• 0

    posted a message on Un'Goro Hemet OTK Shaman [Wild]
    Quote from Ggjeed >>

    Doesn't playing Hemet destroy all your burn spells? So if you ever played him you would lose the cards that make malygos worth playing to begin with.

     <insertKappa> What made you think it was you OTK-ing them? Concede button kills you in one turn. <insertKappa> 
    Sarcasm aside, the reason you include Hemet, Jungle Hunter is to be able to draw the cards you need to complete the combo more effectively, as once you will have lethal with Malygos, the rest of the burn cards are getting in the way.
    Posted in: Shaman
  • 0

    posted a message on When do we get our Champion Rewards?

    I have random luck when it comes to backing a player for winning.... I chose Pavel for the blizzcon edition, and fr0zen for the Winter HTC.... I mean at least I was a fan of some of Pavel's previous tourney decks.....

    Posted in: General Discussion
  • 0

    posted a message on New Legendary Card - Hemet, Jungle Hunter

    I like my cards... BUT TEH MEMEZZZZ

    Posted in: Card Discussion
  • 0

    posted a message on Repair Molten Giant Now

    I see no need to knock it back to 20. You don't need a free 8/8 that badly. Dust it if you're that salty about it being nerfed.

    Posted in: General Discussion
  • 0

    posted a message on BGH will come back in the Ungoro expansion?

    I got a beast in mah sights

    Posted in: General Discussion
  • 6

    posted a message on New Card Revealed: King Mosh

    The reason "all" is capitalized in Whirlwind is because it is a basic set card, where new players would be, and it is important to be stressed. That is not an inconsistency, but rather a design decision. 

    As for "Minions", this is a card preview, so it is an error as there are no cases of "Minions". 

    Calm yo self, guys.

    Posted in: News
  • 3

    posted a message on Journey to Un'Goro - Hearthstone's Fifth Expansion

    In addition to the 5 you pointed out, there is also a minion that attacks during the opponent's turn (Dred), hero health above 30 (Amara), permanence (Nether Portal, Crystal Core), and stats that dynamically change depending on whose turn it is (Tar Creeper).

     I mentioned permanence (Unremovable); Dred is basically a reactive thing, as attacking implies controlling it, and being reactive on the other player's turn is what secrets do. When you think of mechanics, you have to look at the background that makes it work. Before Tar Creeper, secrets changed depending on whose turn it was (on/off). While it might be a new mechanic for minions, it has been in the game since they changed secrets to only work on the opponent's turn (too lazy to look up when that was). When you look at Amara, her ability isn't any different than Alexstrasza's, just set higher rather than lower. While I am sure they were not as easy to create as their predecessors, I wouldn't think that they would count as whole new mechanic categories, but instead subsections of the categories, branching out.
    Posted in: Guides
  • 0

    posted a message on Blizzard, please don't let Dragon Paladin die...

    I think a lot of people are misunderstanding me. Blizzard said regarding Drakonid Operative that they wanted to give dragons one more big push before they rotate out. I just hope they keep supporting Dragon Paladin so that it may yet have its time in the sun. 

     The issue with continuing with dragon archetype in Mammoth standard rotation is that almost all of the dragons that made the dragon archetype powerful are moving to wild. In case you were wondering, these are all the dragons and dragon synergy cards that are rotating out:Nefarian, Chromaggus,Chillmaw, Coldarra Drake, Drakonid Crusher, Volcanic Drake, Azure Drake, Dragon Consort, Dragonkin Sorcerer, Hungry Dragon, Twilight Guardian, Twilight Whelp, Alexstrasza's Champion, Wyrmrest Agent, Blackwing Technician, Blackwing Corruptor
    Posted in: Paladin
  • 2

    posted a message on Journey to Un'Goro - Hearthstone's Fifth Expansion

    6.  Swamp King Dred is a new mechanic... a minion that attacks during the opponent's turn.

     In the small print, yes it is... but that is like saying Elise Starseeker was a new mechanic. Swamp King Dred falls under the "Whenever X, Y" trait mechanic. Another way to think about it is that Dred is a super- Snipe minion. I hope that comparison makes sense. 
    Posted in: Guides
  • 0

    posted a message on Match History and Game Stats

    They are collecting data so they can have real sets to use while developing the code. Molster has said in a thread of mine earlier that the match history will be on Hearthpwn.

    You, good person, are an alpha tester so you get incomplete, usually buggy products. If you would rather have a more stable version, it would be in your best interest to uninstall the alpha client launcher and download the beta client launcher

    Posted in: Innkeeper Alpha Testing
  • 2

    posted a message on New Hunter Card - Crackling Razormaw

    Time to windfury that Savannah Highmane

    Posted in: Card Discussion
  • 5

    posted a message on Journey to Un'Goro - Hearthstone's Fifth Expansion

    This is true. I have not said that the mechanics would last forever and there are plenty of mechanics that haven't/won't. With the cards that have been released, there is no way to figure out the actual potential power level of the set to see how it would weigh against the rest of the sets. I also did some nerd-researching because I was curious what mechanics came out when for the game. It all seems to be blended together over time. 

    • Naxx - "resurrection" mechanic; conditional summoning; pulling cards into play; card duplication; keyword-based modification
    • GvG - mech tribe; on-board tribal conditionals; addition of cards into deck
    • BrM - in-hand tribal conditionals; turn kill discounts; unlocking mana; empty hand conditionals; class-card theft
    • TGT - minion-comparison conditionals (Joust); Hero Power conditional traits (Inspire); Hero Power modification; buffing minions off-board; discard interactions; [That one mechanic I can't remember, but I'm pretty sure was released here]
    • LoE - deck-composition conditional (Highlander); Strategic RNGsus (Discover)
    • WOG -game history interactions (ie: Yogg); X-mana cards; 1/1 clones; transform while in hand; costs health instead of mana
    • ONK - multi-tribal synergy
    • MSG - non-neutral, multi-class cards; successive tokens

    (If I can count) That is 27 new mechanics that have been released since launch and only 4 of them will have left standard when Mammoth rolls around (turn kill discount, empty hand conditional, Joust, & Inspire). And let's be honest, those mechanics weren't all that good to begin with. Then there are the mechanics we have been told won't be specifically worked on for the future (Highlander & multi-class). As for the one-offs in the Un'goro set, I would think that is clear: Adapt (themed to the dino), guess-a-card (depending on how well it plays out) and Quests (it is a Journey after all). The previous turn conditional will most likely be the same as the in-hand conditional for dragons; high focus in the initial release, with scatterings of the text later on.

    Posted in: Guides
  • 6

    posted a message on Journey to Un'Goro - Hearthstone's Fifth Expansion

    Blizzard is pulling all the stops out of this expansion.... They've introduced 5 new mechanics to the game: Quests, Adapt, Unremovable cards, Guess a card, and conditionals based on previous turns. HOW THE FK WILL THEY MATCH THIS???

    Posted in: Guides
  • 0

    posted a message on New Priest Card - Curious Glimmerroot

    O.o WAT. HOW THIS CARD

    Posted in: Card Discussion
  • 0

    posted a message on New Paladin Minion - Hydrologist

    I mean... Cool? Good for secret synergy, not so much for murloc synergy since secrets don't really help murlocs. It's a decent body for a  standard 2 mana murloc (more than 1 health xD)

    Posted in: Card Discussion
  • To post a comment, please login or register a new account.