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    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic
    Quote from ThisOtherGuyTox >>
    Long time no see :D
    You're not alone on liking the old version more. It's the most voted card on the Custom Hearthstone Subreddit :)
    Yeah, i'm skipping weeks left and right due to time issues these days - lets hope that doesn't last x)
    Also i just saw your submission - and christ, for a card with "trash" in its name that's powerful! :D
    Judging by the lack of votes i believe you might've overdone it a little this time
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic

    Well then, due to quite some time issues these days i didn't really have the time (duh) to browse through 23 (seriously?) pages of discussion and also cross-check them with already submitted cards - and i somehow sense that a lot of interesting stuff has already been pushed out into the submission topic.

    But of course i'll still be a selfish prick and post my ideas for possible feedback - meaning that if anyone likes to share his/her thougts, the least i can do is making sure to return the favor :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.06 - Discussion Topic
    Quote from ThisOtherGuyTox >>

    I messed this post up. Better post something before anyone notices.

    Hya

    Aaaw, i liked the old one more (that one with 'when you draw this, add it to your hand.').
    This time the silly redundancy in the effect text is less... subtle, i guess? :D
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.04 - Submission Topic

    If you make him very very happy he might turn into Tenri Smirkblood.


    In addition to Jazz music and long walks on the beach, Tenris enjoys sticking to the board, sucking on small enemy minions and sharing a little splash of fresh blood with your hero.

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic

    As we're almost at the eleventh hour again and i've still not come up with a satisfactory submission yet - let's try this once more.

    Updated old ideas:

    Some new ones:

    I know i know, those whole three keywords on that mere 2 mana 1/1 Ghoul might look wildly out of place but let me give a quick explanation on why i think this is okay:

    Think of Stonetusk Boar and Young Dragonhawk - those cards are allowed to have the charge/ windfury keyword without an increased cost because the value of those keywords decreases immensely as the minions have only frail 1/1 bodies. Especially windfury is affected by this as the first attack mostly has to target the face for the minion to even be able to attack again. And as Lifesteal also is not that powerful of a keyword in general, i believe the combination of those three is justifyable with only a cost increase of 1.
    You could also think of this as a 2 mana minion that deals 1-2 damage by attacking and also heals your hero for 1-2.

    I know however that it might be too easy to combo this at 2 mana. Those combos are usually accounted for by the inconsistency they often come with but maybe this case needs some special attention. Then there would also be the option to make it a 3 mana 1/2. Either way i'd love to hear some opinions on this. :)

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from Teknician >>

    Which should I submit?

    If i'm completely honest, i'd say none of these (yet), but let's go step by step here:
    Blood Shield: This does pretty much nothing for you except drawing a card. The way it's worded now it would likely give your hero Lifesteal during your opponents turn and there is almost no way for your hero to deal any damage when it's not your turn. I could imagine that you intended for it to give all your things - including minions - Lifesteal but as the secret triggers your opponent is already ignoring your board so why should he start trading and giving you heals after this has triggered?
    Amani Bowman: A little contrary to Cogito, i actually think this is your most solid design out of the five. As the main big thing of Icecrown will likely be deathrattle instead of Lifesteal anyways, the Lifesteal feels less tacked on to me and more like a neat bonus creating a useful card that might work reasonably well with the theme of the upcoming expansion and the card pool of the Hunter class in general.
    I'd say it needs just a little more polishing though: I believe it's a little understatted for its quite conditional effect - at least a 3/4 statline feels more adequate to me; The name could also be improved in my opinion as it neither really supports what the card does nor does it advertise any possible flavor - "Soulcharged Sniper" for example sounds more fancy and leaves more room for flavor-interpretation; Finally i think that the Lifesteal keyword should come first in the card text.
    Crystalsong Communer: This is really too conditional as it's relying on a keyword that won't likely be a big thing anyway while also not even having that keyword itself. I guess outside of those facts it could maybe somehow work reasonably okay-ish but i definately don't get that WOW-feeling like Cogito and innovation is nice but not a real quality feature by itself.
    Crystalsong Dryad: This suffers from the same issue as the Communer which is relying on a probably poorly represented keyword - but just if Lifesteal was a big thing at some point in the future, this type of effect would be grossly overpowered in my opinion. With the way you balanced this card it would probably still be fine balance-wise as it is highly expensive and offers only a frail body to sustain its aura effect (wich is actually quite weak) but in a theoretical world where Lifesteal is actually a thing this effect in general would offer a way to excessively gain mana and create obnoxiously huge tempo swings. I don't think we should aim for something like that.
    Lady Deathwhisper: This again shares the same problem with the two Crystalsong minions and i believe this one is the weakest effect of the bunch as it also is highly conditional while offering no additional value (unlike KT) and 'only' providing the possibility to gain random additional trade value or damage bursts.
    So Tl;dr: I think after some changes (including the name :D) the Bowman is the best of the bunch. However i believe that in this group of five he has quite poor competition so i'd probably think of at least 1-2 new cards to once more compare him to - but that is of course entirely up to you :)
    Ok a 5/4 for 5 mana might be better. How about: Deathrattle: Summon a random Pirate. (similar wording from Piloted Shredder)
    Maybe something like this ? (Now I think haveing 4 health is too much right?)
    Remove the Stealth and give it 4 Health. That way it actually has some legitimate flavor - The walking corpse of a long deceased Pirate that sucks the life out of its enemies, trying to gather enough energy so it can one day finally be alive again.
    I have to say though that i'm not a big fan of giving rogue an 'in-class' way of healing. It is sort of Rogue's identity to struggle quite a bit with restoring health while being much stronger on other fronts like comboing and bursting down the opponent (who would've guessed in a classic DD class?). And that also heavily shapes the way your matchups play out - when facing Rogue as well as playing it yourself.
    So yeah - not really fond of this as a rogue card but the concept itself has its appeal.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from Zukuu >>
    But you reanimate dead. D:
    Isn't decay the same as the blight / plague? >_< 
     
