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    posted a message on The Truth: Regarding Ingame Player Interaction

     

    I find any use of the emotes beyond a greeting triggering in the extreme. I especially hate "well played" to signal lethal. I just grit my teeth, wonder why there is no autosquelch, and then remember that omission and many other design failings such as excessive random effects and nerfs not happening fast enough is all part of Brode's ******** and sad legacy. I just say to myself "FUCK BRODE, WHAT A USELESS CUNT, GLAD HES GONE MUST REMEBER TO AUTOSQUELCH NEXT GAME." All the BM "emote" related threads would cease to exist if autosquelch was a thing. 

     
     Another guy with some serious mental issues. First of all if its triggering u so much to get bmed in a game then squelch ur opponent and if u are to lazy for that or to idk dumb?! dont give others the fault. Beside of that All the BM emote related threads would cease to exist if u manage to not act like a kid who get upset so hard by a emote that he needs to caps rant on a person. in this case brode.
    Posted in: General Discussion
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    posted a message on The Truth: Regarding Ingame Player Interaction

    And now what? u keep wastin ur time and openig a thread because someone u dont know and most probably will ever "met" again bmed u in a game. Ignore it and go on, how is it even possible to be so salty to spend more then a minute in beein mad about it. U wont even change something with this thread or is it to relieve the salt? then this is as sad as the thank u u complainin about.

    Posted in: General Discussion
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    posted a message on Can you help me against the Dragoncaller?

     

    Quote from ababyduck >>

     

    Quote from Natsu0Nii >>

    Hes asking for an constant way to deal with Alanna idk for what this kind of answer serves. Better be quiet instead of givin rng dependent solutions. It serves no purpose rly.

     For not beein completly off topic. as i dont play shaman very often i cant help u to much. but if alanna is the only card in this matchup that causes u problems try to have a board to trade the dragons or keep ur boardclears for exact this card. even if u wanna use them before dont do it. at the end it will make no difference to lose the moment u dont play the boardclear or to loose to alanna because u lack those boardclears.

     There is no "constant way to deal with Alanna" aside from saving your boardclears, which shaman only has a few.  Surely he already knows that.  There is no hard counter to it for shaman.  Maybe saving double volcano, but even that's not guaranteed if it's a full board of dragons.  The only consistent way to beat alanna decks is to kill them before they can play the fully charged card.  
    also, it's LOSE, not loose.
     
     
     
     there are more usefull answers as the one u gave him before. 
    and thx for the correction
    Posted in: General Discussion
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    posted a message on Can you help me against the Dragoncaller?

    Hes asking for an constant way to deal with Alanna idk for what this kind of answer serves. Better be quiet instead of givin rng dependent solutions. It serves no purpose rly.

     For not beein completly off topic. as i dont play shaman very often i cant help u to much. but if alanna is the only card in this matchup that causes u problems try to have a board to trade the dragons or keep ur boardclears for exact this card. even if u wanna use them before dont do it. at the end it will make no difference to lose the moment u dont play the boardclear or to loose to alanna because u lack those boardclears.

    Posted in: General Discussion
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    posted a message on Quest Rogue Nerfed But Shudderwock Shaman Remains

    Quest is finished way earlier than Shudderwock. So Controldecks have way more time to pressuer the opponent and finish them off before the fiesta begins.

    Posted in: Standard Format
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    posted a message on Now can we talk about armor removal tech?

    why would you play a card that removes 5 armor? or it removes all of it or u dont print such a card as a "techcard". i mean i wouldnt consider a card 4 mana 3/4 remove 5 armor from ur opp as a tech card, because it wouldnt help named archetypes (fatigue/combo) to go through 25+ armor it wouldnt make any sense for them running such a techcard because it isnt one.

    Posted in: General Discussion
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    posted a message on Now can we talk about armor removal tech?

    But IF there would be a tech card against armor it wouldnt make any sense, halfin the armor or create minions with pierce or keywords with double dmg vs armor, first it would be coupled on a minion or something else and it would need to survive a turn AND atk the face for chippin in some dmgs. So i see it like op if there would be a tech against armor it could only be destory all armor everything else would need to much setup for a tech card that is supposed to be a counter and not to be countered before it can counter

    Posted in: General Discussion
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    posted a message on Now can we talk about armor removal tech?

