you're dead by turn 5, relax
- Nargacuga15
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Member for 6 years, 6 months, and 21 days
Last active Wed, Mar, 1 2023 20:22:21 -
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FortyDust posted a message on Why does Hearthstone induce rage?Posted in: General DiscussionIf any game induces rage, you should probably get professional help. Rage is not an appropriate emotional response to a video game.
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Wingdude22 posted a message on Why does Hearthstone induce rage?Posted in: General DiscussionWhy is the Earth flat?
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MoonUnit posted a message on Why does Hearthstone induce rage?Posted in: General DiscussionIt doesn't. Unless you are weak. Like OP.
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bigbrotherandsister posted a message on Why does Hearthstone induce rage?Posted in: General DiscussionQuote from KakaoGutten >>Everything induces rage, people can't handle life in general.
Pretty much this. People nowadays get butthurt by anything, including art changes.
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CakeEater posted a message on Teach me to Zephrys, pleasePosted in: General DiscussionQuote from Synthetikmisery >>Never play him on an empty board without purpose. He is not a tempo card. He is there as an emergency only card.
It's that simple.
Every card is a tempo card if the situation warrants it
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SkullFirst posted a message on A Veteran's Crafting GuidePosted in: General DiscussionI would like to add that if you want to maximize your dust, you never ever want click "Disenchant Extra Cards" button because cards that dust refund from nerfed cards include extra copies. If you really want dust to craft some deck i recommend checking if that card is played in meta. If not (and if it is from Year 1 expansion, basically you don't want to disenchant any card from Year 2) feel free to dust it.
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AsherWare posted a message on Why is Blizzard afraid of nerfing hunter cards?Posted in: General DiscussionI have a really big collection but never pulled Zul'Jin and since I don't play Hunter that often haven't felt the need to craft him. I think it's a pretty fair card. It can RNG backfire and whilst it's a big swing play it's by no means a done deal every time you see him at turn 10.
A very strong effect but not broken IMO. There are way more issues outside of Zul'Jin and this is coming from a non-Hunter player.
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SkullFirst posted a message on Why is Blizzard afraid of nerfing hunter cards?Posted in: General DiscussionUnleash the Hounds Eaglehorn Bow Starving Buzzard Flare Hunter's Mark(twice) Call of the Wild Lesser Emerald Spellstone and a bunch of neutral minions that was problematic in Hunter...
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TardisGreen posted a message on Your nerf predictions??Posted in: General Discussion - To post a comment, please login or register a new account.
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Christ, OP, you seem toxic as hell…
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Rogue is struggling more than I expected. I kind of figured keeping its combo intact means we may be able to race the miracle before Warlock or aggro goes off, but face is too much the place and warlock really just got stronger. Mage seems to be the only healthy nerf so far. However the Mage nerf gave Warlock less counters. Paladin still does fine as long as the weapon is played early enough. I rarely see situations where they can’t stick at least one minion and pop 15+ to finish the opponent. Both Rogue and Paladin are performing slightly worse against warlock. The extra health “nerf” to darkglare put it out of range of rogue until turn 5 or too heavy commitment by damage. The giant nerf seemingly did nothing. It’s still possible to stick a giant turn 4 and I wonder why the nerf wasn’t to 10 to avoid that just about outright. Overall, I’d suggest probably Paladin, Hunter, and Warlock to climb.
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Studies, Skull, and Hoarder should assist to do what the deck needs. Are you running into a lot of instances where the Studies isn't giving you draw when needed and/or Skull isn't showing up? Maybe silence can be tech'd for Chaos Strike? I really don't think its that void of gas.
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Because of the way the programming works, Counterspell detects the fact that Flare is a spell before the interaction of Flare occurs. It does work as intended, and I guess it should consistently work that way, but I am sad anytime I played it as a Hunter into Counterspell. However, very few interactions like that exist in the game. It’s kind of like how the negative hero health interaction happens with lifesteal. In some Standard interactions, you die before healing/opponent healing, in some interactions in wild, you/opponent heals out of negative health. Personally I think it’s a bad programming issue and the devs need to review and stabilize all interactions for consistency sake.
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After reading the thread, some thoughts from the perspective of a Whispers of the Old Gods HS Veteran:
1. I understand fully your definition of “tricked”, but that’s just not accurate as to what the game does. The tutorial shows pretty well with the moves you are forced to make that the game is in the style of “Aggressor’s Choice”. It’s not the fault of HS that you don’t prefer that, nor the category of CCG that you didn’t know other play styles were available. Getting sucked into the lore, design, and World of Warcraft theme through HS is completely independent of its style of constructed play. It’s perfectly fine you don’t like that style, but to suggest changes to it is to change the foundation of the game. It isn’t Runeterra or Gwent or Slay the Spire or MTG, etc. for that reason there will always be people who prefer it and those who don’t. You just don’t. And that is perfectly ok.
2. Many responses address game difficulty to either defend or attack the game. I don’t think HS is “easy”, I also don’t think it’s “hard”. I DEFINITELY don’t think it’s “mindless”. The game is new player friendly in the sense of a simple board layout. Yes it is a one lane game, that doesn’t make it mentally one dimensional it makes it physically one dimensional. If you think the game doesn’t have any depth then a deck that counters another should have a 100% win-rate against it. Saying that a game is easy because another game exists that is much more difficult is like saying someone’s job as a teacher is simple because somewhere else in the world an astrophysicist is trying to figure out how to traverse a black hole. Every CCG has its intricacies, strategies, styles, etc. Getting to Legend is not simply a metric of time investment, getting to top 250 legend isn’t something most are ever going to be capable of.
Personally, I like the game and I plan on playing it for the long haul. When that stops I have no idea, but I like it’s play style so much that when I tried other CCGs I quite pretty fast. It’s not sunken cost fallacy- I legitimately enjoy Hearthstone. Will another CCG come around I eventually like more? I hope so, I welcome variety.
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“I want Hearthstone to be easy for me and hard for everyone else”
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Yea, god forbid your control deck has a weakness...
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People voted, the stats have determined that people play video games for fun. More news at 10, Jim.
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My only advice is don’t be disillusioned by the praise the deck is receiving. It’s good, not great. Obviously a F2P godsend, but you’re playing a different, greedier hearthstone that doesn’t translate to most other decks- even aggro. I personally don’t like decks where you win or lose by turn 6, but this one looks like it could snowball if you have a lucky streak. I went 6-4, deck is respectfully a 5 or 6/10 overall, probably an 8/10 for F2P grinding.
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Imagine explaining to returning players (if any) that aggro can now outdraw combo and control and there is a reliable neutral 2 mana draw card that isn’t a 1/1 and draws up to 3 cards... Gonna give us any fuckin nerfs Bli$$ard?