Unholy+Denathrius is going to be painfully unfunny. And Brann+Patchwerk. At least so far the runes thing forces them to limit their deck designs, that and the fact all of them will be all about swarm.
Played against it today with a Pure Pali deck; buffed up heavy hitters from Countess & Dun Balder + Cariels HP made it useless with 60ish damage/hp on the board by turn 11. Honestly playing 8 Rune of the Archmages is far more annoying then Sire.
This. Rune of the Archmage is the most infuriating big random card I've ever seen.
I personally think that Wild is more balanced than Standard. I mean the powerlevel is way higher, but you have more variety.
It's more like "everyone is terribly imbalanced, making it somewhat more balanced".
All classes have something absurdly strong, at the very least against some classes and decks. Since in standard the card pool is limited, you can get years where a class just has no good archetype going for it.
So it's more like everything is balanced, you mean? Because what you're describing is just a high powerlevel, not an imbalanced powerlevel.
Somewhat yes, it's balanced by allowing everyone to have broken bullshit.
I mean, yeah, it sucks losing to a beast build that juggles 8 million frogs with this fucker, but I wouldn't say it's that broken, just sucks to lose against it.
I personally think that Wild is more balanced than Standard. I mean the powerlevel is way higher, but you have more variety.
It's more like "everyone is terribly imbalanced, making it somewhat more balanced".
All classes have something absurdly strong, at the very least against some classes and decks. Since in standard the card pool is limited, you can get years where a class just has no good archetype going for it.
I had tons of fun in my days in wild, but it's anything but balanced. That said, I used to have a homebrewed shudderwock deathrattle shaman with C'thun that was tons of fun because of all the weird shit going on. I could even consider revisiting it, although big priest used to be one of its weaknesses and has never been more popular.
IMO: Don't try to OTK him. Overwhelm him with deathrattle minions
I won first try with Hadronox druid, but I think Greybough or some other deck that can fill the board with big DR minions is pretty auto win. Malchezaar always starts with Twisting nether and summons 2x 6/6, but that's pretty much it. He can't deal with a big board summoned from the board he just wiped. You don't need crazy armor gain or removal. Just taunts and rattles. It's a pretty old Adventure, so I wouldn't be surprised if your common Meta DR/beast mid range hunter would absolutely wreck him.
The other crazy shenanigans are a matter of holding back Nazra.
I was just coming onto the forums to look for something regarding this fight. I am struggling on this today. the boss AI just yeets her face into my taunt mobs regardless of her health. I've had her sitting at 1HP and she face plants into an 8 damage mob. none of the stall strats work.
Do you have the cards for an OTK paladin? If so, you could try that. The key is to get your combo pieces in place before you face Malchezaar, wich is kind of hard since your deck has low face hitting potential.
Jade druid works as well, since you can get a bazillion armor from your infinite jade dudes, and the fact they can also pack a big punch if you need to rush Nazra or go ham on Malchezaar.
Obviously a quest priest can do the trick as well, since it will contest the board and you can cheat Malchezaar with Purified Shard.
Some heavy deathrattle control deck can work as well, since you can play Nzoth after Malchezaar wipes the board and rush him down with those guys.
I agree. And not only for mercs, but for their skins as well.
I mean, just think for a second I would want something like a platinum skin. The odds of getting a legendary skin are minimal, and the chances of that skin to be a platinum one are even more scarce, and then, only then, it has to be for the hero you want. I mean, I'm cool if you want to have people spend cash on this stuff, but even spending cash your chances are minimal.
So... there is NOT going to be an adventure about this murder-mistery and trial thing?
Really? It was like the best setting for an adventure ever done, and well done it could have been even bigger than the Year of the Dragon campaign. Just do some Ace Attorney stuff and you were ready.
3 mana for effects warrior already has for 1 or 2 mana.
5 mana conditional taunt.
Downvote all you want, I'm telling you, this mini set is hot garbage.
In Dirty Rat times there was not nearly as many "I win" cards. Call to the Stand is made entirely to help control warrior through one of his worst tasks: winning against classes that use cards like Denathrius or Kazakusan.
Also, Weapon Expert, even if not an auto-pick, is a pretty sweet card. Tutors weapons, and is also competent if you draw the weapons, since it can upgrade them.
