Problem with balance is scissors-paper-rock matchmaking. I prefer to play only one deck, but if playing a slower deck in wild i meet a quest mage who plays with himself after 6 turn. I wish 50-50 chances with all decks, but getting 90-10 and 10-90. I think sooner or later there will be only OP combo types of decks and decks spoiling these combos
We need a neutral card to destroy spells in opponents hand.
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We need a neutral card to destroy spells in opponents hand.
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That fellow helps quest mage
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If quest mage becomes cancerous(that is lots of turns) they will have to Nerf that parrot. Something like cast a random spell that cost 6 or more
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Someone please share it on the blizzard forums that we need a neutral card to destroy a spell in opponents hand.
We badly need one to counter phylactery warlock and quest mage
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Blizzard should really print a neutral card to destroy a spell in opponents hand
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Hearthstone matches are happening the way they used to happen when the knights of the frozen throne expansion was released.
Control meta is back.
Feels good to hear that wild is mostly full of control meta.
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Priest, warrior, warlock, druid and shaman meta has arrived