Not going to read thru 5 pages of a nerf thread, but responding to the OP, I will say I sincerely hope they don't do that. I have to humble brag to make a point, but forgive me, because I think it's germane to the topic at hand.
They have created a meta in which warrior has unfathomable lasting power. I just finished playing 2 games with control warrior that speak to this situation. The first was against Conjurer's Mage, in which he plays Luna's Pocket Galaxy on Curve and manages to generate 7 fireballs with Antonidas, hit me twice with an 8/8, and generate a Pyroblast off Kalecgos. I won that game. It involved magnetizing a Wargear and a Zilliax onto a standing Devastator, but I DID win that game.
The second game involved the dreaded bomb vs control warrior match. This time, I got 9 bombs shuffled in my deck, got hit for 15 in boom bot damage, and his Archivist Elysiana gave him Sea Giant, Onyxia, Crowd Roaster, and Grommash. I won that game. I won that fucking game.
Now, I was happy to win these games, don't get me wrong. But upon further reflection, I started thinking about what it takes to beat Control Warrior. Obviously aggro decks can always God draw and get there against anything, but 7-8 out of 10, that doesn't happen. Mech Paladin can do Kangor's tricks and get there, but the new trend is running double silence in warrior, which dilutes the pool badly and turns Kangor's into a coin flip. So what's left? Mage and Dire Frenzy Hunter.
I call it Dire Frenzy Hunter because that is the only relevant card in the deck against warrior. And like mage, it gets there against warrior because it can play tricks with the rules of tempo.
One 8/8 will never get there against the full control version of warrior. You need to be able to create multiple board states where the warrior will have to brawl and then single kill something on the same turn. And the worst part is, you have to do that multiple times most games. Khadgar into 4 8/8's just simply won't win the game on its own most of the time. So when people advocate taking "twinspell" away from Conjurer's Calling, that would destroy one of two major advantages over warrior in this meta.
A reasonable response to all this is, "yeah, nerf warrior too". The problem with that is you have murloc shaman and token druid ready to sweep over EVERYTHING else in the meta the second the bulwark that is Control Warrior disappears. Metas are fragile ecosystems, and a change to one effects everything.
Just a thought.
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