    I give up. I can't find appropriate artwork otherwise. I guess I will go with "Bottled Blight". Which of the two artworks do you prefer?That would help me alot.
     
    The "characters have Lifesteal" sounds weird. I would limit it to minions. That said, on turn 2, you are most likely at full health anyway, so this is kinda hardcore broken. Other 2-3 mana "walls" at least generate minions to "reduce" the stats somewhat, but this does not. So not a real fan of Sentinel.
    Overflowing light is versatile, since you can use it to heal up, but Priest kinda doesn't need it. It's also an easy buff to enable buff-otk shennanigans, which I don't really like all that much. Useful early to trade, but I'd say it's still a worse Powerword Shield.
    Tenris's effect is cool, but the "additional" effect is very weak. Lifesteal is reportedly very sparse, so the effect comes from himself most of the time. In either case, a 3/6 for 6 is horrendous. This could cost 5 easily, however, the main problem is, that this shuts down anything that deals <4 damage when trading with minions, and even anything <5 is hard to get through in a single turn, so I'd probably lower the attack and/or health and make it a lower costing minion. Then I'd like this one the best.
    'Decay' can be interpreted a bit more liberally - but Bottled Blight has a fine ring to it, just go for that one. Personally i would go for the first artwork as it looks a little more dynamic and... 'vicious' i guess :D
    The second one looks more cluttered and there's a little too much going on in it - especially color-wise.
    Also thanks for the feedback - i'm with you on almost all of the three. Sentinel was the one i like the least myself, and i'm actually quite a fan of the Inner Fire-combo Priest thingy but agree that 5 might be a little over the top - even with the consistency issues that the archetype suffers from. Tenris i had to somewhat overcost as he is - like you said - basically immune against minions with 3 Attack or lower. However this way he is sort of a super sticky minion that can 'take out the trash', if you want and also provide you with maybe a handful of repeated healing.
    The problem i see in making him smaller and cheaper is that he can come out earlier (duh) and thus probably squeeze out free trades even easier. However i thought about making him a 4 mana 2/4, which is a little more stat efficient but also cuts down the 'immunity-pool' down a little and puts him into the range of a variety of single target and mass removal spells.
    Quote from HitSlender >>

    Okay, I think I have one idea now.

    Thoughts?

    I think i see where you're coming from here but as Siphon Soul is a card that exists, this feels a little redundant. Also it is single target removal that doesn't even necessarily destroy (Divine Shield), doesn't provide a reliable amount of healing and most importantly does nothing for the board while costing 8 mana.
    I could imagine some upgraded form of Shadowflame for example with an added Lifesteal effect but as of yet i'd say this card is extremely weak - even within the very endangered Warlock class.
    Quote from CheeseEtc >>
    Thanks for feedback everyone. You're right that Vampiric would be better in warlock. I was fixed on the idea that it should be a priest card because the original WoW spell is priest but fuck WoW, it's Hearthstone. I also changed the art. BTW it's not that underpowered since you can hoard cards to combo with Vampiric Touch and heal for a shit ton of Health (and best case scenario you'll be able to do it again the next turn!) unlike Curse of Rafaam which only deals 2 damage no matter what you do with it.
    As for Mark of Undeath, I based it on Evolving Spores and the fact that Druid's removals "should" be very conditional but Spores' potential to blow out of control is probably greater than with my card. I'm willing to lower the cost to 3 but I'm still waiting for more feedback on this. Also "Mark of the Scourge" looks too long on the card so I opted for "Mark of the Plague". Again, I need more feedback on this.
    So in the end I hesitate between those:
    @Vilegloom: Looks fine as it is to me.
    More feedback coming tomorrow. I'm a filthy EU who needs sleep.
    I'd still go for Mark. Even more with the changes. Seems perfectly fine now.
    Do it.
    Btw - what in the world is wrong with those blockquotes these days? I've had to use that source code tool multiple times now to make my messed up quotes look at least somewhat presentable again. I know that hasn't always been the case D:
    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic

    The three ideas i've had so far that didn't bore me to death - and the first two basically share the same core concept x)

    I'm really not that excited by this "new" keyword we're getting. Hopefully they'll reveal some actual new and fresh content/mechanics with the first major card reveal... (._.