Murder Accusation - I wouldn't run this in any existing Druid deck, the condition is way too hard to meet early on and later there is better removal.
Dew Process - Mill? Pretty interesting. Can't really judge this card in isolation, it depends so heavily on the meta and if there are more supporting cards.
Totemic Evidence - Pretty good, but the problem is still that you need to draw Stonewright for the totem deck to work at all. If you do then this is 10/7 for 1 mana, which is insane.
Murder Accusation is rogue.
Dew Process is just fucking crazy as aggro druid, miles better than the tuskarr chef. Might see mill too in some gimmicky deathrattle deck.
Totemic Evidence not only requires Stonewright to be good, but also specifically needs Totems for the infusion, wich is not a hard requirement, but still means you will lose several totems to make this work, and wont do much even after that.
2
Unholy+Denathrius is going to be painfully unfunny. And Brann+Patchwerk. At least so far the runes thing forces them to limit their deck designs, that and the fact all of them will be all about swarm.
1
This. Rune of the Archmage is the most infuriating big random card I've ever seen.
0
Somewhat yes, it's balanced by allowing everyone to have broken bullshit.
0
I don't think he is that OP.
I mean, yeah, it sucks losing to a beast build that juggles 8 million frogs with this fucker, but I wouldn't say it's that broken, just sucks to lose against it.
1
It's more like "everyone is terribly imbalanced, making it somewhat more balanced".
All classes have something absurdly strong, at the very least against some classes and decks. Since in standard the card pool is limited, you can get years where a class just has no good archetype going for it.
0
I had tons of fun in my days in wild, but it's anything but balanced. That said, I used to have a homebrewed shudderwock deathrattle shaman with C'thun that was tons of fun because of all the weird shit going on. I could even consider revisiting it, although big priest used to be one of its weaknesses and has never been more popular.
0
The other crazy shenanigans are a matter of holding back Nazra.
0
Do you have the cards for an OTK paladin? If so, you could try that. The key is to get your combo pieces in place before you face Malchezaar, wich is kind of hard since your deck has low face hitting potential.
Jade druid works as well, since you can get a bazillion armor from your infinite jade dudes, and the fact they can also pack a big punch if you need to rush Nazra or go ham on Malchezaar.
Obviously a quest priest can do the trick as well, since it will contest the board and you can cheat Malchezaar with Purified Shard.
Some heavy deathrattle control deck can work as well, since you can play Nzoth after Malchezaar wipes the board and rush him down with those guys.
1
I think this game is trying to convince me to play battlegrounds and mercs only.
I play normal game, typical "ramp druid in god curve" shenanigans.
I play in duels with anything but bomb warrior, face renos everywhere.
I play duels with bomb warrior, suddenyl everything is board aggros I could have easily destroyed with any other deck.
1
Is it me, or Blizzard just made the perfect setting for a crazy campaign just to not do anything at all with it?
0
I agree. And not only for mercs, but for their skins as well.
I mean, just think for a second I would want something like a platinum skin. The odds of getting a legendary skin are minimal, and the chances of that skin to be a platinum one are even more scarce, and then, only then, it has to be for the hero you want. I mean, I'm cool if you want to have people spend cash on this stuff, but even spending cash your chances are minimal.
0
So... there is NOT going to be an adventure about this murder-mistery and trial thing?
Really? It was like the best setting for an adventure ever done, and well done it could have been even bigger than the Year of the Dragon campaign. Just do some Ace Attorney stuff and you were ready.
3
In Dirty Rat times there was not nearly as many "I win" cards. Call to the Stand is made entirely to help control warrior through one of his worst tasks: winning against classes that use cards like Denathrius or Kazakusan.
Also, Weapon Expert, even if not an auto-pick, is a pretty sweet card. Tutors weapons, and is also competent if you draw the weapons, since it can upgrade them.
-1
Murder Accusation is rogue.
Dew Process is just fucking crazy as aggro druid, miles better than the tuskarr chef. Might see mill too in some gimmicky deathrattle deck.
Totemic Evidence not only requires Stonewright to be good, but also specifically needs Totems for the infusion, wich is not a hard requirement, but still means you will lose several totems to make this work, and wont do much even after that.
0
Marck McKenzy or whatever his name is is definitively gonna do it.