It's poorly mana efficient it will stay in your hand too much also you need the draw and since you are still playing jeeves it's not going to synergyse too well you can only combo it above 9 mana so it's a bad replacement
Funny thing is I'm currently on rank 10... Legend, nah just kidding
Well I had those matches between rank 15 and 12, because whenever I reach 12 I switch to face priest (crazy deck) until rank 5 where usually I hit the wall.
Anyway I tried that deck and it's like playing Freeze Mage: focus on card draw until you have your combo, if opponent plays many minions you clear the board, and now I see the potential, it's not the strongest deck in the meta but it's a good deck.
Played resurrect priest against this deck, entombed both murloc warleaders when anyfin happened played tournament medic and healed, 2nd anyfin can happen (4 bluehill, 2 old murk eyes) lightbombed the shit out of them and healed for 6, kept on healing and fatigued him to death.
played mechlock against this deck, controlled murlocs with fel cannon and rushed him before turn 10
played cancerdin (shame on me) killed him with a very strong secret keeper.
Played midrange Druid, played taurisan and got double savage roar -1 mana, turn 9, (belcher already killed by shade of naxx) hyper combo finish
played freeze Mage, could have won if he had played both warleaders, he wasn't lucky and I was able to draw my iceblock and spell combo him to death (better luck next time Utherus)
so not a single loss against this deck, looks very cool and fun, but not competitive, I'm gonna give it a try anyway, I feel like the combo is very weak, emtomb breaks it, and aggro kills it quick enough.
I wipe most meta decks with mechlock specially aggro you won't play cogmaster, you play clockwork gnome, and every time I play gorilla bot I'm fishing for another fel cannon,
Tinkertown tech is not a problem at all, you rarely play him on turn 3 and then fel cannon turn 4, usually mechwarper lets you play on turn 3.
i also play Foe reaper 4000 it's a very underrated card.
Antique healbot gives the health directly to your hero -1 has the same attack it doesn't matter if it's removed or stolen cause you already got the value out of it and requires less mana, so even if you have bolf I suggest you play healbot instead
in resume: I added more secrets cause whenever I played dr. 6 I was out of secrets, I removed 1 equality because this decks plays high stats minions and playing equality when you have dragon or a dragon synergy card will make you lose value of those cards.
Maybe I should change the lay on hands instead of truesilver champion but I'm not sure
0
Really does it really works?
3
It's poorly mana efficient it will stay in your hand too much also you need the draw and since you are still playing jeeves it's not going to synergyse too well you can only combo it above 9 mana so it's a bad replacement
3
The guy in the video you posted replaced it with cult master.
0
Lol you submit the deck, suggest a better option, you get down voted
-3
Funny thing is I'm currently on rank 10... Legend, nah just kidding
Well I had those matches between rank 15 and 12, because whenever I reach 12 I switch to face priest (crazy deck) until rank 5 where usually I hit the wall.
Anyway I tried that deck and it's like playing Freeze Mage: focus on card draw until you have your combo, if opponent plays many minions you clear the board, and now I see the potential, it's not the strongest deck in the meta but it's a good deck.
-6
Played resurrect priest against this deck, entombed both murloc warleaders when anyfin happened played tournament medic and healed, 2nd anyfin can happen (4 bluehill, 2 old murk eyes) lightbombed the shit out of them and healed for 6, kept on healing and fatigued him to death.
played mechlock against this deck, controlled murlocs with fel cannon and rushed him before turn 10
played cancerdin (shame on me) killed him with a very strong secret keeper.
Played midrange Druid, played taurisan and got double savage roar -1 mana, turn 9, (belcher already killed by shade of naxx) hyper combo finish
played freeze Mage, could have won if he had played both warleaders, he wasn't lucky and I was able to draw my iceblock and spell combo him to death (better luck next time Utherus)
so not a single loss against this deck, looks very cool and fun, but not competitive, I'm gonna give it a try anyway, I feel like the combo is very weak, emtomb breaks it, and aggro kills it quick enough.
3
I wipe most meta decks with mechlock specially aggro you won't play cogmaster, you play clockwork gnome, and every time I play gorilla bot I'm fishing for another fel cannon,
Tinkertown tech is not a problem at all, you rarely play him on turn 3 and then fel cannon turn 4, usually mechwarper lets you play on turn 3.
i also play Foe reaper 4000 it's a very underrated card.
0
Antique healbot gives the health directly to your hero -1 has the same attack it doesn't matter if it's removed or stolen cause you already got the value out of it and requires less mana, so even if you have bolf I suggest you play healbot instead
0
Somehow this turned into eggro Druid
0
Add brann bronzebeard to the mix
combos:
brann + antique healbot = 16 hp
bran + elise = 2 golden monkey maps
remove mad scientist, you'll want to control which card you'll duplicate
Add Archmage L, your deck cannot rely only on drawing the golden monkey
3
Same here I'm missing alex and I have 800 dust
2
I liked it better than any other secradin
i replaced this.w
-1 tirion + 1 mysterious challenger
-1 truesilver champion + 1 repentance
-1 equality + 1 redemption
in resume: I added more secrets cause whenever I played dr. 6 I was out of secrets, I removed 1 equality because this decks plays high stats minions and playing equality when you have dragon or a dragon synergy card will make you lose value of those cards.
Maybe I should change the lay on hands instead of truesilver champion but I'm not sure