• 7

    posted a message on Weekly Card Design Competition 9.19 - Submission Topic

    Might summon Balrog when using Inner Rage .

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.10 - Submission Topic

    Flavor Text: The winner gets to sit next to the Hero. Whether he likes it or not.

    I was thinking of a "warrior-version" of Enter the Coliseum for the name.

    Thanks in advance and good luck to everyone.

    Posted in: Fan Creations
  • 3

    posted a message on Weekly Card Design Competition 5.11 - Submission Topic

    'You can't see me!! Oh wait, now you can...'

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Hmm, would've hoped for the new theme to be a little more restrictive - especially with the last one being as liberal as it was.

    Yet i'm still excited about what we'll see :)

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic
    Quote from Livienna >>
    Quote from MrUncreative >>
    Quote from Livienna >>
    [...] dripping with elemental flavor xD
     Calling water elementals right now! :P
    Just kidding - however i think it will be pretty interesting to figure out what really MAKES an elemental designwise. Dinosaurs might have been a little easier on that front. :)
     HAHAHHA!! YOU DIDN'T SEE TAR COMIN' DID YOU?! :D
    I see, however, that you are a masTAR of surprises (sorry - had to be done :D).
    Why not make it 'for each elemental your enemy played last turn' and call it 'Who goes Tar?' :D
    I know thats kinda memey but it still made me stupidly giggle to myself (yes, i laugh at my own jokes - shut up!).
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.11 - Final Poll
    Quote from Livienna >>
    Quote from Toxibrah >>
    Quote from nurgling13 >>
    Quote from Toxibrah >>

    Oh god... Why did i vote for you instead of myself ;-;

    But regardless of that. Congratz @Lathy with the win. You probaly deserved it more than i did :)

    This is exactly why I always vote for myself. 
     I just felt like it seemt.... like a good sport.
    Guess i will have to swallow my pride next time eh.
     OMG how could you not vote for yoruself??? Toxi!!! xD 
    also yeah I can see the results now. holy moly was that a close one!
     Is voting for yourself really a given in these competitions? It crossed my mind but - as usually - felt kinda... dirty :D
    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 5.12 - Discussion Topic

    Alright, i've taken some notes  so this might get a bit long:

    Quote from aeson88 >>

    Original:

    Here's a few ideas, I was focusing more on interesting ways to activate your Elementals than just creating minions.

     

    Murlocalypse is supposed to synergise with the new Shaman quest, Unite the Murlocs. The idea is you could use Murlocs for early drops to get the quest rolling and then when you move towards the later half of the game you can start playing your bigger Elementals and have them count towards your quest. You can also use Murlocs as activators or your Elementals.
    I really don't know if this is way too crazy or just way too slow to be useful!

    With Burning Trickster I was thinking of alternate ways to activate your Elemental effects.
    When this card is on the field, your Elementals are always active, regardless of what turn it was played.

    Pilot Light is spell that I thought would fit with Mage fairly well.
    It's simply designed to give you 3 activators for your Elementals in the form on Tiny Flames... with the flavor of a gas stove =P

    Updated:

    Still not sure about the wording for this one?
    Is it clear what the effect does?

    Now Pilot Light gives a you a spell rather than a tiny elemental minion.

    aeson88: First of all thank you for considering my suggestions :)
    I do agree with Toxibrah though: making 'Flame On' a same-turn-activator might be too powerful and misses the point a little. What i meant was more of a 'counts as playing an elemental this turn'-effect so you can activate your next turn elemental-synergy without actually playing an elemental. I also think 'Pilot Light' was fine at 2 mana - that way you can't just mindlessly throw out free spells in one turn with Sorcerer's Apprentice. Finally 'Flame On is an amazing name. I think referencing the leaving Flamecaller really fits this card :D
    Quote from Lathy>>

    Here's a new idea. Blazerunner is the elemental sitting on top of Fire Plume Ridge. I know it's not at all underpowered, far from, but is it too overpowered? As in too much a powercreep of Sergeant Sally...
    Synergises very well with hand buffs.
     Lathy: I'm not sure if you would ever want to activate Blazerunners effect while it's not buffed and your playing for boardcontrol. Maybe i'm wrong but a 4 mana nuke for 2 seems a little weak to me - given that warriors cannot buff their whole hand yet, the card seems a bit clunky in that regard.
    It does seem like an interesting 'win-more'-option if you are already winning on the board though (at least if you played a big elemental on your last turn). So what seems like a boardclear-option for control warrior turns out to actually encourage a more aggressive playstyle by enabling you to secure the win. If that was intended - chapeau!
    I also don't think you need to make this a legendary - epic seems fine to me.
    Quote from Livienna >>

    For those who don't know, in WoW Princess Tempestria leads an Elemental Invasion in Winterspring. She opens a portal to the Elemental Plane, and a whole buncha Water Elementals make their way into Azeroth. Still unsure on if I'll end up going for this or one of my other ideas, but thought I'd share.