     

    Quote from WhatAChamp >>

     

    Quote from Trollbert >>

    A one card armor clear is a terrible concept.  It takes a lot of cards, hero powers, and mana invested to build up that layer of cushion and there should never be a tech card that peels it all off.

    A decent sort of minion to counteract would be a minion that deals double damage to a hero with armor or something of the like.

     It takes a large number of cards, mana, etc to play 5 secrets and then get them eaten. Same with AOEs. The point is to have counterplay around when you use these just like every other decision in the game. The benefit of hearthstone is it’s not just a free win for whoever makes the best tempo plays, you play around things to waste your opponent’s resources.
     
     
     The difference between Techcards against secrets and all the other stuff is those things interact with the board or is able to kill you. Armor does nothing than increasing the lifetotal. If u play a a deck like Combo and u arent able to put pressure on ur armoring oppenent than u have 2 decisions to make. 
    First is change the deck in a way u can pressure the oppenent. Build it less greedier. If u dont like it then ur 2nd option is to concede its that easy. Freezemage was in 95% an autoloss against Controlwarrior and thats ok, i mean ye it can be dissapointing matchin into a nearly unwinnable matchup but there are more problemtaic things alrdy in the game. (beside of that it wasnt a reason for freezemage players to not play it even if controlwarrior was quite used)
    Posted in: General Discussion
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    posted a message on How to fix net decking in casual.

     

    Quote from llCeler >>

     

    Quote from Tamashi225 >>

    Your solution is bad and way to restrictive. You might as well just find a new game since you're basically saying that you hate how your favorite game mode is played. Honestly if you hate net-decking so much that you want to suggest a system that forces players to play sub-optimally and not play to win, then you are literally killing the mode you want to save. 

     

    If the point is that you wan't to play against fresh decks every time, then you are hard pressed to find anyway to guarantee that. Players like to win, and as long as that's true, the nature of fun and fresh decks will always take a backseat. 

     
     Moral of the story, human beings are garbage so there’s no point in making the game more enjoyable. They shouldn’t nerf cards either right? Just keep every card extremely strong so the point is only to win and not have fun!
     
     Funny how ppl always argue about human beeings if somethin dont go the way they like it. Its a fkn card game if u like to play ur shitty decks do it noone will complain about it nor open a thread how bad the world is because noone wants to play the same shitty decks as you. And u dont care about what decks u are facing, the true point is u dont wanna lose just be honest to ur self and stop u salty rant. 
     
    Beside of that if u make a mode where u cant complete quest nor gettin gold, have fun on your 15-20 min queue time and playin against the same 10 ppl over and over again (which also result in playin against the same decks over and over again)
    Posted in: General Discussion
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    posted a message on Should I craft this Deck? (Clickbait)

    The last couple of days Dog played a Baku Rouge gettin to Legendrank 5 in NA i guess. But it is a rly faceish playstyle idk if thats what u looking for. For that list u neither need Tess or Facecollector. If u wanna see the list check out Dogs twitch channel and take a look on the stream a couple of hours ago

    Posted in: General Deck Building
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    posted a message on Even Paladin

    get a board (CtA + 1 mana hp helps a lot), buff it, make favorable trades and last but not least finish the game. if ur going 0-8 u might have bad luck (draw, matchups etc) or u dont know how to fight for board.

    Posted in: Paladin
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    posted a message on Ranked is BROKEN

    Well then take a look at the Bnet Client. There is the Notificiation or on this Site is a Article with a Bluepost too or one of the thousands of threads spooking around here... If u dont read it yet then cuz u dont put the smallest effort to do so (beside of opening a thread for sure)

    Posted in: General Discussion
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    posted a message on Am I a bad player or RNG just doesnt like me! you be the Judge!
    Quote from MasterP2k >>
    Quote from Wingdude22 >>

    Woah I never played Priest,but I watched 10 seconds and I already see a mistake. You coin out a 2 drop ( a bad 1 drop btw statwise) before even knowing what kind of Druid he is,while holding two 3 drops ,and u hold a dragon that benefits from your handsize!!! He plays Direwolf . Now u get lucky and get a two drop . Now he buffs  his Wolf and trades into your two drop . 

