Also Blizzard is telling u that u need to buy more packs. In a realy shitty manner. I want sustain for rogues i realy want some sustain. All classes more or less have reliable way of healing/gaining armor. "It goes against our policy for the class" Well it goes aginst my policy to buy your shit at all so i gues we are even?
Personally, I think Rastakhan is a really fun expansion, i like all the new synergistic cards. However, the rumble run is terrible and the meta is absolutely boring and repetitive.
Basically, I thought the concept of dragon hunter sounded really cool and with the new dragon cards from RR I thought I can finally make it viable (I tried it in WW aswell).
Basically, the game plan is, survive early game, find Rexxar and simply out value with big minions. Atm the deck seems to be working as intended but finding the right early game removal cards is kinda tough since we have no draw. Having no draw is intended though so we can beat control decks to fatigue, thats why we have discover cards like stitched tracker, stonehill defender, and firetree witchdoctors. Currently, the main weakness is OTK deck but that's expected from a control deck.
(Cards like Emeriss don't work in this deck since you can't build-a-beast on the turn you play it which is why I'm also considering removing Ysera)
I'm just looking for overall advice on the deck, any help is appreciated.
Note: ( I've crafted a lot of cards since my last collection update )
Basically, I thought the concept of dragon hunter sounded really cool and with the new dragon cards from RR I thought I can finally make it viable (I tried it in WW aswell).
Basically, the game plan is, survive early game, find Rexxar and simply out value with big minions. Atm the deck seems to be working as intended but finding the right early game removal cards is kinda tough since we have no draw. Having no draw is intended though so we can beat control decks to fatigue, thats why we have discover cards like stitched tracker, stonehill defender, and firetree witchdoctors. Currently, the main weakness is OTK deck but that's expected from a control deck.
(Cards like Emeriss don't work in this deck since you can't build-a-beast on the turn you play it which is why I'm also considering removing Ysera)
I'm just looking for overall advice on the deck, any help is appreciated.
Note: ( I've crafted a lot of cards since my last collection update )
This deck is kinda all over the place. The concept is there but you need to define it as control or tempo, I can tell you going more controlish so replacing cards like frothing or red band wasp for more control tools could be better. Also if you add some armour cards as a replacement, you can add some more removal cards like execute, shield slam ect. Also adding armour cards allow for the removal of cards like vicious scale hide. I also think that if this meta does favour aggro decks like zoo discardlock or more odd paladin then an additional warpath would be good tech. if you want my suggestions, here they are.
My version is far more Greedy and promotes bigger minions pulls from Akali, but also adds a lot of anti-aggro which should allow you to get to the later stages while Dr Boom will give you a ton of late value in control vs control matchups.
Honestly, I hope the deck is completely destroyed, is soo boring and really cancer to verse if they get good draw you lose if they get a bad draw you win so its soo frustrating.
This deck seems pretty fun and potentially quite good if Shirvallah, the Tiger gets enough support. However, with this current list, there are a few issues. First, one being there are too many 'one of' cards, which at the moment makes the deck considerably inconsistent. Some cards need to have an extra copy like Paragon of Light and Benevolent Djinn, whereas some cards don't really offer much, eg Lone Champion isn't great because the deck doesn't offer enough early game removal to make it reliable, and Holy Wrath is waay to inconsistent to be worth a slot in a decklist this tight.
Most of all though there isn't a real way to proc healing synergies in the early game if you're against control, I would also recommend adding some more early game weapons like Truesilver Champion or potentially Unidentified Maul.
But all things considered seems like a pretty well-constructed deck and extremely fun to play. nice job :)
I like the concept of heal paladin but I'm not really understanding where the win condition is. Also if you're against a control deck how can you damage yourself so you can proc synergies.
It's not even a demon!!! What are they thinking with this? Give warlock garbage legendaries because Warlock is already too strong.
Kinda disappointing to see posts like this, sure the card isn't great but its wrong to expect OP cards over fun cards. I agree that its unreliable and weak but id rather have fun, inventive and synergising cards than blatantly op cards.
Doesn't look very good, unless they release a few other hand buffing cards for Warlock. It is still quite slow though. If you are going for something like this, then why not use Omega Agent instead? Better stats, can be hand buffed as well and it just requires having reached 10 mana to get the two extra copies. And you can have two of these in the deck. Quite a pointless legendary, in my opinion.
Use it because I predict a really cool summoning animation
0
Yeah, you are, I'm loving the hype and speculation build up.
