It's a decent body that does nothing immediately except be a Taunt minion that sets up some cost efficient Taunts for future turns. This looks pretty balanced. Unfortunately, balanced cards don't do so well. Abusable ones do.
- MrSantos
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RaptorWithWings posted a message on New Legendary Card Revealed - ArmagedilloPosted in: News -
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JoshoPrime posted a message on Saviors of Uldum! New Hearthstone expansion releases on August 6th!Posted in: NewsI love the new expansion so far, the trailler is perfect....but.....i feel that this must to be said
RIP
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heavensend posted a message on LeDawg's Toy Stealer Resurrected v2Posted in: LeDawg's Toy Stealer Resurrected v2Np please have fun.
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vNihilism posted a message on Reminder, this guy is a mod nowPosted in: Site Feedback & SupportDigging up people's old posts now that they are mods? And this is the best you could come up with? CRINGE
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KoolCyanide posted a message on Thank God they didnt touch BarnesPosted in: General DiscussionExodia Mage player here just wanted to say hello.
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JoshoPrime posted a message on New Rogue Card - PlaguebringerPosted in: Card DiscussionQuote from JoshoPrime >>Now, we only need a minion that deal aoe damage, and that a clear, ok, its a bit had but could work
i know i know, but i still have bad memories trying to make it work with plague doctor
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ChosenOne posted a message on Thank God they didnt touch BarnesPosted in: General DiscussionBoohooo I am a Priest player but I cant build a deck or be creative, I just need to pray for RNGesus on turn 3/4 for a coin-flip Barnes.
Please continue with ur big Priest so I troll you with my weasel deck, endless victims and still counting.
You do realise that you are complaining about Priest yet your solution is big Priest in wild which as countless options including the famous Mind Blast OTK which is why it is being HoF. Salty tears are yummy.
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sicknantos posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of FamePosted in: NewsEdwin is the ultimate rogue. He has kept stealth active on the board vs HoF since it started
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b1ak1ce posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of FamePosted in: Newsmakes opening weekly classic packs from tavern brawls not such a waste of time. Will hold onto them until this patch comes out
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RaptorWithWings posted a message on New Custom Hearthstone Expansion- Welcome to Alola!Posted in: General DiscussionHearthstone’s Newest Expansion
Welcome to Alola!
I've been passively working on a custom expansion since Kobolds and Catacombs. I regularly changed the cards to make them as balanced as possible or when Blizzard uses one of the ideas I had. Finally, I finished all 135 cards based on everything in Pokémon Sun and Moon.
Originally I was going to wait until I finished a trailer for it before posting the cards. But since Hearthpwn is closing its doors, I gotta post this while I can.
Notes About The Expansion
- This set features every Pokémon Gen VII and a lot of moves it introduced.
- These cards aren’t necessarily meant to create new archetypes or even be good cards necessarily. Having the cards represent each Pokémon is the goal as opposed to making 135 meta defining cards.
- I developed a theme in which a player plays a card, then a continuous effect will occur during a player’s next turn only. This effect will not feature a keyword in the same way Joust didn’t.
- Z Moves are special subset of spells that can be acquired with 4 of the neutral legendary minions.
- I take no credit for the card art. It's all fan art from various artists and scenes from the anime/game.
- Even though most Pokémon are based on animals, I limited which ones I classified as Beasts to the ones that are more “Beast-like” than others.
- I tried to keep card text continuity as consistent with the real cards as possible.
Supported Themes
Druid- Choose One Synergies, Healing, Gonk (Hey, gotta support my fellow Raptor Bro)
Hunter- Beasts, Deathrattles
Mage- Spells, Freeze, Elemental, Casino, Spell Protection (New)
Paladin- Dragons, Mechs, Divine Shield
Priest- Thief, Healing, Deathrattles, Board Sabotage (New)
Rogue- Thief, Poisonous (New)
Shaman- Overload, Elemental, Spells, Freeze
Warlock- Zoo, Discard, Health Sacrifice
Warrior- Armor, Hero Attacking
- Unlike Branching Paths and its Choose Twice effect, Lunala’s Choose Two makes the player choose 2 different choices, disallowing choosing the same choice twice. This is largely to prevent Lunala from being Flamestrike on a stick.
- [Fan Fact] Lunala’s effect is a mix of Starfall’s and Starfire’s effects.
- [Fan Fact] Passimians are known for being stronger in numbers, even in the Pokémon TCG.
- [Fun Fact] Necrozma's Battlecry refers to the fact that is is a Pokémon from another dimension, making it "Surrounded by Mystery".
- [Fun Fact] Magearna's effect is based on its ability Soul-Heart, that increases its power when another Pokémon faints.
- Minior doesn't gain Health when it takes damage while attacking. Your opponent must make the action that deals damage to it. This prevents some of the nonsense Gahz'rilla is capable of.
