• 1

    posted a message on Should Counterspell counter Flare?

    Because of the way the programming works, Counterspell detects the fact that Flare is a spell before the interaction of Flare occurs. It does work as intended, and I guess it should consistently work that way, but I am sad anytime I played it as a Hunter into Counterspell. However, very few interactions like that exist in the game. It’s kind of like how the negative hero health interaction happens with lifesteal. In some Standard interactions, you die before healing/opponent healing, in some interactions in wild, you/opponent heals out of negative health. Personally I think it’s a bad programming issue and the devs need to review and stabilize all interactions for consistency sake.

    Posted in: Card Discussion
  • 1

    posted a message on How Hearthstone tricked me.

    After reading the thread, some thoughts from the perspective of a Whispers of the Old Gods HS Veteran:

    1. I understand fully your definition of “tricked”, but that’s just not accurate as to what the game does. The tutorial shows pretty well with the moves you are forced to make that the game is in the style of “Aggressor’s Choice”. It’s not the fault of HS that you don’t prefer that, nor the category of CCG that you didn’t know other play styles were available. Getting sucked into the lore, design, and World of Warcraft theme through HS is completely independent of its style of constructed play. It’s perfectly fine you don’t like that style, but to suggest changes to it is to change the foundation of the game. It isn’t Runeterra or Gwent or Slay the Spire or MTG, etc. for that reason there will always be people who prefer it and those who don’t. You just don’t. And that is perfectly ok.

    2. Many responses address game difficulty to either defend or attack the game. I don’t think HS is “easy”, I also don’t think it’s “hard”. I DEFINITELY don’t think it’s “mindless”. The game is new player friendly in the sense of a simple board layout. Yes it is a one lane game, that doesn’t make it mentally one dimensional it makes it physically one dimensional. If you think the game doesn’t have any depth then a deck that counters another should have a 100% win-rate against it. Saying that a game is easy because another game exists that is much more difficult is like saying someone’s job as a teacher is simple because somewhere else in the world an astrophysicist is trying to figure out how to traverse a black hole. Every CCG has its intricacies, strategies, styles, etc. Getting to Legend is not simply a metric of time investment, getting to top 250 legend isn’t something most are ever going to be capable of.

    Personally, I like the game and I plan on playing it for the long haul. When that stops I have no idea, but I like it’s play style so much that when I tried other CCGs I quite pretty fast. It’s not sunken cost fallacy- I legitimately enjoy Hearthstone. Will another CCG come around I eventually like more? I hope so, I welcome variety.

    Posted in: General Discussion
  • 0

    posted a message on Card Draw Needs the "Charge Treatment"
    Quote from Shadowrisen >>
    Quote from TheHiddenNinja7 >>

    Sounds like you yearn for the "good ol' days" of HS.

    How much have you played of Classic mode?

    In any case, no, I do not long for those days.  In fact I constantly argue against nerfs on the theory that every time a different way of playing the game gets snuffed out, we bring the meta back towards tempo v tempo aggro decks, and frankly, that rule has proven itself true more times than I can count.

    Jesus I’ve never noticed this! That’s honesty true... 

    Posted in: General Discussion
  • 0

    posted a message on Card Draw Needs the "Charge Treatment"
    Quote from TheHiddenNinja7 >>

    Sounds like you yearn for the "good ol' days" of HS.

    How much have you played of Classic mode?

     Very very little, and I should probably play more! I have been playing the game a long time and I made the mistake of dusting many HoF cards as they rotated for the free dust. Jokes on me, Blizzard brought it back and now out of salt I’ve stayed away because I have to recraft a Leeroy... childish I know... but I’m stubborn.

    Posted in: General Discussion
  • 0

    posted a message on Card Draw Needs the "Charge Treatment"
    Quote from Shadowrisen >>

    Funny that this topic comes up shortly after the debut of the Classic format.  One of the more powerful archetypes in classic is old school Miracle Rogue complete with Concealed double-Cold Blooded Auctioneers on turn 6.

    It was an interesting experience to take the old Miracle Rogue into a competitive environment, because you were constantly barely clinging to life against aggro waiting for one more mana so you could safely initiate the draw sequence.  I never had much problem with that sort of thing, but you compare that process to the current mage situation packing 4 cards drawn for free (Spring Water), 4 cards drawn straight up (Arcane Int), and X cards drawn based on how many Studies you managed to draw first (Cram Session).  You frequently find yourself in the final 6-10 cards of your deck with very little investment involved.

