• 4

    posted a message on Divine Favor

    This card is OP as hell against control as it draws 7 cards, against midrange it draws about 4, against agro it draws 1-2. In paladin you can always  get value out of this, this card should be scraped entirely as the concept of this card is deeply flawed.

    Posted in: Divine Favor
  • 11

    posted a message on Muster for Battle

    Sugestion to balance this card: increase mana cost by 2 make it summon two more recruits and remove the weapon

    Posted in: Muster for Battle
  • 2

    posted a message on Harrison Jones

    Excellent tech against weaponclasses it destroys your opponents weapon, draws you cards, and puts a decent body on the board when used properly all for just 5 mana.

    Posted in: Harrison Jones
  • 4

    posted a message on Forbidden Flame

    It's a better pyroblast with huge versitility... Except it only targets minions so it sucks and the only redeming factor is that it is a spell that can be cast for zero mana. Mage already has enough removal spells so it's versitility really means nothing.

    Posted in: Forbidden Flame
  • 2

    posted a message on Deathwing

    Destroyer of Worlds

    Posted in: Deathwing
  • 7

    posted a message on Flamewaker

    Thus card is OP as hell and you have to get to the fourth area of blackrock mountain to get it.

    Posted in: Flamewaker
  • 2

    posted a message on Majordomo Executus

    TOO SOON? More like too late this should have been dustable from the beginning.

    Posted in: Majordomo Executus
  • 2

    posted a message on Cursed Blade

    This card is so bad that anyone would pay to equip this for your opponent, and getting this from blingotron is a nightmare, this card will never ever see play ... Why in C'thun's name is this picked 44% of the time in Arena!?

    Posted in: Cursed Blade
  • 1

    posted a message on Machinae's Workbench (Custom Card Concepts)

    Very good card again soul harvest scilences an enemy and restores health continuing a warlock th. eme, Conjuer infernals add the Lord Jaraxxus tokens to your hand and is a bit slow but does give value in return, unholy blast seem very good and I like it aswell.  Conjuror seems bad but flame imps are a bad draw later on and 3/4 stats. Doomgaurd Liutenant is suprisingly balanced as Doomgaurd discards 2 cards making more than one Doomgaurd in hand a waste. Manaroth seems good might be a bit to power as you could pick the strongest card and demons can be very strong.

    Posted in: Fan Creations
  • 3

    posted a message on Klaxxi Amber-Weaver

    So we've had a better River Crocolisk (for 7/9 classes) a new Spider Tank, and now a better Yeti, so a better Pit Fighter is next?

    Posted in: Klaxxi Amber-Weaver
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