• 0

    posted a message on Gormok the Impaler

    coined on turn 3? lol. How would you get 4 minions in 2 turns?? 

    Posted in: Gormok the Impaler
  • 8

    posted a message on Grand Crusader

    I sincerely hope that they dont make a card like this for every class. Please god no. Not only is this card stupid and crazy RNG based, but it's also an extremely boring card, and itd really suck if 9/130 cards in this expo were like this. I think it's pretty likely.

    Posted in: Grand Crusader
  • 0

    posted a message on Argent Lance

    I get what youre saying about arena. Honestly I feel like this expansion is just meant to be a massive arena change (for the better). I think it'll be a lot more fun to play arena, but Idk maybe youre right, maybe it'll cause opponents to overthink. I still would much rather it show 2 blank cards with the mana crystal on them. I really like the holy wrath mechanic because you see what the mana cost of the card they just drew is.

    Cards like thoughtsteal always make me rage. Thoughtsteal is actually my least favorite card in the game. Punishes me for running weird stuff in my deck and allows my opponent to do a stupid combo that I can't play around.

    Posted in: Argent Lance
  • -1

    posted a message on Brave Archer

    agreed. It still woulnt even be that good though lol. You can only hero power 1x per turn, so it's a worse leper gnome. With the garrison commander, you can do it 2x, but hunter has the worst card draw in the game so hunter combos are usually unreliable. Not to mention that it's a 7 mana combo. Poor girl has 1 hp lol, shes going to need to be a brave hunter because she's guaranteed to die the next turn every time you play her FeelsBadMan

    Posted in: Brave Archer
  • 11

    posted a message on Confuse

    HOLY CRAP, AN INTERESTING CARD!! No RNG, and offers new unique strategies. Thank god it's a breath of fresh air. This card's great. Can be combined with stuff like abusive sergent. Possibilities are endless. And it doebles up with removal

    Posted in: Confuse
  • -2

    posted a message on Grand Crusader

    huh?????? lol. AFTER THEY PLAY THE CARD you cant play around them! Idk what you're even trying to get at.

    Posted in: Grand Crusader
  • -2

    posted a message on Grand Crusader

    it really is sad the direction they're going. It is absolutely nothing but laziness. If you look at the fan creations on this site, ordinary people come up with interesting and balanced cards every day that have no RNG in them. I think this card is by far the laziest card they've ever come up with. These "add a random class card" is HORRIBLE game design. HORRIBLE. It mades deck building less relevant and removes intelligence from plays. You might as well not play around anything anymore because the amount of combinations of cards that could be in your opponent's hand is infinate now.

    Posted in: Grand Crusader
  • 2

    posted a message on Grand Crusader

    Laziest card design ever. Please to god I hope these "add a random class card to your hand" dont ever see play. It makes cards like implosion look like theyre well designed and fair. These RNG variation effects are getting crazier and crazier and make the game more and more of a coin flip. I was really hoping that they abandoned all of that in GvG, but instead theyre pushing it harder than ever. It's literally impossible to play around a "random class card" so you might as well not even bother trying to play around anything.

    Posted in: Grand Crusader
  • 16

    posted a message on Argent Watchman

    This is going to be an auto-include in all magma rager majordomu, and eye for an eye/ball of spider decks :)

    Posted in: Argent Watchman
  • 6

    posted a message on The Skeleton Knight

    oh god lol https://www.youtube.com/watch?v=XTgFtxHhCQ0

     

    Posted in: The Skeleton Knight
  • 0

    posted a message on The Skeleton Knight

    I just dont like it because it reveals too much info to you from your opponent. It gets rid of a lot of the fun in the game and strategy. It should just show a blank card and a mana crystal with the mana cost of the creature. That would actually be kinda cool

    Posted in: The Skeleton Knight
  • 4

    posted a message on Anub'arak

    at least you can play bolvar on 5, bolvar's really not THAT bad. Honestly, if I had the guy, I'd put him in a deck. And millhouse is pretty good if you get him out on turn 2 or turn 1 coin. Once again, don't have him, but i've used him in arena before and he was really good. Had an awful deck but I got like 11 wins and at least 2 of the matches were won by millhouse pressure, you just gotta dodge card draw spells. At least there are reasons to play those 2. I can't think of a single reason to play Anubarak. If rogue got cards that would make control rogue viable, then people would just run ysera and ragnaros. It's such a shame because Anubarak was my favorite WC3 character

    Posted in: Anub'arak
  • 0

    posted a message on Brave Archer

    I don't even understand why they added the "if your hand is empty" to this. If it always dealt 2 with inspire it would be pretty good, but it has 1 hp, sooooooo it has no board presence and is guaranteed to die the turn after. No idea why theyd make a semi-late game 1 drop...

    Posted in: Brave Archer
  • 0

    posted a message on Argent Lance

    yeah but with the RNG effect, theres still always a chance. It's especially bad vs rogue, where what minions the rogue is running is a huuuuge factor in their strategy. Almost every rogue deck uses the same or most of the same spells, but the minions you choose whether it be mechs, pirates, or the Dark Iron Skulker give away a ton of information. It's good vs warlocks, which is good, because fuck warlocks. But I'm never going to play warlock nor will i use these reveal cards so it won't affect me lol. These reveal cards will be used in a ton of decks though, guaranteed. Especially the stupid 1 drop one. And explain to me how revealing cards makes the game more interesting

    Posted in: Argent Lance
  • 2

    posted a message on Tuskarr Jouster

    youre right, thanks for pointing that out! Yeah it would probably be good then, because the deck is mostly spells, and a couple of big cards like tirion and guardian of kings. I still think it's a travesty that the joust mechanic is in the game though. By far my least favorite thing about this game. The fact that it's RNG based is bad enough, but that it shows your opponent what's in your deck is disgusting. Takes so much fun and strategy out of the game.

    Posted in: Tuskarr Jouster
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