1
If your even, whats your issue?
2
Personally, I think Rastakhan is a really fun expansion, i like all the new synergistic cards. However, the rumble run is terrible and the meta is absolutely boring and repetitive.
0
Basically, I thought the concept of dragon hunter sounded really cool and with the new dragon cards from RR I thought I can finally make it viable (I tried it in WW aswell).
Basically, the game plan is, survive early game, find Rexxar and simply out value with big minions. Atm the deck seems to be working as intended but finding the right early game removal cards is kinda tough since we have no draw. Having no draw is intended though so we can beat control decks to fatigue, thats why we have discover cards like stitched tracker, stonehill defender, and firetree witchdoctors. Currently, the main weakness is OTK deck but that's expected from a control deck.
(Cards like Emeriss don't work in this deck since you can't build-a-beast on the turn you play it which is why I'm also considering removing Ysera)
I'm just looking for overall advice on the deck, any help is appreciated.
Note: ( I've crafted a lot of cards since my last collection update )
0
Basically, I thought the concept of dragon hunter sounded really cool and with the new dragon cards from RR I thought I can finally make it viable (I tried it in WW aswell).
Basically, the game plan is, survive early game, find Rexxar and simply out value with big minions. Atm the deck seems to be working as intended but finding the right early game removal cards is kinda tough since we have no draw. Having no draw is intended though so we can beat control decks to fatigue, thats why we have discover cards like stitched tracker, stonehill defender, and firetree witchdoctors. Currently, the main weakness is OTK deck but that's expected from a control deck.
(Cards like Emeriss don't work in this deck since you can't build-a-beast on the turn you play it which is why I'm also considering removing Ysera)
I'm just looking for overall advice on the deck, any help is appreciated.
Note: ( I've crafted a lot of cards since my last collection update )
0
Title basically says it all. I want some suggestion for some fun decks that are generally tier 4 and up.
Preferably for my main classes Hunter, Paladin and Druid.
Thanks :)
0
This deck is kinda all over the place. The concept is there but you need to define it as control or tempo, I can tell you going more controlish so replacing cards like frothing or red band wasp for more control tools could be better. Also if you add some armour cards as a replacement, you can add some more removal cards like execute, shield slam ect. Also adding armour cards allow for the removal of cards like vicious scale hide. I also think that if this meta does favour aggro decks like zoo discardlock or more odd paladin then an additional warpath would be good tech. if you want my suggestions, here they are.
Remove: 1 rabid worgen, 1 redband wasp, 1 vicious Scalehide, 2 Frothing Berserker, 1 battle rage
Add: 1 warpath, 2 shield block, 1 drywhisker armourer, 1 execute, 1 shield slam
My version is far more Greedy and promotes bigger minions pulls from Akali, but also adds a lot of anti-aggro which should allow you to get to the later stages while Dr Boom will give you a ton of late value in control vs control matchups.
0
My first impressions is that flarks boomzooka + Oondasta + Revenge of the wild = some good fun
0
Minions, that are hard to remove from the board e.g Savannah Highmane due to its deathrattle.
1
Honestly, I hope the deck is completely destroyed, is soo boring and really cancer to verse if they get good draw you lose if they get a bad draw you win so its soo frustrating.
2
I'm not really seeing the purpose of floop in this deck.
2
This deck seems pretty fun and potentially quite good if Shirvallah, the Tiger gets enough support. However, with this current list, there are a few issues. First, one being there are too many 'one of' cards, which at the moment makes the deck considerably inconsistent. Some cards need to have an extra copy like Paragon of Light and Benevolent Djinn, whereas some cards don't really offer much, eg Lone Champion isn't great because the deck doesn't offer enough early game removal to make it reliable, and Holy Wrath is waay to inconsistent to be worth a slot in a decklist this tight.
Most of all though there isn't a real way to proc healing synergies in the early game if you're against control, I would also recommend adding some more early game weapons like Truesilver Champion or potentially Unidentified Maul.
But all things considered seems like a pretty well-constructed deck and extremely fun to play. nice job :)
0
I like the concept of heal paladin but I'm not really understanding where the win condition is. Also if you're against a control deck how can you damage yourself so you can proc synergies.
0
Kinda disappointing to see posts like this, sure the card isn't great but its wrong to expect OP cards over fun cards. I agree that its unreliable and weak but id rather have fun, inventive and synergising cards than blatantly op cards.
0
Use it because I predict a really cool summoning animation