Looks cool but not that good imo. The weapon is the most exciting part but it will just get oozed often, similar to Medivh drawing the ooze hate. It's also too expensive to be a stabilizing card against aggro. The HP is comparable to Justicar hp. You wont "put your opponent on the clock" since in a game where you get to summon 4 2/2 dudes without them getting killed you won anyway. Even against freeze mage, you should get killed before 4 turns or it was gg anyway. Overhyped.
Excellent card: Draw 2 for 2 is already insane but you even get to draw 2 tempo cards to offset the tempo loss from drawing. I don't think I'd run two copies of it though since you don't run that many weapons normally. This card will shine in tempo decks and maybe even find a spot in control. Not sure about Pirate viability since this pushes it more towards midrange than aggro.
Honestly I don't even get why you'd need lifesteal minions as priest, especially at low mana cost. It seems kinda bad for the same reason draw cards are bad in Warlock: it doubles up with the hero power. And if you really want healing, Priest Of The Feast seems like a better and more reliable option.
You would have to be very unlucky not to draw this before the druid's cycling gets out of control. Decent control decks have plenty of draw anyway so you'll get to it.
I do agree it's a fairly unsophisticated way of dealing with jade druid but hey... it's better than 'Jade Eating Crab'.
Actually pretty damn good in a curve game. Mostly a crutch for priests early game in Arena I believe since I don't see a contructed deck for this as of now.
Decent card, not an auto-include. Especially nice when generated randomly by "Professor 4". Will be played only in secret hunter. In my experience unexpected poisonous snakes are the worst kind of snakes.
Look closer... it's actually not that good. The card is only (constructed) good the moment it has taunt, lifesteal and divine shield. With windfury on top it's insane but I predict this will easily be rarer than high rolling flappy bird. You can easily screw up the effect by drawing that one windfury or lifesteal card you included and you're stuck with a 4 mana ironfur grizzly without the beast tag...
It will only work if you have enough taunt/divine shield/lifesteal/windfury cards which are good enough to play stand-alone or because of deck synergy. As it stands this might only be the case for Paladin or Shaman but who knows what kind of cards they'll release. Maybe in warlock with taunt and lifesteal because the class is so desperate for healing.
Lastly, very rarely will all the effects be useful combined. Lifesteal is fairly useless early on except against pirate warrior, in which case windfury will be kinda useless since it's more of an agressor effect. Similarly taunt and windfury kinda clash since you want to protect your double-hitting bastard.
Don't put this on par with Wickerflame because Wickerflame is unconditional, which is a very big difference. If you put 2 of these in your deck you could easily have only one of them proc the desired effects and the other one being a dead draw.
Won't see play cuz understatted. Cabal Courier was only used in decks which wanted value (or bit of flexibility) since it created a card while this is a 2/2 "draw a card". If you're playing a divine shield theme deck it will probably be filled with many divine shield minions anyway so "draw a card" almost equals "draw a divine shield minion".
On a sidenote: I don't get that they are pushing a DIVINE shield theme in an expansion which is all about "going to the dark side". It doesn't make sense that some dark undead looking dude calls in divine help. Maybe it's just me...
Will definitely see play, even if simply because of how desperate druid is for board clears. Auto include in quest druid. Sadly not very practical against shamans because of hex and devolve...
Comparing this to water elemental... it's ok but not great. Not really feeling the synergy with the weapon either. Just think about it: which targets would you like to hard remove? Most often they have high attack, which means you have to take the attack twice: once with this minion and once with face. Also, yet another target that dies to Stampeding Kodo and can be stolen by Priest. I'll hold my judgement until I see the other freeze cards.
0
Sorry but this has too many high cost minions to be an "aggro" deck. This is midrange.
0
Looks cool but not that good imo. The weapon is the most exciting part but it will just get oozed often, similar to Medivh drawing the ooze hate. It's also too expensive to be a stabilizing card against aggro. The HP is comparable to Justicar hp. You wont "put your opponent on the clock" since in a game where you get to summon 4 2/2 dudes without them getting killed you won anyway. Even against freeze mage, you should get killed before 4 turns or it was gg anyway. Overhyped.
0
Shaman needs more tools to clear its overloaded crystals to make an Overload deck happen.
0
Excellent card: Draw 2 for 2 is already insane but you even get to draw 2 tempo cards to offset the tempo loss from drawing. I don't think I'd run two copies of it though since you don't run that many weapons normally. This card will shine in tempo decks and maybe even find a spot in control. Not sure about Pirate viability since this pushes it more towards midrange than aggro.
0
Honestly I don't even get why you'd need lifesteal minions as priest, especially at low mana cost. It seems kinda bad for the same reason draw cards are bad in Warlock: it doubles up with the hero power. And if you really want healing, Priest Of The Feast seems like a better and more reliable option.
2
You would have to be very unlucky not to draw this before the druid's cycling gets out of control. Decent control decks have plenty of draw anyway so you'll get to it.
I do agree it's a fairly unsophisticated way of dealing with jade druid but hey... it's better than 'Jade Eating Crab'.
1
Actually pretty damn good in a curve game. Mostly a crutch for priests early game in Arena I believe since I don't see a contructed deck for this as of now.
1
Could make Umbra viable.
0
Best card so far. Decks will be built around this.
0
Fun but doubt it will see play. Don't forget your hero power is deactivated as well.
0
Decent card, not an auto-include. Especially nice when generated randomly by "Professor 4". Will be played only in secret hunter. In my experience unexpected poisonous snakes are the worst kind of snakes.
0
Look closer... it's actually not that good. The card is only (constructed) good the moment it has taunt, lifesteal and divine shield. With windfury on top it's insane but I predict this will easily be rarer than high rolling flappy bird. You can easily screw up the effect by drawing that one windfury or lifesteal card you included and you're stuck with a 4 mana ironfur grizzly without the beast tag...
It will only work if you have enough taunt/divine shield/lifesteal/windfury cards which are good enough to play stand-alone or because of deck synergy. As it stands this might only be the case for Paladin or Shaman but who knows what kind of cards they'll release. Maybe in warlock with taunt and lifesteal because the class is so desperate for healing.
Lastly, very rarely will all the effects be useful combined. Lifesteal is fairly useless early on except against pirate warrior, in which case windfury will be kinda useless since it's more of an agressor effect. Similarly taunt and windfury kinda clash since you want to protect your double-hitting bastard.
Don't put this on par with Wickerflame because Wickerflame is unconditional, which is a very big difference. If you put 2 of these in your deck you could easily have only one of them proc the desired effects and the other one being a dead draw.
0
Won't see play cuz understatted. Cabal Courier was only used in decks which wanted value (or bit of flexibility) since it created a card while this is a 2/2 "draw a card". If you're playing a divine shield theme deck it will probably be filled with many divine shield minions anyway so "draw a card" almost equals "draw a divine shield minion".
On a sidenote: I don't get that they are pushing a DIVINE shield theme in an expansion which is all about "going to the dark side". It doesn't make sense that some dark undead looking dude calls in divine help. Maybe it's just me...
0
Will definitely see play, even if simply because of how desperate druid is for board clears. Auto include in quest druid. Sadly not very practical against shamans because of hex and devolve...
0
Comparing this to water elemental... it's ok but not great. Not really feeling the synergy with the weapon either. Just think about it: which targets would you like to hard remove? Most often they have high attack, which means you have to take the attack twice: once with this minion and once with face. Also, yet another target that dies to Stampeding Kodo and can be stolen by Priest. I'll hold my judgement until I see the other freeze cards.