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    posted a message on Why Valeera DK Is So Insanely Overcosted?
    Quote from hillandder >>
    Quote from maroon5five >>
    Quote from hillandder >>
    Quote from TechstepSW >>

    Valeera at a lower cost would be the most broken thing ever. Rogue also has Vanish to abuse the 1 turn of invulnerability.

     It is a CotW similar issue?
    8 manas is meta broken but at 9 manas is unplayable?
     The Rogue DK is not even close to unplayable at 9 mana so I don't see the comparison.
     Ok, how many times you see the DK druid, priest and warlock be played and compare with how many times you see DK Valeera be played and after that we can talk about "not even close to unplayable" again.
     Dont make a fool of you. Valeera didnt saw play because the most powerfull Rougedeck was a Tempodeck which dont rely on the Value Valeera offers. Its like arguing about Uther who dont see play in Murloc Pally or Malfurion in Token Druid. 
    The DKs are mostly Tools for controlish playstyle, so DKs are shining brighter in classes who has good Controldecks. 
    Posted in: Rogue
  • 0

    posted a message on Garona Halforcen

    Since Sonya Shadowdancer is a card this will not happen. And 0 Mana is kinda ridiculous especially in Rouge

    Posted in: Fan Creations
  • 2

    posted a message on Warlock Power Level Concerns in Standard

    How about waitin till the changes and the rotation happens instead of opening 20.000 threads (genereal speaking) about the same topic.

    We dont know what blizz have in mind perhaps they will Hof some cards perhaps with the next expansion other classes get some upgrades. I remember everyone bitchin around how bad Voidlord and Lackey are ("GG, Warlock still tier 1024917487 for next 2 years etc). And look now everyone bitchin about the powerlevel of Warlock. Dont worry the next OMG!OP!PLSNERFBLIZZ!-Class is in making to have something new to cry about

    Posted in: General Discussion
  • 0

    posted a message on SNAXX OUT! - A Card Design Competition (Final Poll)

    Seeing "Hanzo Main" in the final poll is such disrespectfull for all the other cards/creators who didnt make it and had actually put in some effort. 

    Posted in: Fan Creations
  • 1

    posted a message on Legendary Tier List & Crafting Guide
    Quote from Nxzx >>

    So, I was thinking, Inkmaster Solia really worth crafting? I would use it in a Reno mage, with Alanna, Kazakuz and some big spells, talking about priorities, other the 2 legendaries that I want, and, I don't have are The Lich King and Scourgelord Garrosh, I need help to choose in what to spend my hard-earned dust.

     

    Solia can only be played in one class (Mage) and one archetype (Highlander) and the Card be itself is usefull but not rly needed (even in Highlander Mage). So its nice to have but imo the lowest priority to craft.

    Garrosh can only be played in one class(warri) and at least two archetypes (enrage and Control). As the most DKS he is powerful and i would say a must have in control. Imo u cant do nothing wrong by craftin a DK but havin The Lich King as one of the Craftingoptions he lands on the 2nd place.

    Lich King can be played in all classes and nearly all archetypes (even temporouge runs it in some lists). He is a safecraft with nearly no downside, Its as safe as Dr Boom during GvG or Slyvanas/ragnaros during Prestandard. So no doubt u wont regret it. 

    Posted in: Card Discussion
  • 0

    posted a message on What about Heroic Wild?
    Quote from SlydE >>
    Quote from SlydE >>

    No, dividing the playerbase even more will make the "losing" formats even more obsolete. Wild is enough of a nieche as it is.

    Also, it would open some broken combos like Dreadsteed+Defile and the original Warsong Commander+Naga Sea Witch+a flood of charging 0-mana 8-8 giants...

    It is a great idea for a tavern brawl, though! I am curious to how prenerf freeze cards would hold up against full force pirate warriors, aggro shamans, updated huntertakers and aggro druids with Force of Nature combos....

    I see the point in dividing the playerbase, but I'm not sure how much I buy some of the alleged broken interactions. That Dreadsteed + Defile one you mentioned, the one that T5 nerfed Dreadsteed over, was a total load of crap. The interaction would be prevented by a cap that would eventually stop defile from casting. How do I know this? There was another OTK deck I was trying that constantly looped Defile with Grim Patrons and eventually Defile just randomly stopped casting despite there still being a 1, 2, 3 health Patron still left on the board.
    Yes, I think it stopped at 15 repetitions, but it would not be a very cheap complete clear which would not be fun to play against, as wouldn't the naga charge giants.
    I would be more scared about the aggro decks mentioned later, Ironbeak Owl was 2 mana once...
     wasnt the ability of warsong commander to give minions with 3 or less atk charge? how would this work with the giants? was there another nerf before?
    Posted in: Wild Format
  • 0

    posted a message on Brewing the best Temporus deck
    Quote from Deboss >>

    true that the deck need aoe removal and more taunt. was thinking about stonehil (for the tempo of having 2 cards for one) or tar creeper . they are 3 mana drop to play with temporus at 10.

     

     could be a misspelling but stonehill isnt gaining u tempo but value. a tempo play would be a 3 mana  minion that grants stats the turn u play it. Stonehill provides a 3 mana 1/4 that isnt tempo in any way.
    Posted in: Priest
  • 0

    posted a message on wtf nerf snake trap please

    ye u got me im jealous cuz a dev responded. as i said minecraft is ur game enjoy it

    Posted in: General Discussion
  • 0

    posted a message on wtf nerf snake trap please

    do blizzard and the rest of the community a favor and pls stop playin. Go play minecraft or something else 

    Posted in: General Discussion
  • 0

    posted a message on Pity timer question

    Every Expansion has his own Pity Timer. 

    Posted in: General Discussion
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    posted a message on Completed all 9 heroes, no completion screen or cardback :(
    Quote from chumly >>

    Am I missing something?

     Well, i got the comletion screen and the cardback so it must be a bug. Try to contact Blizz Support is the only recommendation i have
    Posted in: Dungeon Run
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    posted a message on New Neutral Minion - Hungry Ettin

    Considering that this is created to deal with aggro decks it seems pretty solid. Most of those decks are Keleseth Decks according to the current meta. So most of the time this lil fella wouldnt even put a minion on the opponents board. Also i dont understand why most ppl here have to argue about doomsayer. This card wont help u against control matchups, but can have a huge impact against aggro, thats what the card is for and not beein ultra broken to see play against every archetype.

     

    Posted in: Card Discussion
  • 0

    posted a message on So Hunter is the underdog once more...

    Hey Guys, 

    can u take a look at this deck and help me refine it? Havin a 50% wr at the moment 9-9 but missing the extra push for lethal most of the time.

     

    http://www.hearthpwn.com/decks/902594-secret-aggro-hunter

    Posted in: Hunter
  • 0

    posted a message on Aggro Secret Hunter

    Hey Guys, 

    beein working on a Hunter Deck last days, and tried to do a aggresive list to punish those greedy decks out there. Well results are okayish but could be better (9-9), but also met some shamans who rekt this list in terms of tempo and board presence. So i rly want to have some impressions, what u guys think i could replace or change to refine the deck consistency?

     

    http://www.hearthpwn.com/decks/902594-secret-aggro-hunter

    Posted in: Hunter
  • 0

    posted a message on New Paladin Card Reveal - Light's Sorrow

    I can imagine this card beein played in a aggresive token deck. 4 Swings could generate an insane dmgoutput for 4 mana if u have a lot of divineshield tokens. I can see potential 

    Posted in: Card Discussion
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