• 8

    posted a message on How do you handle the annoying players?

    Christ, OP, you seem toxic as hell…

    Posted in: General Discussion
  • 2

    posted a message on Handbuff paladin,quest rogue

    Rogue is struggling more than I expected. I kind of figured keeping its combo intact means we may be able to race the miracle before Warlock or aggro goes off, but face is too much the place and warlock really just got stronger. Mage seems to be the only healthy nerf so far. However the Mage nerf gave Warlock less counters. Paladin still does fine as long as the weapon is played early enough. I rarely see situations where they can’t stick at least one minion and pop 15+ to finish the opponent. Both Rogue and Paladin are performing slightly worse against warlock. The extra health “nerf” to darkglare put it out of range of rogue until turn 5 or too heavy commitment by damage. The giant nerf seemingly did nothing. It’s still possible to stick a giant turn 4 and I wonder why the nerf wasn’t to 10 to avoid that just about outright. Overall, I’d suggest probably Paladin, Hunter, and Warlock to climb.

    Posted in: Card Discussion
  • 2

    posted a message on Soul DH is Back!

     Studies, Skull, and Hoarder should assist to do what the deck needs. Are you running into a lot of instances where the Studies isn't giving you draw when needed and/or Skull isn't showing up? Maybe silence can be tech'd for Chaos Strike? I really don't think its that void of gas.

    Posted in: Soul DH is Back!
  • 1

    posted a message on Should Counterspell counter Flare?

    Because of the way the programming works, Counterspell detects the fact that Flare is a spell before the interaction of Flare occurs. It does work as intended, and I guess it should consistently work that way, but I am sad anytime I played it as a Hunter into Counterspell. However, very few interactions like that exist in the game. It’s kind of like how the negative hero health interaction happens with lifesteal. In some Standard interactions, you die before healing/opponent healing, in some interactions in wild, you/opponent heals out of negative health. Personally I think it’s a bad programming issue and the devs need to review and stabilize all interactions for consistency sake.

    Posted in: Card Discussion
  • 1

    posted a message on How Hearthstone tricked me.

    After reading the thread, some thoughts from the perspective of a Whispers of the Old Gods HS Veteran:

    1. I understand fully your definition of “tricked”, but that’s just not accurate as to what the game does. The tutorial shows pretty well with the moves you are forced to make that the game is in the style of “Aggressor’s Choice”. It’s not the fault of HS that you don’t prefer that, nor the category of CCG that you didn’t know other play styles were available. Getting sucked into the lore, design, and World of Warcraft theme through HS is completely independent of its style of constructed play. It’s perfectly fine you don’t like that style, but to suggest changes to it is to change the foundation of the game. It isn’t Runeterra or Gwent or Slay the Spire or MTG, etc. for that reason there will always be people who prefer it and those who don’t. You just don’t. And that is perfectly ok.

    2. Many responses address game difficulty to either defend or attack the game. I don’t think HS is “easy”, I also don’t think it’s “hard”. I DEFINITELY don’t think it’s “mindless”. The game is new player friendly in the sense of a simple board layout. Yes it is a one lane game, that doesn’t make it mentally one dimensional it makes it physically one dimensional. If you think the game doesn’t have any depth then a deck that counters another should have a 100% win-rate against it. Saying that a game is easy because another game exists that is much more difficult is like saying someone’s job as a teacher is simple because somewhere else in the world an astrophysicist is trying to figure out how to traverse a black hole. Every CCG has its intricacies, strategies, styles, etc. Getting to Legend is not simply a metric of time investment, getting to top 250 legend isn’t something most are ever going to be capable of.

    Personally, I like the game and I plan on playing it for the long haul. When that stops I have no idea, but I like it’s play style so much that when I tried other CCGs I quite pretty fast. It’s not sunken cost fallacy- I legitimately enjoy Hearthstone. Will another CCG come around I eventually like more? I hope so, I welcome variety.

    Posted in: General Discussion
  • 2

    posted a message on Wild meta is ******** lmfao, thanks a lot blizztard!

    “I want Hearthstone to be easy for me and hard for everyone else”

    Posted in: Wild Format
  • 4

    posted a message on Tikatus is the real problem in this meta.......

    Yea, god forbid your control deck has a weakness...

    Posted in: General Discussion
  • 1

    posted a message on Do you have a personal Goal in HS you strive towards?

    People voted, the stats have determined that people play video games for fun. More news at 10, Jim.

    Posted in: General Discussion
  • 1

    posted a message on CHEAPEST LEGEND EVER

    My only advice is don’t be disillusioned by the praise the deck is receiving. It’s good, not great. Obviously a F2P godsend, but you’re playing a different, greedier hearthstone that doesn’t translate to most other decks- even aggro.  I personally don’t like decks where you win or lose by turn 6, but this one looks like it could snowball if you have a lucky streak. I went 6-4, deck is respectfully a 5 or 6/10 overall, probably an 8/10 for F2P grinding.

    Posted in: CHEAPEST LEGEND EVER
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Imagine explaining to returning players (if any) that aggro can now outdraw combo and control and there is a reliable neutral 2 mana draw card that isn’t a 1/1 and draws up to 3 cards... Gonna give us any fuckin nerfs Bli$$ard?

    Posted in: General Discussion
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