Buddies are great and basically feels like a whole new game. However they need to fix the following:
Add armor again.
Revert tier-5 leveling cost.
Feels really bad being stuck at tavern 4 and getting crushed by scaled buddies.
I don't think buddies are all that great but I agree with you on everything else. However, if those changes are what will make buddies great then I am all for it.
The tier 5 thing is what really gets me. It seems like going to tier 5 almost always means you will take damage that turn. Which really sucks when you already had to wait to get there anyway. I still don't get this change. I guess it was meant to slow things down, but it just makes good heroes better and bad heroes worse.
Now when I decide to play a game, after about 6 turns I remember why buddies made most decisions irrelevant.
Before buddies, try made a serious effort to balance things out.
Now it is too uneven.
And hero power mostly doesn't matter, it is more about what the buddy does and if it does something broken.
At least Hearthstone has other game modes. There were times I intensely enjoyed Battlegrounds, and I hope that in the future get it together and make it strategic again. I thought they had it close to right with the pre-buddies meta.
I'm definitely sympathetic to this viewpoint. Prior to the buddies it was honestly getting a bit stale, but at least it felt good. The buddy stuff hasn't felt that great to me other than changing things up which is sorely needed at times.
I've come to not be a fan of the buddies over time. A lot of it is the imbalance. However, a lot of it is with some heroes it is a necessity, but with others it can just be thrown away (Reno). And even when it is useful it takes up a slot I could normally otherwise need to use making it a pain in the ass to keep it around at times.
I also think the last iterations of heroes (Tavish, Tamsin, Brukan, etc.) have all been super boring and not good design. I thought they were doing quite well with hero design for a while, but it seems like that philosophy has changed. Maybe an attempt to give it a higher skill cap?
The majority wants a slower Meta ? Well, then the solution is obvious. Heck, I would even buff Reno in 2022 and remove his Highlander Limitation.
Reno created a polarized meta where half of it was super aggro decks designed to win before Reno could be played and the other half were Reno decks. Not fun and nothing else could flourish.
I'm also not sure a majority want a slower meta. Fan sites are not a good representation of the player base. They show just a very vocal small percentage who want to complain and argue rather than be constructive.
I know a lot of people disagree, but I think the most fun match up is control v control. Meaning I enjoyed the 40 minute Priest vs Warrior we had back in descent of dragons.
Aggro players will say that when control is powerful, they feel like nothing they do matters, but honesty control players feel the same way when then game ends on turn 6 OR when they lose from full health in one turn.
Read the reply above you. Also, generating infinite random things is not control.
it provides a counterplay to EVERYTHING, you can't defeat a scam poisonous board without doing the same, and everyone always goes for maexxna + reborn at the end.
you probably don't even play battlegrounds to not see any problem on that
Bro, I've been playing Battlegrounds almost exclusively since 2019 when it came out in beta. Stop being a child.
The game would be incredibly bad without the kind of mechanic. Think back to the days when everyone just forced murlocs because everyone would just force the tribe that gets the highest stats in this case. That era was really bad. Well except if you played Tess lol.
this is so stupid and ruins the porpuse of builds if you can just get rid of your build, go for maexxnas, selfless and baron and still win
No, it provides a counterplay to builds. You need that so that it's not just amount of stats you have. It would be incredibly boring if that were the case and it would likely just be Dragons vs Demons all day every day.
Nah, it's the only comeback mechanic there is. Not only that Maexxna is tier 6 and the rattler is tier 5. It's fine until they give a better way of dealing with massively statted minions.
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And here I was furiously refreshing on tier 6 for it...
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Really annoying that topics like this get attention and not actual discussions.
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I don't think buddies are all that great but I agree with you on everything else. However, if those changes are what will make buddies great then I am all for it.
The tier 5 thing is what really gets me. It seems like going to tier 5 almost always means you will take damage that turn. Which really sucks when you already had to wait to get there anyway. I still don't get this change. I guess it was meant to slow things down, but it just makes good heroes better and bad heroes worse.
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I'm definitely sympathetic to this viewpoint. Prior to the buddies it was honestly getting a bit stale, but at least it felt good. The buddy stuff hasn't felt that great to me other than changing things up which is sorely needed at times.
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I've come to not be a fan of the buddies over time. A lot of it is the imbalance. However, a lot of it is with some heroes it is a necessity, but with others it can just be thrown away (Reno). And even when it is useful it takes up a slot I could normally otherwise need to use making it a pain in the ass to keep it around at times.
I also think the last iterations of heroes (Tavish, Tamsin, Brukan, etc.) have all been super boring and not good design. I thought they were doing quite well with hero design for a while, but it seems like that philosophy has changed. Maybe an attempt to give it a higher skill cap?
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Bro, I've been on many a message board on my time. Not a single one has proven my statement wrong lol.
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Reno created a polarized meta where half of it was super aggro decks designed to win before Reno could be played and the other half were Reno decks. Not fun and nothing else could flourish.
I'm also not sure a majority want a slower meta. Fan sites are not a good representation of the player base. They show just a very vocal small percentage who want to complain and argue rather than be constructive.
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Here is a link that shows how many copies of minions per tier (go down a bit): https://hearthstone.fandom.com/wiki/Battlegrounds
There are apparently 16 copies of each tier 1 minion.
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He may have just been playing at super low rank with newbies too.
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Excuse me, what?
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Read the reply above you. Also, generating infinite random things is not control.
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Bro, I've been playing Battlegrounds almost exclusively since 2019 when it came out in beta. Stop being a child.
The game would be incredibly bad without the kind of mechanic. Think back to the days when everyone just forced murlocs because everyone would just force the tribe that gets the highest stats in this case. That era was really bad. Well except if you played Tess lol.
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No, it provides a counterplay to builds. You need that so that it's not just amount of stats you have. It would be incredibly boring if that were the case and it would likely just be Dragons vs Demons all day every day.
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Nah, it's the only comeback mechanic there is. Not only that Maexxna is tier 6 and the rattler is tier 5. It's fine until they give a better way of dealing with massively statted minions.
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It's always amazing that these popup either right after an expansion or right before. Never in that downtime between.