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    posted a message on Fairytale Brawl is This Week's Tavern Brawl

    AI is not the best, but it's not that bad, that's what I thought. Then I played priest, and AI decided to cast 2 Elekk Mounts on enemy minions, and wasn't willing to play any of 2 Hysterias I had in hand through the whole game, instead wasting Mana on healing opponents with Hero Power.

    I. E. If you actualy enjoy the brawl, better not play priest.

    Posted in: News
  • 1

    posted a message on My humble opinion in hs mercenaries: RIP OFF

    So, how is it different from regular hearthstone?

    Posted in: Mercenaries
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    posted a message on Prepare for Mercenaries—Coming October 12!

    Seems pretty cool and well designed, but it's true that it may be hard to spend gold both on this and regular modes. Shame, because I realy like how this looks.

    Posted in: News
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    posted a message on Murloc Madness: Elimination Group C

    I would consider votin for Arch-villain Rafaam, but not Ach-thief one. Being an awesome character isn't enough when the card is so weak, and stands against Tirion himself.

    Posted in: General Discussion
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    posted a message on Murloc Madness: Elimination Group B
    Quote from Pherosizm >>

    I like to imagine these characters are doing battle, and then I've chosen the one I like more and/or the one that I think would legit win a battle if I have no preference.

    Spells and weapons aren't as fun to fit into this imaginary setting, so you sort of picture them sitting on the ground in the middle of an arena, with the opponent looking confused at the crowd.

    Flawless victory!

     That's what I do whenever I see a tournament related to fantasy/sci-fi/etc universe. In this case, when there is a spell/weapon I just imagine that there is some common guy, who doesn't have much power himself which use them.

    Posted in: General Discussion
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    posted a message on Bolner Hammerbeak

    It's because you can't target with a card if you don't play it, same with randomly cast spells.

    Posted in: Card Discussion
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    posted a message on Madness is Coming...
    Quote from Biomass >>
    Quote from sadonj >>

    Since they sold hearthpwn they put 0 effort on it.

    At this point let's forget it exists. If they update it it will  be a surprise 

    Which alternative would you recommend?

     There's also outof.cards, but I'd say both are good

    Posted in: General Discussion
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    posted a message on United in Stormwind Launch Day - Everything You Need To Know!

    So, looking at questlines, the story is Tamsin opening a portal for Demons, and now they attack Stormwind?

    Posted in: News
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    posted a message on Random 5 drops

    no, only collectible cards may be generated randomly

    Posted in: General Discussion
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    posted a message on Custom Class Competition #8 -- Discussion Thread | Week Three
    Quote from Laurendor >>

    Congrats to everyone who made it through!

    JeanTheMedicRat

    As Living Organism said, I feel the Mother of Dragon should have a battlecry instead. 3 fire spell for a 9/9 on board i think it might be a bit too much, but it also depends by how many cheap fire spell you will make available for your class with this set so it's potentially fine. As per the reference to GoT i'm not a fan. I do understand this is a contest and we have freedom but the beauty of the hearthstone card is that they remind you of experiences, npc, zones of Azeroth. 

    The first thing i thought off would be Rehastrasza and how she managed to collect black dragon egg to purify them, or Xerestrasza the guardian of the ruby sanctum and keeper of the red dragon eggs. Anyway that's how i would do that but if you want to keep the GoT theme it's totally up to you :)

    One of the theme i'm going to dive into with the second part of the set would be Health Manipulation. I made some cards in advance to interact with the Fatigue counter but i'm wondering wether i should continue this or not...

    Masterpiece of the set will be the legendary Plague Deviser Marileth - shantay, you stay Marileth. I'm wondering whether I should remove one of the 2 effects (either reset the counter or fully heal) but considering the 10 Fatigue damage you need to take and also the relationship between cost and stats i think it might be ok as is - Reno, was a 6 mana 4/6).