    Posted in: Fan Creations
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    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from Zukuu >>
    I dunno, turning undead kinda feels like Lifesteal, I mean they are risen fom the death and regenerate after all. :D There is something sinister in "stealing" life. With the exception of Burnbristle, only evil character / dark spells have that trait. Drain Life, Vampirers, Ghouls etc I guess that is why Chillblade Champion also has it.
    Huh, i think Defibrillate might be even less fitting than the Plague names x) 
    Maybe Blessing of Decay or UnholyTainted Blessing?
    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from RazorOfArtorias >>

    This works? Lifesteal works with Battlecry damage?

    I strongly suppose since cards like Wild Pyromancer work with poisonous, that damage dealing battlecries should also work with Lifesteal. But i don't know if that has been confirmed yet.
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.04 - Discussion Topic
    Quote from CheeseEtc >>
    Quote from CheeseEtc >>

     
    I'm more fond of Vampiric Touch as it is - like you said yourself - less trivial thatn the others. On the other hand the keyword seems a little unnecessary in Priest as they have access to a lot of Healing that is more reliable than this. Also the card might already end up being quite weak like the referenced Curse of Rafaam.
    That being said, Mark of Undeath is very simplistic in nature but looks like it could be a neat little utility spell despite being a little trivial. I just don't quite see why you thought this had to cost 4 (!) mana - especially with Touch of Lana'thel costing only 1. I think Mark of Undeath would still be safe at 2 mana - maybe 3 if you want to account for the option to choose one of two buffs.
    Finally i believe you could do better with the name - 'Mark of the Scourge' for example sounds more elegant in my opinion. 'Undeath' just sounds a little bland and clumsy to me.
    Posted in: Fan Creations
  • 4

    posted a message on Weekly Card Design Competition 6.03 - Submission Topic

    Each of these spells sends you deeper down the rapid hole.


    The 'Rapid-cycle' brings you a miniature toolbox of spells that interact with and cycle into each other - can't get any more literal than that, right? Each one might not be all that amazing on its own but when combined they can offer great utility and reliable deck-thinning. So let's come up with the most useful combination for your favourite Mage deck!

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition 6.03 - Discussion Topic

    Thanks Cogito! Coming up with something interesting and coherent both mechanically and thematically is a real piece of work this week - but i'm having a blast so far! :D

    I've got two ideas that derivate from a similar core principle, which is a special type of cards that offer a 'soft' form of deck thinning by cycling into themselves. One being kind of a cross-class thing and the other being an expandable theme of cards within the one class that fits the core idea the best in my opinion.


    Unbound cross-class spells

    The 'Unbound-Cycle' was mostly my first idea and these are some ideas for its representatives. I like Anger and Knowledge a little more than Evolution but this cycle is easily expandable and i'm still trying to think of an interesting card for each class to create a little pool to choose from in the end. What i'm basically saying is that this is far from being finalized x)


    Rapid Mage spells

    The 'Rapid-Cycle' is my attempt to take the core concept one step further and create sort of a mini archetype within the Mage class, which seemed pretty fitting to me. 'Draw a Rapid spell' of course refers to the 'Rapid' within the name of each card, hopefully creating a little toolbox from which you include a specific combination of cards in your deck to 'manipulate' the cards you can cycle into. As this one is much more concise in its theme, i'm kinda tending to pursue this idea further.


    If anyone feels like doing me the favour of reviewing these, i'd like to ask for your opinion not only on the singular cards but also on the general concept of the related cycle and whether it excites you at all or not. Of course i'll be grateful for any opinion that gets shared with me but some extra details would be especially helpful this week :)

    I'll make sure to follow up with some reviews myself later - i simply haven't had the time to check up on any of the Discussion Topic yet.

    Posted in: Fan Creations
  • 1

    posted a message on Weekly Card Design Competition 6.03 - Discussion Topic
    Quote from SnorlaxBR >>
    unusual AF.
    Somehow this sounds satisfyingly accurate.
    I also quite like the idea btw - i'm just paralyzed in fear by the amount of work this is going to take x)
    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 6.03 - Discussion Topic

    Holy mother of...?

    Well, okay then - i'm looking forward to a lot of... things?

    Posted in: Fan Creations
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