Flavor: "I suppose when your weapons are affected by Spell Damage, it's only a matter of time before they magically restock too."
Figured I should add my thoughts. I've always wanted to make a spell similar to Headcrack that works as removal, but thats difficult to do well. This card is basically that core concept, except with the upside of also pushing back fatigue and not impacting the cost enough to make it clunky. The low cost makes it easy to combo, but the low damage means that it's not an auto-include. The combo effect also allows you to choose when you want it back and when you just want it gone in favor of better topdecks.
4
This card is OP as hell against control as it draws 7 cards, against midrange it draws about 4, against agro it draws 1-2. In paladin you can always get value out of this, this card should be scraped entirely as the concept of this card is deeply flawed.
11
Sugestion to balance this card: increase mana cost by 2 make it summon two more recruits and remove the weapon
2
Excellent tech against weaponclasses it destroys your opponents weapon, draws you cards, and puts a decent body on the board when used properly all for just 5 mana.
4
It's a better pyroblast with huge versitility... Except it only targets minions so it sucks and the only redeming factor is that it is a spell that can be cast for zero mana. Mage already has enough removal spells so it's versitility really means nothing.
2
Destroyer of Worlds
7
Thus card is OP as hell and you have to get to the fourth area of blackrock mountain to get it.
2
TOO SOON? More like too late this should have been dustable from the beginning.
2
This card is so bad that anyone would pay to equip this for your opponent, and getting this from blingotron is a nightmare, this card will never ever see play ... Why in C'thun's name is this picked 44% of the time in Arena!?
1
Very good card again soul harvest scilences an enemy and restores health continuing a warlock th. eme, Conjuer infernals add the Lord Jaraxxus tokens to your hand and is a bit slow but does give value in return, unholy blast seem very good and I like it aswell. Conjuror seems bad but flame imps are a bad draw later on and 3/4 stats. Doomgaurd Liutenant is suprisingly balanced as Doomgaurd discards 2 cards making more than one Doomgaurd in hand a waste. Manaroth seems good might be a bit to power as you could pick the strongest card and demons can be very strong.
3
So we've had a better River Crocolisk (for 7/9 classes) a new Spider Tank, and now a better Yeti, so a better Pit Fighter is next?