FeelsFrozenMan
- Naastriil
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Member for 8 years
Last active Fri, Aug, 25 2017 16:18:39 -
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- 65 Total Posts
- 35 Thanks
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11
Remster101 posted a message on What To Do With Stupid Fork!?Posted in: RogueGoing to out on a limb here, try this: Not using a bad card in your deck?
This card, is really bad, don't use it.
It has some potential in the long run if rogue ever got solid healing and could make a very slow control deck, but that isn't currently possible, making this card completely bad. It's not the worst pick in arena, but still not great.
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Perperub posted a message on Tavern Brawl Free PackPosted in: Tavern Brawl55 dust - a nice change from the usual 40 dust packs I get :D
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McCringle posted a message on Tavern Brawl Free PackPosted in: Tavern BrawlAnother 40 dust
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iandakar posted a message on Yogg is not a win condition.Posted in: Card DiscussionYogg is not a win condition.
Yes, Yogg isn't the 'for fun' worthless card we first thought. He's powerful. He can, and will win games all by himself. THere's top tier decks that use him reliably. But when you make a deck or use him in general, you need to understand: He's not THE win condition.
Playing Yogg properly, the way that he's set up in order to create said top tier decks, he's used similar to Brawl. When you are behind or losing control, or when your opponent overcommits. Doing so creates two things: one, it makes sure that Yogg focuses mostly on enemy minions as most of wha the'll throw will be negative. Secondly, it means that your opponent wont have much to follow up on even if you have nothing on your side remaining either. The result is a recovery card worthy of a 10 drop that can turn a guaranteed loss into a winif you have good follow up.
Top tier decks don't rely on Yogg as their win condition. Instead, their other 29 cards serves that job. Thus Yogg only gets used when everything else fails, typically after a long nasty fight leaving both sides completely drained.
This is why many self made yogg decks fail. Their decks are made just ot use Yogg on. As a result, they throw a batch of removal spells in, or traps recently, to try power up Yogg and delay things till he comes. But the result is an opponent with removal tools they haven't used and, unless you got a lot of value from those removals, are still more powerful overall than your deck. Thus even if Yogg drops to an enemy board, the opponent can just removal it then move on while you are left with spells with no purpose.
If you are making a 'for fun' deck then ignore this of course. But if you are looking for a viable deck, then look at your deck and ask yourself "How do I actually KILL my opponent?" Not just how to gain an advantage, or do something powerful.. actually make the kill despite a strong opponent. If your answer is Yogg, pleas consider redesigning the deck.
Yogg is powerful, and can win. But he's your comeback tool. He shouldn't be your win condition.
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buffaloblack posted a message on I have the 80 gold 'play a friend' questPosted in: General DiscussionHey!
I got the play a friend quest which gives both players 80 gold each upon completion.
Now I am wondering if anyone else has one and is looking for an opponent. We could complete them both together and earn 160 gold each.Best regards
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machupichu18 posted a message on The Cutest Cards of KarazhanPosted in: NewsCat Trick has to win.... awwww he's the Hearthstone version of cat videos!
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SanityBox posted a message on Dead Sea Priest (with full guide)Posted in: Dead Sea Priest (with full guide)Turn 4: Doomsayer + Purify on it.
Turn 5: Power Word: Shield, Divine Spirit, Divine Spirit, The Coin, Inner Fire, 36/36 LETHAL.
Can you make a wild version of this deck with Wailing Soul?
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SVBB posted a message on The Cutest Cards of KarazhanPosted in: NewsSee Cat? Vote for Cat! Cat Life
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Ktosislav posted a message on Dead Sea Priest (with full guide)Posted in: Dead Sea Priest (with full guide)Great deck! I'd rate it 9/11, but...
[looks at number of upvotes]
WHERE IS MY PHOTO OF BEN BRODE?
XD
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1
I really don't like playing against the same decks over and over and over again.
They might add newer elements to the game such as
ignore taunt,
make opponent discard a card,
switch your cards with your opponents cards,
As HS is a bizzare game it needs to stay that way. But jade and pirate decks are way to serious in my opinion.
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Finally a deck where I can use my only MSoG legendary :)
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I agree with all but [card]Yogg-Saron, Hope's End[/card]
Yogg does kill himself on more then 50% of the time. There should be another way around it.
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I have 2 golden legendaries myself.
1 Carine
2 Deathwing the Dragonlord
Its nice to have. I say keep it
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For some reason I keep on getting keeper of Uldaman or N'zoth with this card
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I guess this is part of the Netherspite fight
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Just Luck and RNG. I was able to kill my oponent in 3 turns.
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It's so cute :)
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I really don’t see the point of these threads. Before LoE came out no one even knew anything about Reno, how do you know that a new card from a new expansion won’t be as good as Reno maybe better.
If you think Reno is a must card so was Dr. Boom but it rotated out. I play both in wild and in standard and I like seeing new decks in standard as well as seeing crazy decks in wild.
Anyway that’s what I think.