Edit: My card got deleted for some reason.
- MrUncreative
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HyperOrange posted a message on Weekly Card Design Competition 6.01 - Submission Topic -
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Lathy posted a message on Weekly Card Design Competition 8.05 - Submission TopicPosted in: Fan CreationsCan be played on the board for a Deathrattle that summons a 3-cost minion, but can also be attached to a higher-cost Mech to summon a random minion that has the same cost as the minon it was attached to.
EDIT: Correctly made it a deathrattle instead of a battlecry . Oops and thanks for noticing SDhn2a.
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SDhn2a posted a message on Weekly Card Design Competition 8.05 - Submission TopicPosted in: Fan CreationsPresenting Flobbidinous Floop 's newest creation, the Overgrown Egg ! Just like any good Biology Project , this Glooptacular Egg lets you watch biology happen in real time! See her Crackling Shield , her Flaming Claws , her Rocky Carapace ? Fascinating, isn't it? And it's perfectly safe: she can't get out as long as you don't touch- *pop!*
Usually, with eggs, you want to crack 'em open ASAP so that you can get that juicy board presence. But wait a couple turns, and voila! Baby Galvadon !
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teknician posted a message on Weekly Card Design Competition 8.05 - Submission TopicPosted in: Fan Creations -
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Soulbattle posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan CreationsGood for Big Spell Mage, hard for Mage to trigger the turn they play it so your opponent can play around it a bit. Still fairly powerful being able to hold a board clear or some card draw in it.
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rickienon posted a message on Weekly Card Design Competition 8.03 - Submission TopicPosted in: Fan Creations -
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CheeseEtc posted a message on Weekly Card Design Competition 7.11 - Submission TopicI am the one who made the druid version of this oh hearthcards.net, look at whom it belongs. "CheeseEating" is obviously me.
Remember guys, Arena is Standard. You can't get Injured Kvaldir out of this.
NOTE: You don't keep a copy of the minion in hand.
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thepowrofcheese posted a message on Weekly Card Design Competition 7.11 - Submission TopicPosted in: Fan Creations -
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ThisOtherGuyTox posted a message on Weekly Card Design Competition 7.11 - Submission TopicPosted in: Fan CreationsA good match should always start with a good boy.
This would pretty much work like Quests, where it starts in your hand before the Mulligan phase, but you can still mulligan him away.
(Although why would you ever do that?) -
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ThisOtherGuyTox posted a message on Weekly Card Design Competition - Season 6 FeedbackPosted in: Fan CreationsI think there is a bug with the Final Poll.
Whenever i reach the finales, it seems like the other contestants gets more votes.
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Might summon Balrog when using Inner Rage .
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Flavor Text: The winner gets to sit next to the Hero. Whether he likes it or not.
I was thinking of a "warrior-version" of Enter the Coliseum for the name.
Thanks in advance and good luck to everyone.
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'You can't see me!! Oh wait, now you can...'
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Hmm, would've hoped for the new theme to be a little more restrictive - especially with the last one being as liberal as it was.
Yet i'm still excited about what we'll see :)
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Alright, i've taken some notes so this might get a bit long:
I do agree with Toxibrah though: making 'Flame On' a same-turn-activator might be too powerful and misses the point a little. What i meant was more of a 'counts as playing an elemental this turn'-effect so you can activate your next turn elemental-synergy without actually playing an elemental. I also think 'Pilot Light' was fine at 2 mana - that way you can't just mindlessly throw out free spells in one turn with Sorcerer's Apprentice. Finally 'Flame On is an amazing name. I think referencing the leaving Flamecaller really fits this card :D
It does seem like an interesting 'win-more'-option if you are already winning on the board though (at least if you played a big elemental on your last turn). So what seems like a boardclear-option for control warrior turns out to actually encourage a more aggressive playstyle by enabling you to secure the win. If that was intended - chapeau!
I also don't think you need to make this a legendary - epic seems fine to me.
I'd really like a card ike this though - might even fill the gap that Ice Lance will leave in the freeze-mage decklist :)
Maybe you could add a little more risk to it (which would be in the sense of the discard mechanic). Maybe by making the effect something like this: 'Battlecry: Add three Fel Sparks to your hand. At the end of your turn,discard a random card for each Fel Spark in your hand.'.
Personally i think the second option is far more interesting than the first. While you do lose a little control over actually pulling off the recycling effect, it does add a big strategic aspect to the card because your opponent will have to decide whether to remove the activated minion and give you another one or just to wait for the Deathrattle condition not being met and removing it for good.
Anyways - truly interesting design that enforces possibly meaningful decisionmaking. Good job :)
Finally (as if the post wasn't long enough already - nicely done chatterbox...) i'm shamelessly bumping up my first idea here again.
Yesterday i forgot a really crucial aspect that has been edited in and i would really like to hear some opinions on this one :)
- Or just have it dismissed while i'm working on some other ideas i guess :D
Alright, i'll probably do another one of these but this one really took some time ^^'
Let me know, if my feedback was helpful and have a good one you all :)
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'I think i'm about to go elemental. Get it? Mental? Oh well...'
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