- MyRealNameIsNintendo
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Member for 6 years, 4 months, and 28 days
Last active Thu, Mar, 18 2021 04:11:58 -
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dr_beavis_phd posted a message on Live Action - Rafaam on the Streets - Recruiting Part 1: E.V.I.L. InitiatesPosted in: News -
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Kelums posted a message on Mountain giant, Evil miscreant, Conjurers calling: The most toxic cards in gamePosted in: General DiscussionRaiding party, Edwin Van Cleef, Leeroy Jenkins, Eternium Rover, Waggle Pick, Preparation, Dr.Boom, Mad Genius, Omega Devastator, Barnes, Naga Sea Witch, Bloodbloom, should i continue? There is so much imbalanced cards in the game, but its "pseudo balance" by Blizzard. If they nerf all cards what you want, we will never have a decent deck to play
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RavenSunHP posted a message on New Hearthstone Cinematic - Here’s the Plan! (Dalaran Heist Adventure)Posted in: NewsI actually like that one.
It was quite amusing, well framed, and the scapes of Dalaran never fail to amaze.
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beppe946 posted a message on In The Court of the Crimson KingPosted in: General ChatIs this a fucking JoJo reference??
NANIIIIIIIIIIIIIIIIIII
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Bluelights posted a message on New Warlock set is going to be utter trash pepeLaughPosted in: General DiscussionQuote from Legendarias >>Hello, i'm going to update my thread after a month of RoS :)
85% of people who voted in my Poll eagerly stated that Warlock would be fine this expansion. Zoo will be strong as always they thought, Plot Twist Warlock has much potential they told me... The truth is that Zoo sucks and almost none play it, plot twist warlock is a meme and control/handlock is tier 5. LOOOL
34 days after this post was created i can say I WAS RIGHT and you were wrong.
Warlock sucks and people who believed it would be good now are playing other classes.
See you :D
Oh god, you are also delusional.
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LittleOgre posted a message on Possible Nerfs for Rise of ShadowsPosted in: General DiscussionSTOOOOOOP THESE NERF THREADS. This site becomes less fun to visit because of it.
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The_Hearthstone_Djinni posted a message on Possible Nerfs for Rise of ShadowsPosted in: General DiscussionEVIL Miscreant - Mana Cost increased from 3 to 4.
Walking Fountain - Attack reduced from 4 to 3.
Edwin VanCleef - Mana Cost increased from 3 to 4.
Archmage Vargoth - Mana Cost increased from 4 to 5.
Zilliax - Attack reduced from 3 to 2.
Blastmaster Boom - Now reads: Summon a 1/1 Boom Bot for each Bomb in your opponent's deck.
Thoughts?
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Sinti posted a message on What kind of sorcery is this?Posted in: Wild FormatEasy, the imp's deathrattle buffed Malchazaar with +2 HP. So he went from 5/4 to 5/6 after the first wave of dmg and since now there was a 3 hp gap between Voidwalker and Malchezaar, Godfrey triggered only 3 times, not 4 that would be needed to kill Malchezaar.
I guess it was a 50/50 chance that it would clear the board fully or not, if the buff landed on the 1/3 Voidwalker, it would clear.
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Cyborg_1911 posted a message on Elysiana, Barnes and Bloodloom Nerfs (Speculation)Posted in: General DiscussionBarnes will probably cost 6 mana.
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EbonyMaw posted a message on Wild is now broken GGPosted in: General DiscussionBloodbloom + Rafaam's Scheme + Darkest Hour on turn 3 in a class that doesn't have ramp?
yeah, that is a turn 5 play.
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Coin + Psychic Scream + Emote.
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ゴゴゴゴMenacingゴゴゴゴ
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No, this is Patrick.
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- Un'goro wasn't childish at all,
- KoFT was the most serious and WoW based expansion ever,
- KnC was a little childish, but it was based on WoW universe.
- Witchwood was a Worgen themed expansion with dark tone.
This is FIRST "childish" expansion in a while, get lost.
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Year of The Crab
Crabs in Hearthstone are powerful and elegant mythical creatures that save us, pitiful mortals from threats like Murlocs, or Pirates.
This year will focus on things that are - like crabs - important to Hearthstone World as we know it.
Expansions:
1. Caves of the Solitude.
Caves of the Solitude are a complex system of tunnels and caverns recently discovered under the surface of the Azeroth. Nothing is known about this place, so YOU have to go on an expedition to explore this dark place.
