Playing since 2014. Today I got my 1st golden legendary – Kargath Bladefist. I don't play warrior, but now I must, I guess.
- Mugen8
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Member for 5 years, 4 months, and 19 days
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mafon2 posted a message on The Pepper Thread - Share your good vibes!Posted in: General Discussion -
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Sleeperfin posted a message on So we are back to single player content you clear in a few hours tops?Posted in: AdventuresQuote from TheEvilAce >>It being free doesn't make it immune to criticism. A lot of things are free.
Pile of dog shit is free, but you probably don't want it in your home.
On a personal note - haven't finished this adventure yet, but it reeks of Rastakan's Rumble. Going on with the same deck is a bit annoying. Tho hoping it will change by the third chapter. -
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BoiledFrog posted a message on My suggestion for a Macaw nerfPosted in: BattlegroundsHow do you expect a 2hp minion to survive it's first strike... It would kill the card... Just nerf it's tier
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StinkyDog posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionMan, I haaaaate losing to people who have made obviously suboptimal choices in deck construction.
Just played a person that was like a mish-mash of tempo, control and midrange warrior. Admittedly, it took a slow start from me and a topdeck Brawl into topdeck Livewire Lance into Kobold Lackey from him to kill me, but Jesus Christ; at least bring a proper deck!
Though in their defense, their deck was 100% golden - so perhaps some of those odd choices were just to get the 100% rather than because they actually thought they were appropriate.
Edit: oof, then a mage who, after getting double Incanters Flow, got turn 8 and 10 Puzzlebox against my onslaught (though to be fair, first box drew 3 cards making it easier to hit second). 17 out of 20 spells were positive for them, including lethal the turn after the second thanks to face damage plus Power of Creation. Those losses sting because skill is taken entirely out of the equation at that point - if you're forced to play Box or lose, there's no decision tree and you're just hoping to get lucky.
The only thing I like about puzzle box is at least you know the games about to end.
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Sorakie posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionCursing incoming.
FUCKING DUMB CUNT DEMON HUNTERS PLAYING CARBON-COPY STANDARD DECKS IN WILD. So fucking annoying. Like, not only is it a bad idea meta-wise, but why the fuck wouldn't you play a competitive standard archetype in, I don't know, STANDARD?!? A large reason we play wild is to get away from the stale standard stuff, and then these fucking morons bring it in.
If that's not bad enough, they're almost always people who won't accept a friend request so I can't ask them the simple question "did you accidentally click on wild". Because really, that's the only reason with any semblance of logic behind it.
Glad to see you letting yourself go mista gundam, I was worried if you could let it out.
Also fuck rogues even If I didn't play in a while.
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ScarfaceRo posted a message on Hearthstone's MM is *NOT* rigged and is *NOT* keeping everyone at 50% win ratePosted in: General DiscussionHey everyone!
I decided to make this thread because I recently saw a lot of posts of people claiming that Hearthstone's MM is rigged and if you go over 50% win rate it "cheats" you by queueing you against your counters, give you bad cards in the mulligan or draw, etc.
Of course, like everyone else, I had my highs and lows (with win/lose streaks going on two digits range at times), but I never felt that the system is rigged or that I'm cheated in any way, and by tracking my win rates at the end of each month I was able to notice two things: that each and every month I got over 50% win rate and that the win rate was pretty consistent at the end of each month.
But enough with the "feeling"; I should better get to the facts and give you the cold numbers. But, before that, I should probably give some details about my play style to better get the context: I play at most six games per day, which take an hour at most (so I usually average less than 180 games per month), with the best possible deck that matches my daily quest (so that means that I don't play a deck enough to really master it and that I don't always play tier 1 decks because not all classes have them). I'm also a decent player (reaching legend in most months and having a couple of top legend rankings), but I'm definitely nowhere close to calling myself an expert, a hardcore, or a pro player.
And now the numbers (print screens to prove them will be provided at the end of the post):
December 2017: 61% win rate (83-52)
January 2018: 68% win rate (57-27)
February 2018: 68% win rate (61-29)
March 2018: 62% win rate (92-56)
April 2018: 58% win rate (104-76)
May 2018: 57% win rate (79-59)
June 2018: 67% win rate (85-41)--- that was my best month ever, ending the month in top 5 legend and holding for a while even the #1 legend, at which point I had a hard time finding new challenges in the game so took a half-year break ---
January 2019: 66% win rate (129-65)
February 2019: 57% win rate (112-85)
March 2019: 61% win rate (114-72)
April 2019: 61% win rate (81-51)
May 2019: 57% win rate (79-59)
June 2019: 74% win rate (34-12)
July 2019: 67% (8-4)
August 2019: 57% (134-100)
September 2019: 61% (17-11)
October 2019: 57% (79-59)
November 2019: 57% (75-57)
December 2019: 57% (75-57)
January 2020: 57% (35-26)
February 2020: 58% (50-36)
March 2020: 61% (35-22)
April 2020: 57% (103-77)The average (excluding the two months with less than 50 games) was 60.1%; out of the 21 tracked months only four months (two which were during the old system where we were all resetted back to rank 18, so first few games were almost auto wins and two during which I had a lot of luck and managed to end the month in top 10 legend) had a variation of more than 3% from my average 60% win rate, while during the rest of 17 out of 21 I consistently had between 57% and 63% win rate. And, btw, this month I'm also at 58% win rate far now.