    Around this time there will be some cards that synergise with it to help reach the Fatigue checkpoint.

    this is the rest of the cards i made so far, ooze Channeler should be rare

     

     

     

     

     I am not sure about using spell school interactions in Initiate, considering our classes were introduced before Core Set. About Fatigue synergies, concept is ok, but it might not be realy easy to balance, with each Fatigue drawing card in a game dealing more damage to yourself. Enfeeble does it good, because it gets better when you take more damage, so it's ok, because you get better effect for more setup. But, Redpine Necrolyte is REALY strong as one of first Fatigue cards in a game. 2 Mana 3/3 wich cycles definetely is worth it if all what you suffer is 1-3 damage. That means, you may just play few Fatigue cards, and they would just be better than average cards, you only have to keep in check to not have too many of them. That said, if you want to go with Fatigue mechanic, I'd still nerf redspine to 2/3. Plague Deviser Merileth might be too weak, although you only have to draw 4 Fatigue cards to take 10 damage, so maybe it's fine. Still, 4/4 also feels ok. Chalice of Health is way too strong, paying in Health is usualt better than in Mana, especially if you build around it. For sure Hero Power would have to cost 2, and you may increase the cost of a card as well, but still, I don't think it would be well for the game. Ooze Channeller feels weak, because you don't realy make anything immediately, and you pay 4 Mana for 2/2, I'd say it could go to 3/3, or 3/4.

    Quote from teknician >>

    So... Reflecting on the poll, I think my showcase cards many not have shown what I want to achieve with the initiate set - and perhaps that the initiate set itself has so far been quite complicated mechanically. I have a lot of ideas to brainstorm here, particularly when it comes to iterating on individual cards. Here is the basic set. The full Apprentice set is not finished by any means, but the cards up to the first legendary are the ones I submitted in the last phase. I'm going to try and get less complicated with this batch of 10, and hopefully more elegant and compelling - but I don't seem to be very adept at simplifying my cards.

    The main mechanic of the apprentice is the Dormant keyword, which is something I've sort of fixated on to a fault. I can't seem to help myself, the design space is wide open. An additional mechanic is the keyword, Kin - if the last card you played had the same type (minion, spell, weapon), or Kin (X) if it had X type. Furthermore, there is resurrection and healing - I'm going to leave these by the wayside for now, as there is plenty of space to add that synergy into the core set. If I get to that point of course.

    So without further ado, here are... A lot of cards.

    So while Spiritwalker is meant to focus on a tall board. Only one or two strong active minions at a time. This could be a source of damage, as well as a way to add some stall. It also fulfills the 3 keyword challenge, but I think that's fine for this being a common? Not sure

    Yes, there are Totems. Yes, that overlaps with Shaman. I want to add special synergies for this though that I think would not fit in Shaman.

    or
    Cloudtotem Defender is a way to let your totems fully get value. I've always disliked how fragile and ineffectual totems are. Balance and effect wise, which iteration of Soulbind Totem is better? Which is more balanced? Should the 0/2 produce 1/2s, or should the copies be 0/3s?

    Deathscale Hydra is a big problem for me. There are a lot of different effects it could have - some better, some worse:
    Original concept:


    3rd and 5th cards are subjectively better than Maiev, so it's probably better to have the 4th one if that effect is well-liked.

    I'm a big fan of Dreamcatcher personally.


    Hard to capture this flavor with an effect.

    A mid-game card to incentivize single-minion boards. This is the first iteration (more in spoiler)

    This basic card is a kind of analogue:

    Other ideas:

     Legendary:


    Question: Am I going overboard with dormant? Is it unfun?

    EDIT: I went wayyyyy too far with dormant cards huh

     

     I like Totems. I think Soulbind Totem is fine as 0/3, start of turn effects usually have hard time triggering anyway. I like version of Deathscale Hydra which resummons 3 times the most. Maybe it could cost 5 Mana, but not sure. I'd go with one of the common spirit links, effects have realy good connection within the card. Tak'kora and Kindred Spirits are ok too, but Ta'kora may be kinda strong with The Darkness in wild.

    Posted in: Fan Creations
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