No genius, it means you go to the Achievement page and tap the achievement again
- MurderOClock
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Member for 6 years, 1 month, and 5 days
Last active Wed, Oct, 20 2021 12:34:06 -
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- 58 Thanks
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SinAscendant posted a message on Patch Notes 20.2 - New Heroes in BG - Diamond Ragnaros and New Hero Skins & More - Live Today!Posted in: News -
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17Ducks posted a message on Patch 17.2 - New Heroes & Card for Battlegrounds, Deck Rearranging FeaturePosted in: NewsNo news about the adventure? :/
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Macinstosh posted a message on HIGHLANDER PALADIN STANDARDPosted in: HIGHLANDER PALADIN STANDARD1. This deck should be played as if it was a Tempo deck, which I feel Sir Finley does poorly (you'll find yourself rarely using the hero power, and you may lose Tempo in most cases).
2. This deck was made for the novelty of winning games with Paladin. If you wish to use Shaman, use Shaman.
3. If Sir Finley is a "must have" in the deck, feel free to switch out one of the cards in my deck list for him. Another poster mentioned switching out Murgle for him (Murgle is good for late-game interactions, however).
4. I don't like Sir Finley or its interactions.
Thanks for the comment!
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Macinstosh posted a message on HIGHLANDER PALADIN STANDARDPosted in: HIGHLANDER PALADIN STANDARD(Classified information)
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Zafire175 posted a message on HIGHLANDER PALADIN STANDARDPosted in: HIGHLANDER PALADIN STANDARDRead your intro. Laughed so hard I felt obligated to up vote.
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eddyfosman posted a message on The current standard meta is too good for mePosted in: Standard FormatAfter 1 year playing only in Wild mode (legend every season with Demon Mech Cthun Renolock), I've just realized that the current meta is the best ever (from 2016).
I want to teach my wife to play Hearthstone, so we have to come back to Standard and climb from 20 to 6 with some decks like Token Druid, Face Hunter, Highlander Dragon Warlock ... And I can confirmed that this meta is so balanced, and even more fun than Wild mode.
I used to hate aggro decks, because I thought they are mindless, but now I could respect them for their calculations in every turns. They keep important positions in the meta. Mid range decks are very interesting with the different ways they deal the tempo. And the lacking of mass healing cards prevents control decks not too cancerous. The design team did a great work (at least for me)
This is a great sign for the future of Hearthstone, and we are waiting for the next year with new things.
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sPacEtiMe19 posted a message on The current standard meta is too good for mePosted in: Standard FormatQuote from user-22422919 >>Future and heartstone in the same sentence LUL
Something that's been said for the last 4 years, and yet, here we are.
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The_M4Khh posted a message on Suggestions for BattlegroundsPosted in: BattlegroundsI wanted to suggest some adjustments that I think would be good for the game.
1. Remove Gentle Megasaur. The card offers un-interactive gameplay too often. I know that Poisonous, Divine Shield Murlocs build is not easy to pull. But let's not act like it's 10 times harder than other endgame builds. It's still very viable. So I don't think it's fair to not have a chance in the endgame regardless of what build you have just because another player have a wall of Poisonous Murlocs that your minions bump into and die. Understandably, If such a nerf takes place, early game Murlocs must receive some sort of buff.
2. Move Cobalt Guardian to Tavern Tier 4. To keep the game fresh and the meta changing, when cards like Cobalt Guardian and Floating Watcher have a much higher play rate than their Tier alternatives, they should be moved to the next Tavern Tier to force players to explore other builds. So just like Floating Watcher, moving Cobalt Guardian to the higher Tier is a healthy move for the game.
3. Keep the number of playable Heroes at 24. Honestly, this is a personal preference more than anything. I like the idea that ALL Heroes would be offered at the start of the game. But for this to work, the power levels of these heroes must be way more balance that it is now so that each game results on a different combination of 8 Heroes, unlike what we see now where certain Heroes are almost always chosen.
4. Remove Ragnaros the Firelord and Patches the Pirate. Their Hero Powers are similar, doesn't offer a unique style of gameplay, and are much weaker than Nefarian.
5. Change Sylvanas Windrunner to "Remove a friendly minion, give all minions in your hand +1/+1." This is just one way to change Sylvanas's Hero Power. The sure thing is it needs to change somehow to be more competitive.
6. Change Millhouse Manastorm to "Minions cost 2 Gold. Refresh cost 2 Gold. Gain 2 Gold each turn." Again, this is just a suggestion to bring Millhouse Manastrom back into the game. However, it's important to note that he would start the game with no Gold.
7. Change the Cost of the Recruitment Map to 2 instead of 3. To make it more viable and give Elise Starseeker an edge.
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SinAscendant posted a message on What's the point of Elise's hero power?Posted in: BattlegroundsQuote from MurderOClock >>Ultralavos pretty much summed it up. It gives you the same options as a triple, and it allows you tempo on specific turns. In a very basic, standard game, you are going to tier up to 3 and buy a T2 minion on 7 gold. You do this again on 9 gold when you go to T4. Elise lets you get a tier higher on those turns. Not to mention that the T5 and T6 are usually "direction" minions that shape your game.
