Glinda would kill in this deck.
- MrAndersen
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Member for 11 years, 4 months, and 29 days
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Inhumanist posted a message on Budget Zoo-no epics/legsPosted in: Budget Zoo-no epics/legs -
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Inhumanist posted a message on Blazing Spirit ZooPosted in: Blazing Spirit ZooGlinda would be great for this deck.
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HammerpunchReal posted a message on Angry Chicken OTKPosted in: Angry Chicken OTKYOU FRICKIN MAD LAD! +1 from me~!
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tekkex posted a message on Budget Zoo-no epics/legsPosted in: Budget Zoo-no epics/legsgreat deck
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kreuzbubech posted a message on Budget Zoo-no epics/legsPosted in: Budget Zoo-no epics/legsPeace out of Switzerland, pleasure, to comment this first.
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Fluxflashor posted a message on Five Wallet-Friendly Witchwood Decks for the Budget ConsciousPosted in: NewsThanks for the list! I added it to our post.
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strangera posted a message on A Chance Encounter is This Week's Brawl!Posted in: NewsRNG GOD = ME!
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Chantry posted a message on Legendary Card Reveal - THE LICH KINGPosted in: Card DiscussionThe secret origins of The Lich King
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hun1nf3rn0 posted a message on Reminder: Karazhan Card Reveal Livestream Tonight at 7 PM PDT!Posted in: News"Some of you Euros" :DDDDDD
The way Americans see things.... :)
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OneoffLethal posted a message on [#1EU]NAIMAN'S MIDRANGE HUNTERPosted in: [#1EU]NAIMAN'S MIDRANGE HUNTERWar Golem + 2 Wisps :D
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Cho would be a good card if he had 1 attack because then you could control when to kill him. Giving him 4 attack would make him broken af.
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Its a hozen, its a type of ape-like humanoids in the Warcraft universe that are also found trading goods in Zandalar.
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You can put a Sea Giant or two in if you are facing a lot of paladins since that can help turn around the aggression - replace a spellbreaker if there arent a lot of taunts or take out 1 Acherus Veteran
If you are facing a lot of taunt decks you could try playing my elemental version:
https://www.hearthpwn.com/decks/1088956-blazing-spirit-zoo
Its a bit faster and can finish games by doing damage over the top of taunts.
You can also try out my suicidal zoo but I would not recommend it if you dont already have Pit Lords since they are likely not going to see play in the future:
https://www.hearthpwn.com/decks/1088934-zooicidal-prince
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I made a budget zoo that farms the paladin meta pretty well with knife jugglers and Dreadlord:
https://www.hearthpwn.com/decks/1088951-budget-zoo-no-epics-legs
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If you dont damage his face when he fishes and his deck is empty he will catch a chest with 1 health. If you kill the chest you win the game and get 1 mana weapon that pulls a minion out of your opponents deck.
I originally thought it would give the minion to your opponent so I thuoght it was terrible but it turns out you get the minion. Needless to say its extremely good.
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It's because the faster deck will sometimes win matches without having made seemingly any decisions if the controlling deck doesnt have answers. If you just spent your mana and hit face you can win a decent amount of your games as aggro and it because that strategy is extremely simple, some people assume that aggro is really easy.
"I lost a game, the opponent just spent his mana and hit face, what a easy and scummy deck".
The gameplan of the fastests decks are very simple but the they have very deep gameplay and decision making because you have to fight a hand full of unknown unlike control where you mostly have to counter the visible on board and play around 1-2 cards in the hand.
Complexity vs depth are two concepts in gaming that a lot of people dont understand.
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Don Hancho and Malchezzar rotate in 3-4 months and they have had plenty time to enter a viable deck. Safe to disenchant now.