• 2

    posted a message on This is gonna be the worst meta of all time.

    The problem with Snake lock is similar to any and all combo OTK decks. 

    You either play it, or play decks that beat it, which is why un-interactive OTK decks will always be extremely unpopular. 

    They warp the meta in such a way that there is no room for anything in between. No late game deck can exist in a space where the most popular deck is one that always beats it, and those said control decks are the ones that beat the Snake lock counters. 

    Posted in: General Discussion
  • 3

    posted a message on This is gonna be the worst meta of all time.

    I can promise you that starting any discussion with this title is instantly deemed a meme.

    There are people that say this, every expansion, in every card game, ever.

    It's emotional as hell, especially 1 day in.

    Posted in: General Discussion
  • 8

    posted a message on Way to nerf the Azerite snake without killing it

    I've seen several suggestions as to how to nerf the snake (most unreasonable, as killing a card that an entire archetype is built around is as bad as making it too strong). 

    I have thought about how to change the card, and what the problems are with it. Most people seem to want to lower its amount of Health stolen, but in the matchups where it is really strong, I don't think dropping it to 8 really changes too much. 

    What I think they should do, is just make its effect go off at end of turn, rather than be a battlecry. This would, in very niche situations, make it stronger than it is now if it lives (very, very unlikely to ever happen). But ultimately, removes the ability to bounce hold a wincon off of it.

    This preserves the initial intent of the card, being an instant 20 Health swing, while also removing it's un-interactive aspects.

    Posted in: General Discussion
  • 0

    posted a message on Showdown in the Badlands Rewards Track Refresh - New Portrait Options - Diamond Cards & More

    Same reason cowbell soloist got one.

    Posted in: News
  • 0

    posted a message on Remaining Cards Revealed!

    You think the execute and armor gain should cost 1? 

    Lol that'd be insane.

    Posted in: News
  • 5

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    Learn to read.

    Posted in: News
  • 8

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    PSA: I don't understand how people truly are having such a hard time understanding this effect with the 1 board space.

    How is anyone interpreting this as "they get 1 board space for the rest of the game."

    "Limit it to 1 minion for a turn."

    Extremely easy to understand.

    Posted in: News
  • 4

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    During just their next turn, they will have a single board slot.

    Posted in: News
  • 4

    posted a message on First Neutral Legendary Hero Card Revealed - Reno, Lone Ranger

    This sealed the deal. I was on edge as to whether or not I thought regular dragon druid would be better than the reno version for consistency or not (or if either deck would actually be viable), but this is it.

    Druid abuses board clears more than any other class, which is why they often never get them. This is it. They will ramp into this, catch up on board while healing 5, prevent another board, and use their 3+ mana advantage on their next turn to hold the game down.

    On top of that, druid is unmatched in it's ability to tutor cards, so they will not be restricted as hard by the 1-per-deck restriction as other classes.

    Unless the warlock excavate combo deck can keep it in check, reno dragon druid is easy best deck of the patch on launch, one hundy.

    Posted in: News
  • 1

    posted a message on Multiple New Paladin Cards Revealed

    Dumb that you got downvoted, this is 100% right.

    It's like saying "Stone hill defender severely powercreeps silverback patriarch."

     Edit: I want to also add that killing the minion is hardly a power increase to a card, as reducing a minion to 1/1 is already dealing with the bulk of the problem.

    Posted in: News
  • 0

    posted a message on What is the worst class from a design perspective?
    Quote from lv426a11 >>
    Quote from Dapptastic_ >>

    Priest, hands-down.  Its class identity is basically awkward teen that doesn't know who they are so they need to steal cards from their opponent and this mechanic is not random.

     

    It almost always swings the tide in massive favor of the priest.  I seldom play *against* the class but every now and again, I try to tell myself the PTSD isn't an accurate recollection of how bad it was...and sure enough.  The bullshit casino "house always wins" shenanigans start.

     

    Priest is THE ONLY class I refuse to play because of that exact mechanic.  It's been this way for like the last 6 expansions.

     

    Eff priest...get a real identity.

     They don't steal - they copy.  Massive difference. 

    If priest could consistently steal cards from the opponent then I think most people would have given up on Hearthstone a long time ago because it would be immensely frustrating.  To be fair - the only reason people play the "copy" cards in priest is because priest doesn't have many good cards of their own...

    Now imagine if Priest got an Odyn style legendary which actyually gave them a win con (beyond boring the opponent to death...)

     

     Rare to see a legitimate, non-emotion fueled take around here. Good stuff.

    Posted in: General Discussion
  • 0

    posted a message on What is the worst class from a design perspective?
    Quote from Moop547 >>

    It's not even a debate. Warlock is objectively the worst designed class. No one will accept that because almost everyone who plays this game is a warlock simp. They should've never designed a class with a hero power that dramatically different than the other ones. In almost every meta ever, some form of control 'hand-lock' has been a tier 1 deck. It's horrible design when you have a high performing control deck have a consistent turn 2 play every single game. It's very rare for a control warlock to have a bad opening because they always hero power turn 2 and then have a full hand of cards by turn 4. 

    This has been a problem with HS SINCE BETA. EVERY SINGLE META has had warlock either not played or be a tier 1 deck. And in metas where handlock isnt tier 1, people say it sucks because it has a low winrate, but whenever its bad is because it specifically has a bad matchup vs what S tier deck people are currently playing. If you try making your own 'original' deck that involves curving out with minions on the board, you will always get stomped by any handlock deck even in metas where the fanbase says it's "unplayable". 

    Card games shouldn't design classes that can innately draw cards like warlock can. It also lets the warlock run a lot more good 'non-card-draw' cards that other classes have to run so control warlock decks typically have much higher value in card quality. It was too ambitious of an idea to give them the life tap hero power and it's lead to some of the most frustrating 1-sided oppressive gameplay HS has had in the past 10 years

     This is objectively untrue, and you can't just echo "Warlock simp" as some ward to legitimate points.

    I have played this game since I have gotten into closed beta. Control lock (and lock as a whole really) has been anything but a meta dominator "almost every single meta." That title goes to and has always gone to rogue, and anyone who plays this game in any sort of non casual capacity knows this. 

    I am not arguing that control lock hasn't had it's meta's (as every class has), but to make a statement that it's almost always top tier is nonsense. 

    I didn't want to take the time to rollout examples of previous meta's, but if you are insistent on claiming this, I will be happy to pull data for however long back you want.

    Posted in: General Discussion
  • 0

    posted a message on New Paladin Legendary Card Revealed - Spirit of the Badlands

    I think the Druids dragon is obviously good, but being overhyped. 

    Not overhyped because the dragon itself isn't good, but because the druid dragon package looks insane.

    I think just straight up dragon druid will be stronger than a highlander version of it.

    Posted in: News
  • 0

    posted a message on New Hunter Rare Card Revealed - Ten Gallon Hat

    It's good, but it being in Hunter makes it fair I think. Hunter is very bad at coming back on board, and is a very tempo-reliant class, which this is not.

    Posted in: News
  • 4

    posted a message on Multiple New Rogue Cards Revealed

    Stick up is the strongest "discover from another class" for 1 we've ever seen, do to the nature of Quickdraw. It's absurdly powerful. Not a huge pool, and Quickdraw cards are all pretty ridiculous the turn you play them. 

    Posted in: News
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