    The card is obviously meant for a control Mage, in the style of Lord Jaraxxus. In terms of balance... the mana cost of the Princess makes it so that you can summon the elemental immediately, and she also has 5 more Health than Jaraxxus. Of course, she lacks the weapon. I'm thinking this might still be too strong... giving the water elemental Taunt might be overkill :P

    Another concern is it might just not be very interesting. 

     

     Livienna: I do agree with Zence on this one: I think the HP might be even stronger than Jaraxxus' - especially since you can use it the same turn you play the princess. You'll probably either need to dramatically reduce the health (thinking of maybe 10-12) or bump up the mana cost up to 9 like Jaraxxus. Even then 20 health might still be a little too much.
    I'd really like a card ike this though - might even fill the gap that Ice Lance will leave in the freeze-mage decklist :)
    Quote from nurgling13>>

    Here's an idea I had:

    It's designed to combo with Ozruk, as well as with the discard synergies of Warlock.

    nurgling13: I think the immense draw potential, if comboed with Malchezaar's Imp would possibly make this card an auto-entry in almost every discardlock. Aside from that it has fair stats, good elemental-combo potential and no real downside. It's a good idea and it seems viable but i suppose it could be a little more exciting.
    Maybe you could add a little more risk to it (which would be in the sense of the discard mechanic). Maybe by making the effect something like this: 'Battlecry: Add three Fel Sparks to your hand. At the end of your turn,discard a random card for each Fel Spark in your hand.'.
    Quote from Toxibrah >>

    Shameless Bumping.

    Any thoughts on flavor, balance or if the card idea is even worth it?

    The wording may be changed to your last turn, for consistency purposes.

    Thank you in advance <3

     Toxibrah: Quick question: When exactly ist the condition considered as active? I think there are two possible options and to me it's not entirely clear, which one you're going for:
    1. The Deathrattle activates, if you played an elemental the turn before you play 'Unrelenting Elemental' and stays active until th minion dies.
    2. The Deathrattle only activates, if you played an elemental on the turn previous to the turn 'Unrelenting Elemental' actually dies in.

    Personally i think the second option is far more interesting than the first. While you do lose a little control over actually pulling off the recycling effect, it does add a big strategic aspect to the card because your opponent will have to decide whether to remove the activated minion and give you another one or just to wait for the Deathrattle condition not being met and removing it for good.
    Anyways - truly interesting design that enforces possibly meaningful decisionmaking. Good job :)

    Finally (as if the post wasn't long enough already - nicely done chatterbox...) i'm shamelessly bumping up my first idea here again.
    Yesterday i forgot a really crucial aspect that has been edited in and i would really like to hear some opinions on this one :)
    - Or just have it dismissed while i'm working on some other ideas i guess :D

    Quote from MrUncreative >>

    Notes:

    The art is still temporary. I found only little that seemed to fit okay - maybe have to craft something.

    Obviously i am going for some alchemy related theme here and i think - although this is possibly up to interpretation - alchemy is basically about deconstructing something to its basic elements (a-ha) and putting those back together in a entirely new way.

    As for how this would work: Let's suppose you destroy a Kalimos, Primal Lord - you destroy 14 worth of stats (7+7=14) and get another random minion with that same value, for example Kel'Thuzad (6+8=14).
    If no other minion with the exact same value exists in the game (let's say you destroyed a 5/20 Ozruk) the minion is simply resummoned.

    Really courious about your thoughts on this one :)

    Update: I think a version that lets you destroy ANY kind of minion and puts it back together as an elemental would really be more viable.

    Alright, i'll probably do another one of these but this one really took some time ^^'
    Let me know, if my feedback was helpful and have a good one you all :)

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.12 - Submission Topic

    'I think i'm about to go elemental. Get it? Mental? Oh well...'

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 5.13 - Discussion Topic
    Quote from Liam3Bucks >>
    Quote from Schukala >>
    Quote from Schukala >>
    Quote from Schukala >>

    Hi! this is my idea. Do you think it's original enough? I thought thematically it would make more sense as a Hunter secret, but 2 mana is too expensive in my opinion... so I came up with the angry Paladin army..... what do you think?...

    Thanks a lot :)

     Little bump, as the last post of page 8 I'm afraid it went a bit unnoticed and I'd really appreciate feedback :'-/
     As I'm top of page for once, I re-bump to know if it's better as a Paladin Secret or if it would be more balanced as a Hunter secret (1 mana more expensive)?
     I think it would be more balanced if it were Hunter. It would also be more thematic as well. Paladins do not seem like a class that would be "poisonous." But, then again, their legendary is a massive dinosaur this expansion.
    Agreed - This sounds way more fitting for Hunter. I would personally also change the name in that case. Maybe something like 'Exploison'? - I'm always one for stupid plays on words.
    Posted in: Fan Creations
  • To post a comment, please login or register a new account.