I think that, while it can still somehow be seen as anecdotical evidence since they're just my personal games, there is enough evidence to see that there is a pattern that says that no, the game is not forcing everyone at 50% win rate, but it just aims too point everyone toward that value via MMR, but, ultimately, everyone's win rate is a personal constant dependent of their skill compared with the skill of the average player - a better player will have higher than 50% win rate (the better the player, the better the win rate) and a bad player will have lower than 50% win rate (the worse the player, the lower the win rate) - the MMR is simply trying to limit those variations so we don't end up having people with 80% and people with 20% win rates.
So, seriously, if you think Blizzard is artificially capping your win rate at 50% win rate and it simply doesn't let you break over it, how you explain the fact that in 23 tracked months, spawning over three years and a lot of various expansions and metas my win rate never fall bellow 57% (and that while still being a rather regular/casual player playing at most one hour a day and switching decks/classes depending on whatever daily quest I get)?And, as I promised, here are all the referenced screenshots: https://imgur.com/a/xNIoA1u
I further detailed my playstyle and win rates depending on deck variation in this answer: https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/242896-hearthstones-mm-is-not-rigged-and-is-not-keeping?comment=16
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TallStranger posted a message on Serious question on randomnessPosted in: General DiscussionOMG so surprised about how naive people are... the same “I say whatever, without thinking” question again and again.......
here it goes as I had wrongly assumed that people had some brain, I was wrong (%ages are for example as you will probably stick on this point)
- let’s say there are 9 popular archetypes
- 3 have a 75% of winning against 3 other ones, three are 50%, three are 75% loss
- you play a game
- it matches you against one of the 75% chance win one, you win ( the other guy loses to clarify)
- the other guy then plays the next game, he wins ( Horray) as it matches him against the three his deck is good against
- your next 5 games are matches against decks that you have a 75% chance of losing, you lose the 4
- same happens to the other guy
- as a result, the percentage of winning COLLECTIVELY drops as matching follows a matrix approach
I cannot make it clearer so stop the naive “ so someone always wins the “ statement
Maybe I should be arguing with a toaster. Let's use your example. And, to simplify, let's assume that no one logs in or logs off HS over the course of the time you play the six games you mention here. You and your first opponent each go 2-4 over your first six games. (It's not clear by the way you wrote this, so I'm assuming the other guy's first win, game 2, is one of the five games you mention when you say "same happens to the other guy." If your first opponent in your example has played 7 games, he's 2-5.) Purely by mathematics, at least 1 person MUST have a winning record over those 6 games. You two are, collectively, 2 games below .500. Someone (and as many as 2 people) must be above .500. Period. And you have no explanation for how this is possible. Because your argument is absurd.
The only other way to read your argument is that you are claiming that, once you win a game, HS matches you with decks that are heavily favored against you. But, even then, for every game you drop below .500, someone must move a game above .500 (again, assuming no change in the population of players). And, again, your conspiracy theory can't account for that.
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enoX_36 posted a message on Highlander Hunter = Unstoppable!!Posted in: General DiscussionNice stats from rank bronze-gold. Something else?
If people want, they could come up with a deck that stomps hl hunter just like they did with egg warrior vs demon hunter.
Also, it's not even one day since the nerfs so just wait and see dh get on top again.
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Naekh posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General DiscussionIf you play standard decks in wild, please go fuck yourself. I play Wild to especially not see the retarded bullshit happening now in standard. Urghhhh people would sell their family to get a win in a game.
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This would be close to many of those boards, thanks to Amalgadon being a dragon + Nadina. The positioning is off, of course, but OP mentioned that.
Of course, Amalgadon did exist alongside Megasaur for a time, in which case this board could have been slightly stronger, but honestly it's near the top in terms of all time power level. Off the top of my head, the only thing that would be outright better would be Holy Mackerels, due to having even more divine shield potential.
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Playing wild with my buffadin deck, including a few changes from Scholo. First match? 100% standard Galakrond zoo lock.
