• 1

    posted a message on Is quest rogue unbeatable?

    To beat quest rogue you have to basically maintain a strong board presence and have a solid supply of removal. Rogue doesn't have any real healing, so feel free to SMOrc em down. Another way to try beat them is to use Counterspell and/or Mana Bind immediately after they complete the quest. Depending on the level of player, they might not test the secret and play the quest anyway, which will be their downfall if you have board presence.

    Posted in: Rogue
  • 2

    posted a message on Question on Cavern Below Quest not triggering after plays

    The Quest does track every minion you play, but it only updates when you play more than the current max. 

    Posted in: Rogue
  • 5

    posted a message on Blizzard: "Journey to Un'Goro Card Distribution is Working Properly"
    Quote from CherubDown >>

    The problem IMO is that because there are 9 extra legendaries via Quests, the rate of legendaries aught to have increased

     Actually, there are only a couple more legendaries than usual. They made up for the quests by making fewer neutral legendaries. If you want a breakdown per set, I have a quote from the wiki.
    Quote from Gamepedia >>

    There are 161 collectible Legendary cards: 33 in the Classic set (1 per class and 24 neutral), 20 in the Goblins vs Gnomes set (1 per class and 11 neutral), 20 in The Grand Tournament set (1 per class except 2 for Hunter and 10 neutral), 21 in the Whispers of the Old Gods set (1 per class and 12 neutral), 20 in the Mean Streets of Gadgetzan set (1 per class, 3 tri-class cards and 8 neutral), 23 in the Journey to Un'Goro set (2 per class and 5 neutral), 6 in the Naxxramas set (all neutral), 5 in the Blackrock Mountain set (all neutral), 5 in the League of Explorers set (all neutral), 5 in the One Night in Karazhan set (all neutral), 1 in the Reward set (neutral), and 2 in the Promotion set (both neutral).

    Posted in: News
  • 1

    posted a message on PSA don't burn your quest
    Quote from CO1933 >>

    Wouldn't have imagined the Rogue quest in someone's Mill Rogue deck lol.

     It does make sense. You want to use a ton of Coldlight Oracles to mill them out and 4 of them isn't bad
    Posted in: Card Discussion
  • 2

    posted a message on Un'Goro Theorycraft

    You cancerous bastard. I love this. I didn't even think of using the Flame Elementals for the quest. Well played. I will say you forgot to include Biteweed vanCleef which would probably be better than Patches the Pirate. A second Shadowstep is also probably better value than Leeroy Jenkins(I never thought that was possible)

    Posted in: Rogue
  • 30

    posted a message on New Card - Meteor

    Will use on patches. Just one giant FUCK YOU

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Ravasaur Runt

    Cute card; fairly easy to pull off; good cost to slot wherever; at worst, it is a 2/2 with windfury or evasive, but why would you pick those?

    Posted in: Card Discussion
  • 1

    posted a message on New Druid Legendary - Tyrantus

    This is a card. 

    Posted in: Card Discussion
  • 1

    posted a message on Hearthstone Hits All-Time Low on Mobile

    Click here for the actual link

    The steady decline is definitely due to competition and as a whole is completely unavoidable.

    The recent sharp decline however is due to the the narrowed meta, though if we were to be honest with ourselves, it is due to the min/max atmosphere in the community that makes the fairly easy decks to pilot overwhelm the meta. You can't blame this all on Patches the Pirate, as he is the only MSoG card included in most pirate decks now, as the pre-MSoG pirate decks were considered shit. It was the community grabbing onto a synergy Blizzard thought was safe enough to have, then blowing it up to enormous proportions. 

    I can't say anything about Jade though. Blizzard did kinda fuck the ball there. Mainly with Druid. Jade Idol should've been 2 mana. That was all on their end...

    Posted in: General Discussion
  • 1

    posted a message on New Paladin Quest - The Last Kaleidosaur

    This was literally just revealed, there is clearly ambiguity in the card text, and people are already making assumptions and calling dead card..... The card only says "cast 6 spells on your minions". Lets be honest, that's not too hard to do... especially if hand buffing is considered.  My question is to you all, what does the Paladin class actually mean to you? From the beginning it has been the token and buff class, and whenever Blizzard supports that, yall push back and say dead card. Why don't you try it? This class has a ton of buff spells.... feel free to use them :p

    Posted in: Card Discussion
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