    Que sera, though.  I'm not a fan of strangling out combo types, and the way Hearthstone goes with only 1 or 2 copies of a card, a lot of draw is usually involved.

     

    I messed up not making it standard specific. I pretty much play only Standard. 

    Posted in: General Discussion
  • 0

    posted a message on Before you open the packs you saved!

    This is a F2P Handout

    This is also a P2W Thirst Trap

    Posted in: General Discussion
  • 2

    posted a message on Wild meta is ******** lmfao, thanks a lot blizztard!

    “I want Hearthstone to be easy for me and hard for everyone else”

    Posted in: Wild Format
  • 0

    posted a message on If they allowed two copies of a legendary like other cards, what dcks would be OP?

    Credit Cards would be even more OP than ever imagined...

    Posted in: General Discussion
  • 4

    posted a message on Tikatus is the real problem in this meta.......

    Yea, god forbid your control deck has a weakness...

    Posted in: General Discussion
  • 1

    posted a message on Do you have a personal Goal in HS you strive towards?

    People voted, the stats have determined that people play video games for fun. More news at 10, Jim.

    Posted in: General Discussion
  • 1

    posted a message on CHEAPEST LEGEND EVER

    My only advice is don’t be disillusioned by the praise the deck is receiving. It’s good, not great. Obviously a F2P godsend, but you’re playing a different, greedier hearthstone that doesn’t translate to most other decks- even aggro.  I personally don’t like decks where you win or lose by turn 6, but this one looks like it could snowball if you have a lucky streak. I went 6-4, deck is respectfully a 5 or 6/10 overall, probably an 8/10 for F2P grinding.

    Posted in: CHEAPEST LEGEND EVER
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Imagine explaining to returning players (if any) that aggro can now outdraw combo and control and there is a reliable neutral 2 mana draw card that isn’t a 1/1 and draws up to 3 cards... Gonna give us any fuckin nerfs Bli$$ard?

    Posted in: General Discussion
  • 2

    posted a message on Top 350 75% Winrate Aggro DH Guide

    This was probably a fluke compared to your usual content, but please don’t chew during your videos and especially tutorial guides. Great video still, great breakdown and explanation, just couldn’t get through the whole video personally with the sound.

    Posted in: Top 350 75% Winrate Aggro DH Guide
  • 0

    posted a message on What can Blizzard really do about DH to tone it down a bit?

    Put the lifesteal weapon in Wild. Personally if they got rid of that item and that item alone I think the class would still be strong, but not oppressive.

    Posted in: General Discussion
  • -7

    posted a message on Hottest Decks for Madness at the Darkmoon Faire - Community Favorites - Standard and Wild!

    ### Aggro Rogue
    # Class: Rogue
    # Format: Standard
    # Year of the Phoenix
    #
    # 2x (1) Deadly Poison
    # 2x (1) Secret Passage
    # 2x (1) Sinister Strike
    # 2x (1) Southsea Deckhand
    # 2x (1) Spymistress
    # 2x (1) Worgen Infiltrator
    # 2x (2) Ashtongue Slayer
    # 2x (2) Cold Blood
    # 2x (2) Eviscerate
    # 2x (2) Foxy Fraud
    # 1x (2) Sap
    # 2x (2) Sneaky Delinquent
    # 2x (2) Swindle
    # 1x (3) Edwin VanCleef
    # 2x (3) Greyheart Sage
    # 2x (3) Hooked Scimitar
    #
    AAECAYO6AgKyAs0DDowCywPGBdQFiAfiB/+lA7m4A7q4A8+5A6rLA4rUA9/dA+fdAwA=
    #
    # To use this deck, copy it to your clipboard and create a new deck in Hearthstone

    Ive been popping off with this Aggro Rogue. It’s a really fast deck, you either win or lose in the first 6 turns. If you draw into enough early damage it’s mostly unstoppable outside of heavy healing/early AOE decks. Always take the face race if your opponent tries to out tempo you. I win probably 90% of those battles. Otherwise, I believe I’m in the high 60s for win-rate between D5 and legend. Able to climb with this and not my usual degenerate Hunter deck so I’d imagine it’s at least T2/3. Try it out!

    Posted in: News
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