In addition, it guarantees you a choice between three minions of that tier, rather than rolling and maybe not getting anything from that tier
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RomanKnight posted a message on Reno hero power should be buffed to costing 0 goldPosted in: BattlegroundsThat win % rating is bs. It is because 95% people are lower then 5k,they cant use reno correctly. It is the same group of people who have Jaraxus in top 4 winrate. Reno is perfectly fine as it is. Very fun hero to play.
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If I had to guess, I think it is because this is just a patch, so it is updated when it is released. With expansions, it patches a few days beforehand.
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Since you are concluding this without seeing anything, it seems obvious that you have determined that there is no way it could ever be viable again. Really unfortunate attitude to have, especially considering the team has changed so much. New blood = Same old shit? Unlikely, but your mind seems made up.
Also, why are you still logging in and getting your daily gold each day if you quit?
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I am sure it has been mentioned, but it seems like the nine tweets are meant to be from the perspective of an alternate hero. New hero cards for the alts maybe? Clip reminds makes me think of Caverns of Time for some reason. Maybe an alternate timeline where these heroes are the primaries? There is also some vaguely generic robed figure in front or Mugrgl that could be anyone.
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All valid points. I like the discussion, so I will offer some thoughts.
I agree that Megasaur is a blight, but murlocs would need a midgame minion to still be useful. I think that if they dropped Seer back to T2 and took out Megasaur, murlocs would just become a weaker version or dragons or demons, because they don't have the unique blow up random stuff aspect.
Cobalt Guardian got a huge push with this patch because they took out the Annoy-O minions. Not have an early/mid useless divine shield taunt ensures that with a couple buffs their guardian can kill your crucial minions with ease. He has always been strong, but putting him to T4 means mechs need something else. Not to mention that if Guardian goes to T4, Leaper becomes even less useful as a T2 minion.
Personally, I love the abundance of heroes. I like that every now and then there isn't a Deathwing.
I like Patches, but I agree Rag needs to take the bench and have a rework.
Sylvannas I really like, but I am open to a rework as she struggles drastically. I think your suggestion is a little too powerful, but I like it. Maybe they could pull her and bring her back when they introduce undead minions and have the +1/+1 affect them all.
Millhouse def needs a rework.
Elise I think is already a perfectly worked hero with a unique power that helps with tempo and finding the right minions. She isn't overpowered, but she is very strong. I think 2 gold would be too strong as it would give you a big push on your 5 gold (one guaranteed T2 and one buy) and 8 gold (go to TT4, sell one and map) turns. It would also push her to TT5 and TT6 faster as it is less likely it would eat the whole turn.
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Ultralavos pretty much summed it up. It gives you the same options as a triple, and it allows you tempo on specific turns. In a very basic, standard game, you are going to tier up to 3 and buy a T2 minion on 7 gold. You do this again on 9 gold when you go to T4. Elise lets you get a tier higher on those turns. Not to mention that the T5 and T6 are usually "direction" minions that shape your game.
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Could not agree more. Genuinely surprised to learn that 7500 is that good. Definitely raises my spirits, especially when getting frustrated. Still room to improve!
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I would vote that the hero power as it stands is fine. Making it cheaper, means you will use it sooner and breeze through the midgame. Try it on Juggler next time. Making it unlimited uses is bananas. Think about late game when you are rolling 10 times to get the only triple that fits your board and replace that with - Get the triple to get stronger every turn.
Sometimes you get stomped in the early and midgame and it you don't get Brann or Baron online in time. Sometimes you have a strong board, triple into Lightfang and have a solid chance at winning. No hero should have a hero power that has a suffix of - and you win the game.
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Why do people rip on this team, that produces a game that they enjoy? I say enjoy, because you obviously play enough to have an opinion on two heroes. Tirion was absolutely top tier. The only issue that he saw with this expansion was two tribal T1, making it harder for an early push. He is still bananas in this patch. We could argue about it, but stats say he was. Top tier players say he was. I don't really matter, but I say he was, too. Personally, I enjoy Togwaggle and have finished first with her a number of times. (I honestly don't know when she was removed, but I am assuming the last patch though I don't remember seeing it.) Not to mention that her hero power is menagerie, which got stronger. What do I know though, I am just a player who enjoys the game, has a decent rating and doesn't constantly complain that professionals don't know what they are doing.
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Addled Grizzly, Shadow Ascendant - Small incremental buffs
Ghastly Conjurer, Arcane Keysmith, Keeper of Uldaman, Kabal Talonpriest or Temple Enforcer
And all that stuff ArcyroX mentioned.
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Corridor Creeper wasn't really underrated by the community, just by Blizzard. He showed up in a generic dump hours before the expansion launched. My votes would go to The Caverns Below and Genn Greymane, both of which got a lot of flak when they were announced, but completely turned the meta on its head.