• 0

    posted a message on OLD Play A Friend! 6.0

    Battletag: Moutishake#2699
    Region: EU
    Trade Only?: Yes

     

    done

    Posted in: Players and Teams Discussion
  • 2

    posted a message on Fifth Best Deck on Ladder - I Will Hunt you Down!

    currently 6win streak at rank 3 with this deck, having tons of fun :)

    Posted in: Fifth Best Deck on Ladder - I Will Hunt you Down!
  • 5

    posted a message on Missing Daily Quests? Try Changing Hearthstone's Game Language

    Even more annoying right after the start of the expansion when people want some gold and packs...
    And no communication from Blizz?? What are we to them really geez

    Posted in: News
  • 2

    posted a message on Hold my beer, Azari!

     Really fun, like the concept of the deck and its combo :)

    But oh my I got rolled over by actual azari decks xD i played this decks 5 games and encounter 4 azari warlock who just destroy me :D they have some much minion and guldan death knight you just cant win, even if you manage to fill the oponent hand and kill the new warlock legendary so they dont get thefirst seal, they just have to much threat.

    It actually mde think that this deck as so little threats, and you usually have drawn so much when you do your combob it is really hard to seal games. Everytime I was able to play the combo but couldnt win

    I wonder if less draw and more solid cards, in the current meta, wouldnt be better for winrate. Less consistent combo but more wins

    Anyway great deck and concept, hats off to the creator ;)

    Posted in: Hold my beer, Azari!
  • 1

    posted a message on Dungeon run is a lot of fun, BUT...

    WT.? 
    Whats about the millenials things? Whats the point? btw I am more than 30 yo
    No need for this kind of salt, just trying to have a civilize debate about a game we all enjoy.

    No need to be that condescendent

    Posted in: Dungeon Run
  • 1

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from aTouchofZen >>

    It's a collectile card game, which means the main goal is to collect cards to build and expand your collection. That's the main reason why people require incentive. Just for fun isn't good enough, because it doesn't aid you in achieving the purpose of this game, which is again, to collect cards which then will increase your fun play experience. So yes there should be an incentive, however there's no need to get crazy. The three cards you get from playing the dungeon runs is enough. After that the game is still fun to play will continue to be so I think. I'm loving it so far.

     

     

     I am not getting crazy and I too love the game :) Just wanna have other people opinions :) Still think a tiny bit more could be awarded to players :)
    Posted in: Dungeon Run
  • 1

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from Schukala >>

    About HS business model, I don't think it would be in jeopardy with a small reward at the end. You don't pay entry fees, granted, but even though you don't spend money (real or gold) but you spend time.

    Ranked is also a free mode, and you get free gold for each win, and a chest at the end of each month. Why couldn't Dungeon Runs offer the same? Bit of gold/dust as mentioned above, and a chest at the end of each month according to the number of bosses defeated, or runs completed, or whatever?

    Another thing that would be nice, is the ability to complete daily quests in Dungeon mode. It would be another incentive to play them, and it would 'clean' the ladder and the casual a bit. I mean, I ususally do quests in the mode I don't play that month, and so in a way I'm polluting the other ladder with refined (and netdecked...) decks full of legendaries at ranks 18-20. Some other people do that in casual, ruining the experience for people wanting to experiment new decks.

     I agree 100%, especially about quest being able to fulfill in dungeon.
    Whyisn't possible to do so right away ?? :(
     
    Posted in: Dungeon Run
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from Renoroc >>

    There was a notation when my dungeon run as loading that some encounters are exceedingly rare with exceptional treasure. Anyone get that? 

     so did I, don't know exactly what it refers to  actually :/
    Posted in: Dungeon Run
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from Tykaine >>

    It could have had some small reward, even just a pack at the end of 8 wins which can only be completed once a week or something. Gives you some incentive to run it regularly, but a small enough reward that you won't be missing out on too much if you don't enjoy it.

     agreed
    Posted in: Dungeon Run
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from JLC776 >>

    I agree.  I really enjoy dungeon run, but it's a time investment.  I really think there should be some kind of tangible reward - but a very light one.  10 gold per 3 wins (as per some of the other modes), maybe one random boss per run is a 'reward' boss and grants you 30 gold (max one per day), maybe even make one of the passive bonus choices occasionally be a small amount of dust or gold (but make it late in the run; not after the whelp or rat). 

    Bottom line, I really enjoy this mode.  It's a lot of fun, it's very frustrating, but it feels great to make it to the end.  I don't think Blizzard needs to reward you for everything, but I do think the time commitment should be rewarded slightly and it should be capped to prevent exploitation.  