- [Fan Fact] Salandit in the game has the ability Corrosion, letting it poison Pokémon that otherwise wouldn't take damage from it.
- When Zing Zap refers to Locked Mana Crystals this turn, it means the Mana you can't use that turn and not the Mana Crystals Overloaded from cards played that turn.
- [Fun Fact] Xurkitree's original design was basically a Lightning Storm on steroids. It dealt 1-8 damage to all other minions.
- [Fun Fact] Alolan Marowak's effect is intended to perfectly synergize with its signature move Shadow Bone.
- [Fun Fact] Bewear's effect references the Bewear in the anime that constantly shows up and runs off with Team Rocket.
- [Fun Fact] Silvally and Type: Null have two references. They are every minion type because they're basically an "Amalgamation" of other Pokémon. Also, they were created to hunt down Pokémon that come from another dimension (minions outside the game).
- [Fun Fact] Incineroar's effect is based on his Side-B ability in Super Smash Bros.
* Created Cards
- Z Moves are special powerful spells that are given to players with the effects of the Neutral Tapu Legendaries. There are 18 Z Moves in total, but you can only have access to 3 depending on what class you are. So when you “add” a Z Move to your hand, you get one of the three.
- Each class has One Z Move exclusive to it and Two Z Moves that it shares with another class.
Druid- Bloom Doom, Tectonic Rage, Continental Crush
Hunter- Savage Spinout, Breakneck Blitz, Supersonic Skystrike
Mage- Subzero Slammer, Inferno Overdrive, Devastating Drake
Paladin- Tickle Tackle, Breakneck Blitz, Supersonic Skystrike
Priest- Shattered Psyche, Hydro Vortex, Devastating Drake
Rogue- Acid Downpour, Black Hole Eclipse, Corkscrew Crash
Shaman- Gigavolt Havoc, Continental Crush, Hydro Vortex
Warlock- Never-Ending Nightmare, Black Hole Eclipse, Inferno Overdrive
Warrior- All-Out Pummeling, Tectonic Rage, Corkscrew Crash
- Subzero Slammer's Blocks of Ice, are the same as the ones from Sindragosa in the Frozen Throne Solo Adventure. They make the minion permanently dormant and do nothing but block space on the board.
- When a minion has both Taunt and Immune, the Taunt is ignored (Much Like Stealth). This is actually programmed into the game, so it makes Twinkle Tackle's Immunity during your opponent's turn less an acceptable concept.
- [Fun Fact] Inferno Overdrive was originally going to be "Destroy a minion", basically making it a targeted Deadly Shot. In the end it became deal 30 damage for no other reason than It Sounds Cool.
- Much like Dr. Boom, Mad Genius, Necrozma's base Hero Power consists of multiple individual Hero Powers.
- Each turn, the usable Hero Power will rotate through the three Eclipses, beginning with Dusk Mane, then Dawn Wings, then Black Ray.
- Necrozma's Hero Power is strong, but is balanced out by the fact that it's an end of turn effect.
- [Fun Fact] Dawn Wings Eclipse's Effect is a reference to the fact you can find Pokémon from past generations in Ultra Space.
I also designed an expansion symbol. I didn’t have time to edit it onto all of the cards, but here’s what it looks like.
So that’s the expansion! What did you think? Any questions, comments, or critiques? Would anyone like to see me make an actual trailer for the expansion with animations and everything? Please let me know. Thank you for checking out my custom expansion.
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95% wild player too here, I've been playing since forever and at this point I have all the cards for decks I want to play, though this bundle gave me most of the cards I missed from previous sets (cards that I never played or some epics I never wanted to craft like Sideshow Spelleater ). After that I got a decent amount of duplicate dust (around 1200 I think).
It's also a good rush of nostalgia, opening these old GvG packs
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Shoutout to Neirea bringing rogue 🖤
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First off, congrats on getting to rank 16! Not many players get there as fast as you did 👀
IMO, getting better at the game really helps you climb and enjoy the game more; having a stronger deck certainly helps but that's not something you can really speed up unless you spend some $$$.
Obviously you'll improve the more you play, but watching someone play is one of the best ways to learn. Many pro players, such as Firebat for example, tend to explain the decisions they make while playing. Honestly you can't ask for better tips than being inside the thoughts of a pro.
Another underrated way to improve is simply knowing your opponent. Sure, you can't choose who you go against but if you queue up against a Rogue for example, you can learn to expect fast paced decks, so mulligan in consequence. A great website to know more about what people are playing is HSReplay, there's a page with the most popular decks of each class and, on top of giving you new deck ideas, will show you what to expect while playing.
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Interesting take on Pogo-Hopper decks, I love the strong tempo it generates on top of spamming pogos. I played a couple games with that exact list and I enjoyed it a bunch!