This expansion puts a lot of focus on minions. Of course it isn't an expansion with only minions in it, but Caverns of Solitude contain many dangerous creatures lurking in the shadows. Like this little fellow.
( I'm sorry for the way double tribe looks. )
In the deep caverns many malicious mutations took place, and because of that you can find there many minions with not one, but two tribes.
But not only that! Many, many minions with one tribe still reside deep in the caves. This expansion focuses on giving ancient, almost forgotten races like Mechs, or Dragons a chance to rise again!
They're waiting silently now, but the truth is, that they're just waiting for a chance to return to the surface. A chance like...!
A Weather is a new Hearthstone mechanic in Caves of the Solitude. It's a Legendary Spell that - when played triggers an ongoing aura effect, that affects the entire board. It can summon minions, deal damage, counter cards, or do even crazier things!
Never-ending Squall is a Legendary Shaman's Weather that summons a great storm which at the end of every turn will strike a random minion with a Lightning.
If you want to end the effect of a Weather card you have to replace it with another weather, play a card that destroys it OR resolve it by meeting the special conditions.
Both players' actions may resolve the weather but I don't think that the person playing the Weather card would like it's effect to end, so better get prepared.
For example to counter Never ending Squall you would need to keep alive a minion, so the Weather will hit it twice. Then it'll vanish, because as we all know a Lightning never strikes the same place twice.
If you want to venture into the world of Caves of the Solitude, then pack something to repel the monsters and an umbrella and get ready!
2. Portals to Nowhere.
This year's second expansion is full of Portals to Nowhere.
Magic Portals start to pop up everywhere, transporting adventurers to different dangerous places. Such as...
Adversely to Caverns of the Solitude this expansion puts a huge emphasis on spells. There are spells that work after few turns, spells that act differently based on the board state...
We also tried to bring many interesting mechanics to classes that didn't have them before. For example...
Secrets! Secrets are fun and this time we've prepared 3 Secrets for every class that didn't get Secrets before.
Keen reader may ask: But what about Rogue? They had Secrets before, will Rogues get Secrets again?" No, Rogues got their 3 Secrets in KnC and we think it's enough. But don't worry, we've prepared a new, exciting route for Rogue.
Also every class will get a brand new Quest. Some of them are really fascinating and reward longer and more strategic games.
So... do you want to enter some Portals to Nowhere?
3. Marvels of Tinkertown.
This year's third and final expansion is "Marvels of Tinkertown"
The name is a bad pun, but this expansion is based around something I, and I think many of you really enjoy: Super Heroes.
These days in Tinker town there are many hoping to break the law, but there are still few who oppose their evil plans.
One of these heroes is:
Rexxar is coming to the Town to settle some things one for all. If he hits you this turn, you won't stand again any time soon. But he needs equipment.
Rexxar's new Hero Power lets him Discover a weapon from other classes. We believe that with his battlecry it will lead to some skill-testing turns.
But will he be able to defeat malicious villians like:
Now, that's a villian worth fighting! This expansion is full of Heroes and Villians; familiar faces and unknown. Are you brave enough to venture into this city?
And finally. These cards will be sent to Hall of Fame:
1. Divine Favor.
Divine Favor proved to be a really strong spell, allowing many kinds of aggresive Paladin decks to quickly refill their hands again and again. Without it it'll be easier to print balanced aggresive tools for Paladin.
2.Cold Blood.
This card is a way to deal great amounts of damage when used on a charging or stealthed minion. Cold Blood is a scary card, similiar in power level to Power Overwhelming, and we can't leave cards like these to stay in standard format.
3. Big Game Hunter.
BGH was always a great options for various decks that had hard times dealing with huge threats, but since it was nerfed it lost most of it's glory. We will move BGH to Hall of Fame, but we will also REVERT THE NERF that was made when WoToG launched, so it can hunt big games like it always wanted in Wild Format.
Srry 4 bad grammr.
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For few weeks I read Bloodmage Thalnos as Bloodmage Thanos. Too much Marvel, I guess.
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One of the stronger arena only cards, love it.
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MOSSY HORROR more like ...
x2 Void Terror.
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Dear friend:
It doesn't work like this.
It gives Lifesteal. It DOES NOT have Lifesteal itself. Similiar to Ancient od War gaining Taunt with Battlecry and not counting as a Taunt minion and not being ressurected by Hadronox.
I hope I helped.