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    posted a message on WUT

    I think they're more against token/aggro matc-ups where you don't want to play Mecha'Thun combo but just survive. Thunderhead is a great board control tool.

    Posted in: WUT
  • 1

    posted a message on WUT

    Draw engine or control tool. You could put Zilliax if you have problems to survive. Doomsayer or Loot Hoarder maybe?  

    Posted in: WUT
  • 2

    posted a message on WUT

    2x Galvanizer (Mecha'Thun now 8 mana)

    Mecha'Thun -> 2x Lightning Strike -> 2x Zap!

    Looks pretty hard to assemble the combo, not even gonna start this auto-loses against Bomb Warrior. 

    Posted in: WUT
  • 3

    posted a message on Rise of Shadows Developer Q&A - All Answers

    Chill, this site is a mess and people who post things here don't get paid. They do this from their own good will, and their job isn't easy. You can always seek other site if this is not enough for you (or pay them to spend more time here). 

    Posted in: News
  • 0

    posted a message on Spell Rogue (rank 10-5 21-9)

    It requires a lot of decision-making, so brain is necessary for it to be good.

    Posted in: Spell Rogue (rank 10-5 21-9)
  • 0

    posted a message on How will Blizzard nerf Warriror?
    Quote from user-24703847 >>
    Quote from calico >>

    IMO the only nerf that currently looks like it could be reasonable down the line is Raiding Party to 4 mana. That would disrupt Rogue's ability to always make optimal plays on curve on turns 2 and 3, which snowballs tempo from there. 

    Control Warrior is not oppressive. It may seem dominant now but that's mostly because it feasts on Rogue. No nerf needed.

    Bomb Warrior....if anything it should either be Clockwork Goblin to 4 mana or capping Blastmaster Boom's boombots at 4.

     Or you nerf warrior and decks that can beat Rogue could play. Now they cant cuz of Warrior.

     Counter decks have counters too. Every deck has better and worse match-ups. 

    Posted in: General Discussion
  • 0

    posted a message on How far will it go

    9 wins. I bet my Girlfriend on it, so I've got literally nothing to lose. 

    Posted in: The Arena
  • 0

    posted a message on Weekly Card Design Competition 9.15 - Discussion Topic

     Dark Shield - Tech against big minions in meta or just a small heal against enemy minions or friendly damaging cards. The second cast does nothing if the first one is still in use.

    Alexstrasza's Scheme - From what I remember from WoW, she was an imposter infiltrating Alliance in human form and something was up with her Brood. I don't remember all, but I think card text matches her lore. Also, I tried to fit Mage's "Many big minions" theme that RoS introduced. Edit: To clarify, only the amount of minions transforming is upgrading, the stats of the Brood stay the same.

    Rise! - I don't think there's any OTK with this card, so it's a great midrange tool. Imagine in wild resurrecting 4 mana 7/7s :P

    Which one should I go with? Or should I create something new?

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 9.14 - Final Poll

    I voted for 4 cards, but I like Black Death the most. Great board removal against aggro (more or less Defile) that requires a play-around from you opponent. Skill testing card that can prove to be picked more often that Defile in Control decks.

    At least if the effect is given at the same time as the minion takes damage, not after. 

    Posted in: Fan Creations
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    posted a message on Problematic Basic & Classic cards: a breakdown

    Awesome read, thank you for such amazing job at analyzing everything! :D

    Posted in: Standard Format
  • 0

    posted a message on Satisfaction, Surprises, and Disappointments.

    Satisfied: Arch-Villain Rafaam

    Surprised: Dimensional Ripper - Try building Even Recruit Warrior with Archmage Vargoth. Not really tier 2, but I think It qualifies as tier 3. Also, it's hell of a fun to play and pull Dimensional Ripper into 2 Vargoths into 4 big drops (and it's not that rare).

    Dissapointed: Heistbaron Togwaggle - I were saying in the forums that this card will be rather bad/normal, got some hate for it, but was sticking to my word. Deep down I wanted to be wrong, but... "DJ Khaled, Suffering from Success"

    Posted in: Card Discussion
  • 0

    posted a message on RoS is... GOOD!
    Quote from stevebobby >>

    I like the fact the Meta was reset, but I personally don't like it so far. I think some nerfs are due to bring the class played/win rate balance back to what it was prior to the expansion. 

    After all the crying over the Priest Rez mechanic and about how "finally it's gone", we now have MORE mechanics that operate like this. And, this is all at the beginning of a new Meta, which means we've got a full year of this jank ahead of us.

     Then what mechanic would you say is fun, playable and balanced? I would like to see Poisonous Hunter, but then it would be unfun to play against, right? 

    Posted in: General Discussion
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    posted a message on RoS is... GOOD!

    I also see negative vibes everywhere. I don't play much competitive ladder just to rank 10 and then building some fun decks. And this expansion makes me explode with ideas (more deck slots pls), and I don't lose turn 4 to an Agro deck! Well, except one Murloc Shaman that rushed me but that's besides the point. A lot of people here think only about climbing higher in rank and forget that the main goal of this game is to have fun!

    So here's a challange for you guys. Chat with you friend online (Skype, Discord, TS, whatever), build some quirky deck with the cards you like to play (your friend the same) and play friendly battle. Not to win, to play and laugh. This is the experience that makes Hearthstone awesome :) 

    Posted in: General Discussion
  • 0

    posted a message on How to make best use of Daggers Mastery

    Eventually you can run ''poke damage'' like Fan of Knives to enable more reach with you weapon. 

    Posted in: General Discussion
  • 0

    posted a message on How to make best use of Daggers Mastery

    Like you said, minions that interact with attacking so that you can have a minimal board control. You can also run cheap weapon buffs like Deadly Poison. Last option I can think of isn't connected to the Hero Power itself, but you could put Doomsayers to słów down the flood.

    But if you JUST want to make a deck based on HP, it's Pirate Weapon-Buff Tempo deck.

    Posted in: General Discussion
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