Sorry if I missed it in the video or elsewhere: Do the concoctions automatically mix if you get them in your hand? Is there a limit on how many you can mix into one concoction?
Not necessary, but it really helps your win rate. When your opponent plays a big taunt later in the game, or a huge Insatiable Devourer you can smash them in their face for the win. Hard to get there without Rokara, the Valorous.
Considering that Microsoft is OK with putting ads in their OS, I would not be surprised if ad bars would pop up in game in the future. Maybe with the option to remove them with the battle pass.
So far this is "just" another currency, nothing really changed (except the Battleground pay to win scheme, of course). But this will almost certainly change. There is no case in history where a change like this was beneficial for the customers in the long run. The only question is, how aggressive will Microsoft/Activision Blizzard push their 'milk it & kill it' scheme? E.g. only two mulligans for free, three with the for pay battle pass? With the option to relaunch their Hearthstone-IP as a 'remastered' mobile only game, if things go really south? Endless options for ruthless managers ahead.
I hope I am completely wrong with my predictions, but as a Blizzard fan since Diablo 2 in the 90s, I have lost all faith in the remnants of this once great company.
Cheating out secrets, thinning your deck along the way, makes them much less clumsy and awkward. A bit like Sword of the Fallen for Paladin really enabled their secret package. Secret Rogue looking promising so far.
IMHO the whole card reveal is always a big tohuwabohu that can and should be ignored until all cards are revealed. You literally miss nothing and only gain confusion, false hope, wrong stats in the cards etc etc. Of course as an enthusiast this is hard and I fail at that too, but then again, that is my fault and I would only blame me.
At turn 8 there is also a chance for such a spell based deck to have one or two Hedge Maze on board, potentially triggering the deathrattle at the same turn, getting one or two 0-cost big minions and play them on the same turn.
I stand corrected, but this makes no sense to me. The way I understood Hearthstone until now was that cards summon minions, which are not cards? IMHO the text should be updated to reflect this, if possible. Also, if this cards also steals the minions summoned by this card, this would double the amount of minions when played, this is a bit nuts.
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Thanks!
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Sorry if I missed it in the video or elsewhere: Do the concoctions automatically mix if you get them in your hand? Is there a limit on how many you can mix into one concoction?
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Not necessary, but it really helps your win rate. When your opponent plays a big taunt later in the game, or a huge Insatiable Devourer you can smash them in their face for the win. Hard to get there without Rokara, the Valorous.
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Offer 5 full extra mana crystals at the start of each game for $2
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Considering that Microsoft is OK with putting ads in their OS, I would not be surprised if ad bars would pop up in game in the future. Maybe with the option to remove them with the battle pass.
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So far this is "just" another currency, nothing really changed (except the Battleground pay to win scheme, of course). But this will almost certainly change. There is no case in history where a change like this was beneficial for the customers in the long run. The only question is, how aggressive will Microsoft/Activision Blizzard push their 'milk it & kill it' scheme? E.g. only two mulligans for free, three with the for pay battle pass? With the option to relaunch their Hearthstone-IP as a 'remastered' mobile only game, if things go really south? Endless options for ruthless managers ahead.
I hope I am completely wrong with my predictions, but as a Blizzard fan since Diablo 2 in the 90s, I have lost all faith in the remnants of this once great company.
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This seems the biggest news IMHO. Still not clear what this exactly means, but I fear nothing good.
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So I guess every week a one step quest instead of a big chain? Well, whatever, it's free stuff anyway, I don't complain.
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Cheating out secrets, thinning your deck along the way, makes them much less clumsy and awkward. A bit like Sword of the Fallen for Paladin really enabled their secret package. Secret Rogue looking promising so far.
2
Hooray! Card draw for Rogue! Clumsy, awkward, but card draw!
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If you think this is really a bug and not a honorable kill you missed, you can report this on the US bug forum.
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IMHO the whole card reveal is always a big tohuwabohu that can and should be ignored until all cards are revealed. You literally miss nothing and only gain confusion, false hope, wrong stats in the cards etc etc. Of course as an enthusiast this is hard and I fail at that too, but then again, that is my fault and I would only blame me.
2
At turn 8 there is also a chance for such a spell based deck to have one or two Hedge Maze on board, potentially triggering the deathrattle at the same turn, getting one or two 0-cost big minions and play them on the same turn.
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There is also the neutral Southsea Scoundrel.
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I stand corrected, but this makes no sense to me. The way I understood Hearthstone until now was that cards summon minions, which are not cards? IMHO the text should be updated to reflect this, if possible. Also, if this cards also steals the minions summoned by this card, this would double the amount of minions when played, this is a bit nuts.