I hate standard decks in wild in general... but at least this one is from like a rotation or two ago? So that makes it slightly better? /shrug
Edit: game 2 = 100% standard demon hunter (though to be fair, there are very few demon hunter decks in wild that actually take advantage of wild cards). First day of the new expansion, and in wild I'm getting *standard* and *no Scholo cards*. /facepalm
Edit 2: omg, the fucking noob actually won. I'm so angry with that game. First I draw like shit - he does too, though he's also playing some bad cards and making some bad choices (non-outcast silence on a 4/6 taunt... to remove the taunt... when he doesn't even have anything to attack with?). He plays Fel Summoner (8/3 for 6, deathrattle = summon a demon), despite playing some low cost demons - and of course he hits an 8 drop with it. Worst of all though? He plays out his hand, and to this point in the game he's only played singletons - so I figure he's highlander, and one of the reasons he's chosen bad cards is because he doesn't have enough good singletons for the deck. So against his mostly swarmish board, I play an Acoltye of Pain, buff it with Spikeridged Steed, and a Libram of Wisdom (pretty much the only real choice).
He topdecks his first duplicate card of the game. The fucking outcast silence card. The. Fucking. Outcast. Silence. Card. Of all the cards in all his deck to finally reveal he had duplicates. It was the one that basically did about 8 mana worth of effect, for 1. This from a player that didn't mulligan at all, yet more or less only hero powered for the first few turns. *saaaaalt*
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I fucking *hate* bads leaning on strong cards/classes, as well as the bad draws of their opponents, to get a win.
Just played against a freaking awful tempo/aggro DH - coins out that 3/2 pseudo-scry on turn 1, with turn 2 hero power. Fucking awful. I can't punish because after mulligan I still have no plays until turn 3. Then on turn 5 he plays out the 6 1/1 rushes... and doesn't attack into my 4/5. Clearly, he has the 3/1 on-death-deal-3-damage guy in hand (he played one earlier to do 3 damage to face, woo). Unfortunately, I don't have Holy Ripple, so I flood the board to soak the damage but can't punish the monumental misplay.
Oh, and this absolute dumbass played Altruis on turn 4, with nothing to outcast, against a 3/2 minion.
And yet, I lose - he plays literally every card in hand and gets exact lethal, while I never recover from the awful start.
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That's a legit card. This + Twin Shot = kill 2 minions and get a must kill 3/4 for 5 mana.
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Even if she and one of her spawns are 2/1 and x/1 (practically speaking), there's two things.
1. While you're not discovering it, you are choosing the best out of 2 random 5 drops to not get insta-killed by damage.
2. There can be upside to the x/1. Divine shield and reborn would make them sturdier; deathrattle can give them benefit on the way out.
Could very possibly make its way into a highlander deck of either class, though I don't see if fitting elsewhere.
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Another Firefly-Esque card. This one ultimately nets you 3/3 worth of stats, with the caveat that you already need a minion out to use it, making it a much worse turn 1 play (but decent turn 2 play).
Obvious fit would be some form of token druid; can't envision too many hunter decks that would care about this.
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Dumb fucks that queue 100% standard lists into wild. Don't know how to use the UI? Can't even put the logic together that a 100% standard deck is almost certain to do better in standard than in wild?
Just fucking annoying. Isn't it obvious that people play wild to get away from standard? Otherwise, they'd play standard. Dur! I don't even care if it's a tier 20 deck; take that standard shit to standard you dumbasses. Bonus idiot points if it's a demon hunter.
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Not the worst card ever - Divine Shield is sort-of-removal if you already have something out ready to attack, and at worst you'd likely be getting an Argent Squire. Obviously, use it on a minion with a decent deathrattle or triggered ability, and it can get much better. Could perhaps find a way into rez priest where you're more likely to use it on a minion with a decent deathrattle and/or reborn, and as a result increase the odds of getting it out of the pool when you rez. On that note, could work well with Vargoth.
All that said, on average it feels like it wouldn't do enough to be competitively viable.
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Ho damn; this if a freaking amazing card. Health is often irrelevant on a rush minion, so this basically just acts like an Ixlid for them. I have a small rush package in my wild DMH warrior deck, and somehow finding room for this would give me:
* 3/1 Zilliax
* 4/1 Kargath, ultimately putting an extra Kargath Prime in my deck which I'll happily take. Probably never get a second Kargath Prime off this unless I have the coin.
* 3/1 Restless Mummy, complete with Reborn
I mean, Restless Mummy is just so good alongside this. Basically, for 7 mana and 2 cards you're dealing 3 damage to 4 enemy minions (or 3/6/9 with minions left over).
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Oof. Imagine jumping into this brawl not knowing how it works, picking demon hunter as a great staple class - then finding out it's based around Hallucination (should've known from the title and Blizz loving the plays-on-words) and that demon hunter is one of, if not the *worst* class to go! >.<
With randomness on top of randomness (opponents class + Hallucination rng), going to do the usual - dual box this for the pack and never touch again. Why does Blizz have this obsession with randomness in Hearthstone? Fucking infuriating.
Edit: lol, why on Earth is this downvoted? Because I vented about randomness, or because I talked about my experience not knowing what to expect and walking into a trap?