     Glad to see I am not alone :)
    Indeed it is a time investment! Today I opened packs, played dungeon run, but couldn't play ranked and see how the meta was like. Not everyboy has big amount of time to play and that should be taken into account
    A light reward as you said seems good to me, great for the players, easy for the devs
    Posted in: Dungeon Run
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from JLC776 >>

    I agree.  I really enjoy dungeon run, but it's a time investment.  I really think there should be some kind of tangible reward - but a very light one.  10 gold per 3 wins (as per some of the other modes), maybe one random boss per run is a 'reward' boss and grants you 30 gold (max one per day), maybe even make one of the passive bonus choices occasionally be a small amount of dust or gold (but make it late in the run; not after the whelp or rat). 

    Bottom line, I really enjoy this mode.  It's a lot of fun, it's very frustrating, but it feels great to make it to the end.  I don't think Blizzard needs to reward you for everything, but I do think the time commitment should be rewarded slightly and it should be capped to prevent exploitation.  

     Glad to see I am not alone :)
    Indeed it is a time investment! Today I opened packs, played dungeon run, but couldn't play ranked and see how the meta was like. Not everyboy has big amount of time to play and that should be taken into account
    A light reward as you said seems good to me, great for the players, easy for the devs
    Posted in: Dungeon Run
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from Flirzey >>

    IDK, I don't think playing the game AI is fun. I think doing that should have some kind of reward, doesn't have to be a card, they could make an achievement, make more fun ways of tracking achievements, etc.

     I'd love achievments in HS, a lot of people have pointed that out, why dont we have achievements in HS yet? :D
    Posted in: Dungeon Run
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...
    Quote from Magiicguy >>

     If you give rewards for each run, while not making players pay an entrance fee like arena, this is seriously hurting Hearthstone business's model. You could farm the mode without any risk, it being much more worth it than the 10 golds for 3 wins in ranked/casual. 

    If you give rewards for special milestones, then people won't play for fun, they'll play for the rewards and be done with it. Just like what happens with Tavern Brawl.

    If you find the Dungeon Run fun, then you should just be playing it for this reason, fun. Noxious recently released a video talking about this and being much more thorough and compelling than I am: https://www.youtube.com/watch?v=WZKpLiSps1Q&t=83s

    All the games constantly giving rewards for anything is actually toxic on the long run. Players are not playing for the sake of playing = fun, they're playing to get that carrot in the end, and repeat the process. They become more comfortable playing a merely decent mode with rewards in the end than playing a thrilling one just for the sake of it. I'm not just talking about Hearthstone, all games filled with "incentives" have this issue.

    Players now think their time must be compensated, as if playing a video game was apparented to working in any way, shape or form. If one does not thoroughly enjoy playing a game or video games in general, then they should quit doing it and find other way of entertainment among the hundreds of them out there. You wouldn't ask to be paid for going to the movies, attending a party or playing some bowling for a night. Actually, you would be fine paying for it. Because it entertains you, it is worth both your time AND money. If you don't believe playing Dungeon Run is worth ONLY your time, since it's 100% free and F2P Friendly, then you shouldn't bother with it anyway.

     I see your point, I myself play brawl once everytime, except for especially fun brawl and I am done with it

    Because I like competitive.

    Until recently I was able to play and farm a lot but have started a demanding job, and have but little time to play HS. And again I feel like there could be (even though I agree blizzard made some effort that way, giving free packs and legendaries), a tiny bit more rewards, like some dust for dungeons wins; or counting dungeons wins in daily wins
    Posted in: Dungeon Run
  • 0

    posted a message on Dungeon run is a lot of fun, BUT...

    "The mode is free and meant to be fun, not to reward you in any way"

    I know,but they has been quite a lot of debate since the EA fiasco about money in games, and despite the fact that I unconditionally love HS, I must admit it is pretty expensive to keep up with the expansions. Okay it is F2P, but funnier with a good collection.
    So a tiny bit more rewards would be appreciated.

    As tiny as these wins being counted for the 100  gold per day; personally I have very very rarely the occasion to farm the 100 golds, you know how it is, work takes much of your day. So if dungeon wins would count it would be great

    Posted in: Dungeon Run
  • 4

    posted a message on Dungeon run is a lot of fun, BUT...

    Hi guys, 

    So here we are KaC is here :) Hurray! 
    I have played a few dungeon runs and I have to say it is a lot of fun! :) No runs are like the other, they are so many opponents it is gonna take a while to get bored of them, but, but...

    don't you think something is missing at the end of the run? Like.. a reward?

    Come on I just did 8 wins and I get nothing? Sad isn't it :'(

    I am a big time HS player, played since beta, bought every preorder, played a lot (<10k wins), but 3 weeks ago I tried out gwent and oh boy the think you notice straight on is the reward system! Pretty generous!

    I mean dungeon runs could have small rewards, not asking for a legendary (even though getting 8 wins with each class could be worth one), but a common, a rare, or some dust depending on how many wins would be great and not that much from blizzard to give.

    What do you guys think?

    Posted in: Dungeon Run
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