turn, which he could never guess would lead to a spectacular defeat. The secret is Mirror Entity. Counterspell would have saved his ass this turn, but I would still have Prophet Velen with 18 health and his own suddenly dropping to 10.
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Zlozla posted a message on How to become a pro player in Hearthstone ?Posted in: General DiscussionBurn rope every turn so people think you're a real pro dude. After that let the RNG wins a game for you!
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Mosrhun posted a message on Two decks, no choices, no editting. Completely missed potential.Posted in: Tavern BrawlIf you aren't having fun, why are you playing? Uninstall the game and do something else. Bitching and moaning on the forums just makes you look like an idiot.
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skitzy129 posted a message on Tavern Brawl - this is really it ???Posted in: Tavern BrawlOnly two decks, no choices, no deck editing, and the Nefarian deck is drastically superior to the Rag one.
They missed the potential of this mode COMPLETELY this first week. This is horrendous.
Whether it only lasts 5 days or not this is absolutely ATROCIOUS.
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withche07 posted a message on Rationalizing Hero Skins PurchasesPosted in: General DiscussionI am stingy person. I really care for the money I spend even if it is mostly my family's. Even $10 has impact on my life. My family is just lower-middle class in second world country, so we tend to think video games as a luxury content because in our country middle class get paid so less.
As being 24, and still wandering unemployed, even if I land a good paying job (as per my country) I would not buy these skins. They are not worth more than $3 each (to me) and also I don't have to chance to get paid so higher if I don't work like hell. (66 hours a week and improving my skills just to get little more money, meh, I have no motivation about being rich this way, even if I hit being rich in here, it is just as medium in usa or western europe)
So let me tell you way to justify your payment? If you get paid so high and if $10 is nothing more than a coffee or burger for you, it is ok. In my country you can buy 3 lunches or you can use bus like 15-20 times with $10 dollars. That's why it is nearly impossible for me to justify it.
Worth of goods are very very relative to your pocket's size :) so have fun with your skins.
Also: Blizzard's prices are generally higher than other video game contents (look Steam what you could get instead of naxxramas! lot of AAA games). So you should somekinda deal with it if you play Blizz games. -
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The_Odinson posted a message on I'm an aggro player.Posted in: General DiscussionOne of the major misconceptions about Aggro is it mindless and requires no skill. In some cases this is much more true, most notably because Hearthstone has Hero powers, which are a source of free value, and this makes decks like the infamous Face Hunter into this horrible thing a lot of people hate because you really don't need that much skill to play it. However, most other classes aggro decks do still require some deeper thought, thinking about what you can and can't beat, what you can and can't afford to play around. Hearthstone is very swingy, board states can change dramatically and you can effectively lose a game by walking into your opponents best plays. I know we've all had those moments where its like you can win next turn but if your opponent has the 3 cards they need they probably win, and they have this perfect storm of cards and win the game.
Aggro gets the flack for being too prominent and control being too weak, but I think the bigger issue is that certain control decks are so much stronger than others they push those decks out of the meta. Every control deck has answers for aggro, but its also the answers they have against other control decks that makes them viable. Control Warrior and Handlock are the real stalwarts because of how good they are against aggro and control. Priest for example can either be the best control deck against aggro or the best control deck against control but it can't be both at the same time, its cards aren't as directly potent, even though they have some of the individually strongest cards for specific match ups, they are dead or at least mostly dead in others.
All the different deck varieties help keep the meta in check. Without aggro in the meta control and combo reign, and that means a lot more games are either won by someone getting their big OTK turn off, or by going to fatigue because the control mirrors are so tuned for value no one ever gets to win with their cards. This means if the meta is just Control and Combo, Combo is much more likely to take over the meta because it will almost always have time to assemble its cards. That doesn't seem any more enjoyable to me personally. Aggro means control and combo have to play fair, they have to have that spectrum of answers, rather than just goldfishing their wins.
Aggro certainly has its place in the meta. Aggro can require as much skill or thought as control even if some times it doesn't. Aggro vs Aggro is particularly skill testing, though obviously any card game is RNG based, HS obviously more than most.
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Molster posted a message on New Main Button Being Added to HearthstonePosted in: News
with that said, im still pretty sure it is a tournament mode that we will see- NEW - GLUE_TOURNAMENT_CASUAL Casual
- NEW - GLUE_TOURNAMENT_RANKED Ranked
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Zold09 posted a message on New Main Button Being Added to HearthstonePosted in: NewsIt is a tournament mode, a person of the Mexican community of which I am a member, had a bug and entered the new mode.
The game mode immediately kicked him but had enough time to make the screen
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This deck is really crushing. I've just fatigued a HandlockZooDemon (yes, it was that weird) while having 39hp. In the process, I Twisting Nether him for 1 Sylvanas Windrunner, 1 Molten Giant and 2 Flame Imp
Put a smile on my face. It was the ultimate BM
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You know, when your opponent has an Annoy-o-Tron or Whirling Zap-o-matic on board (which you can't kill), you don't want to destroy Powermace if there's no way to silence it. But then they can still proc it next turn anyway.
Then you'll be like... FUUUUUUUUUUUUUUUUUUUUUUUUU
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If only OP could provide any screenshots :|
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Gotta see how the deck perform in order to know how good it is. The way I see it right now, the deck's still in a very raw state.
Let me try to break it down:
1. Your deck consist of mostly 'situational' minion. They are minions that can't be played on curve like a normal minion. The Watcher, the Taunt givers, and many that only work well when combined with other cards. The tempo of this deck will be sluggish, and will suffer from aggro decks and tempo decks (which are more common than we think)
-> Solution is to include more board clear to stall. More Lightbomb, Holy Nova and Shadow Madness for e.g.