    On turn 3 you play your 3/5 taunt into his 5/3 , now you decide for whatever  reason ( he used already a lot of his buffs ) to gift him a 2/4 ??? Wut??? With pleasure he trades his 5/1 into your 3/5 and plays a Fledgling.

     From there on his Fledgling does what it does highrolling to victory. 

    But still this is no excuse for such awful early gameplay , you even got lucky to  topdeck a twodrop imo.

     The coin to drop 2 was a good choice against Druid you have make sure to outtempo him early on
     And how u outtempo someone by coining out a 1/3 when u have the posibility to drop one of the best 3 drops (statwise) a turn later? Tempowise it was the worse play thats what we talking about. U talk about outtempo and consider the slower play beein faster because u drop a minion a turn earlier without considering the stats of the played minions. there is no scenario against aggro druid where a 1 atk minion on turn 2 would help u to control the board. 
    Posted in: Standard Format
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    posted a message on Am I a bad player or RNG just doesnt like me! you be the Judge!

    3 things i would consider questionable:

    coining out the 2 drop, is okayish u got rewarded for him beein aggro and topdecking another 2 drop. But u also had 2 3 drops which tempowise would have been the better play (turn 2 3/5 taunt > turn 1 1/3)

    than playin tarcreeper over Glimmerroot was another questionable decision havin in mind he had a 5/3 on board, u know u dont have to end the game at 30 lifes. Ur Lifetotal is a ressource u have to use and playing tarcreeper to save 5 facedmg was a very bad decision imo.

    but the worst was tradin the 2/4 into his 5/3 holymoly. cant even imagine what was the intention to do this.

     

     

    PS: oh also keepin scalebane in hand is kinda meh. i know u did it cuz u had historian in hand but why not the 4 mana dragon? considering hes aggro both cards are bad to keep but twilight can be dropped a turn earlier and would probably offer better trades as a scalebane. 

    Posted in: Standard Format
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    posted a message on Why Valeera DK Is So Insanely Overcosted?
     
     
    Quote from hillandder >>
    Quote from Natsu0Nii >>
    Quote from hillandder >>
    Quote from maroon5five >>
    Quote from hillandder >>
    Quote from TechstepSW >>

    Valeera at a lower cost would be the most broken thing ever. Rogue also has Vanish to abuse the 1 turn of invulnerability.

     It is a CotW similar issue?
    8 manas is meta broken but at 9 manas is unplayable?
     The Rogue DK is not even close to unplayable at 9 mana so I don't see the comparison.
     Ok, how many times you see the DK druid, priest and warlock be played and compare with how many times you see DK Valeera be played and after that we can talk about "not even close to unplayable" again.
     Dont make a fool of you. Valeera didnt saw play because the most powerfull Rougedeck was a Tempodeck which dont rely on the Value Valeera offers. Its like arguing about Uther who dont see play in Murloc Pally or Malfurion in Token Druid. 
    The DKs are mostly Tools for controlish playstyle, so DKs are shining brighter in classes who has good Controldecks. 
     You said the reason because Valeera don't see play what is the definition of unplayable...
    If Valeera only can play tempo a control DK will be unplayable, better make one costing less and doing less but help tempo decks than a control one costing 9 almost don't see any play.
     
     Yeah but Valeera dont see play because she is so expensive, it is because the Archetype she provides the most use isnt in the best spot! So Valeera its not the Problem its the lack of cards that makes Ctrl-Rouge viable, saying that, ur argumentation is invalid.
     
    Yeah they could have done another card that fits in a more tempoish archetype but thats antoher thing and wont change anything adaptin the cost of the existing DK to 8. (Im not even sure if she would had see play in Tempo Rouge, because Tempowise she wouldnt even be worth for 7 Manas)
     
    In a Jade Rouge orMalygos Rouge she could shine. But as mentioned above there isnt enough Support for those Archetypes.
    Posted in: Rogue
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