2. The lack of card draw. This is a combo-ish deck, judging from your card selection. And every combo deck needs good card draw mechanic in order to get their combo pieces. Aggro or tempo decks have a high percentage of low mana stuffs or cycle stuffs that almost have no problem drawing into something they can play. Your deck has no card draw. You're less likely to win/comeback after a poor start because you don't draw into your answers. The fact that you have cards like Mind Blast which is do absolutely nothing before he's in your burst range means that you badly need good card draws.
-> Solution is to get at least 2 Clerics. They work well with COH and relatively high health minions, which is something this deck have in abundant.
3. The inherent weakness of the Priest class: burst damage. Even with Mind Blast and Shadowbomber, you don't have something like a 2 cards, 14 dmg combo like Druid have, or 2 cards, 12 dmg combo like Warrior. Your burst is clunky and requires you drawing into all of them. Say the point of the deck is to reduce health of both you and your opponent real quick, I think your opponent will be able to finish you off before you can do that, and mostly before your late game threats can do anything.
-> This means that I'm not very convinced that this deck will work. Don't get me wrong, I like to see people trying new things and see how it goes. I tend to build decks that sounds good but play bad all the time. That's why I'd like to keep it frank.
Really hope if someone can make it works and show me I was wrong tho.
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Well said.
The ultimate goal of the game is get your opponent's health to zero. Once that is achieved, the game is over. Aggro decks (like Face Hunter) do that very effectively and quickly, often before turn 10 is reached.
Now what they can't do is to do it in style. I mean you might say that what the hell are styles for when you can win quickly. Sure, but there will always be players who want to get a little deeper, try to win games by board control and flashy combo or shits. And that's perfectly fine, too. I think the idea of the group is to let those kind of players find each other and have some fun shenanigan together without worrying about win percentage or ladder climbing.
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Cool, can't wait to see what can we do with this.
Haha don't worry I won't be touching you man, even if it's virtually. What I mean is I'm quite heavily influenced from the SEA scene such as players from Singapore, Vietnam, Philippines, etc. The region doesn't stand out compare to others, but we'd like to study people from other regions and make selective additions to our decklists. Our biggest strength is therefore the unpredictability of our decks.
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Well done! I know dat feel when I first got my 12 wins run. Your deck looks good, and you got most of the OP Paladin class cards.
My favorite part of your picture is the middle finger mana curve.
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Dear oh dear.. Calm down mah boys. I understand where Balthier21 coming from, and what he said isn't strictly wrong, in fact, there're many truth in that.
Now, at the current state, Equality isn't that OP, true, but it doesn't mean that's it's not a pretty good card. With the right combo in hand, Equality pretty much wrecks minions of any type, even stealthed ones (that's why as a Druid, I tend to not let my Shade of Naxxramas grow too fat without using him or risk losing him for free when I play vs a Paladin)
However, there are a few things you need to consider. Equality on its own doesn't remove any minion. A 7/7 or 7/1 still deals 7 damage to your face or minions all the same. You need to have Wild Pyromance to combo with or follow up with another mean to kill the opponent's board after you Equality. That means that the card is rather situational, and could be terrible if you draw it in topdeck mode (I've done it so many times in my arena runs, it just sits dead on my hand)
Of course one can never predict what lies in the future. If the meta turns more control-ish then Equality is gonna be wrecking asses. I mean, Handlock and Ramp Druid would have to be pretty conservative playing against Paladin. Beside Brawl (in a way), no board clear does better than Wild Pyromancer + Equality or Equality + Consecration. In this notion, Balthier21 is right. How else are you gonna clear a board full of Kel'Thuzad, Ancient of War and Druid of the Claw or 3 Giants Taunted up?
Same thing can be said about Tirion Fordring. What we get out of 8 mana is HUGE. Beside Hex and Polymorph, there's no way to cleanly deal with him. However, he's costly. Every turn a card sit dead in your hand because you can't play it lower it's value in the game you're playing. It doesn't do anything for the first 7 turns, which can be considered as "bad". Why? Because it'll make aggro decks punish you. For example, Tirion is much much better than Sen'jin Shieldmasta. However, Sen'jin can stop the aggression from aggro deck in turn 4, which could buy you some more turns. This make Sen'jin much better than Tirion in that particular scenario.
That's why a deck having all the biggest, baddest minions will never work because you'll be dead before any of them come out. The act of judging a card's value is always subjective. You need to consider the meta at the moment, the card pool available, card interactions within your deck and your opponent's deck, and many different things.
For me, I just play the game and enjoy what it offers.
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I understand your point of view, and it makes perfect sense really. However, I have always view Token Druid as a bursty kind of deck, which can quickly finish off the opponent without much reliance on THE COMBO. I tend to include options that helps me finish off the opponent as quick as possible as a result.
Oh yeah now that you mentioned it, I subbed Shade of Naxxramas in for Bomb Lobber. Nothing against the latter, but Shade is just so much more versatile, it can sit there for a few turn and become part of the combo, or it can quickly deal with early aggression. It's a more aggressive inclusion and so far it has not disappoint me. Bomb Lobber, if pull out in the first 3 turn, is pretty much dead without Innervate. It high mana cost is a slight problem. Lastly, with Dr. Boom and Mech Mage flooding the board, it means that Lobber is much less reliable to hit the right target.
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Yeah good idea. I think Holy Nova shine in this deck since you're running lots of Taunts. And I also like what you do with the recent changes to the deck. Definitely protect you from board clear better. Paladins running Equality must be a problem for this deck I think.
Does your current deck matchup well with Handlock? Though it's not that important since I feel like I'm seeing less and less of them on ladder anw.
Anyhow, good luck and keep up the good work! I would love to see more people try out this concept!