The hearthstone gods speak by which cards they choose to give you golden. If you disenchant golden deathwing, i will murder you through your computer screen. DW's not even a bad card. I used to run him in all my rogue decks (because he has really good synergy with weapon classes considering that weapons are all you can use the turn you play him. No one expects DW and I have actually won a lot of games with him. Gold legendaries are extremely rare and the novelty of having one is worth keeping. Why bother even playing Hearthstone at all if youre just going to copy net decks anyway? (I do recommend crafting boom though because he does go in almost every deck, although hes dropped a lot of value recently) Never ever disenchant cards unless you have duplicates. Youll regret it, because its terrible value. The dust you get from DEing even epics is pretty much worthless. The only card I ever disenchanted was my 2nd (3rd, 4th, and 5th) charged hammers because theres literally no reason to ever possibly play more than 1 in a deck
Coolest golden animation in the game. Will put 2 copies in my fatigue priest deck with excavated evil. Already been trying it out, it's pretty good, just loses to fatigue warrior because of the fatigue damage and that my hero power, whilst being much higher quality when i'm at less than full hp, is completely trumped by armoring up, but this could change that.
Because it does damage to your own minions when played, so you'd put this card in a very reactive, fatigue styled priest deck. Since it does damage to your own minions, your opponent will probably never want to use it. It's like a decent board clear, then your opponent draws it and it denies them a card draw which could be huge!
this card's sick in fatigue priest. Solid board clear and it denies a card draw from your opponent. They will probably never use it against you so it's just something that clogs their hand. And if they do use it against you, you get another one.
Step 1: play old murk eye, 2 raid leaders, and 2 bluegill warriors (and any other murlocs). Won't be too difficult since you run double divine favor and a bunch of low cost minions and secrets.
Step 2: get your opponent down to like half hp (if you havent already won by then). You should lose board by like turn 8 in the typical murloc game.
Step 3: play anyfin can happen and deal 22 + charge damage to your opponent's face...... Totally balanced.
Imagine if zoo warlock could do 10-28 charge damage with 1 card in the late game
so when you use a card like elven archer with this, does it do 2 damage or does it immediately have you target a 2nd 1 damage right after the first one goes off? same thing with abusive sergent
it's basically a bad version of The Mistcaller for hunter. Could be useful in a face hunter deck, because you're always going to have the mana to throw it on something, but at that stage in the game, it's probably too late for that to be relevant. Honestly i don't think it would've been broken if it cost 1 mana because it's on hunter: one of the classes with the worst comeback mechanics, and it is a deathrattle so you only get 1 at a time. It's really bad at 2 mana. You can play a late game control hunter, but that involves using spells on curve to kill your opponent's board whilst it's still small, so a slow card like this isn't really feasable to pull off.
shieldbearer has even better stats.... 4 for 1 mana is 2x the mana cost. Shieldbearer is also one of the BEST ones you can hope to get. That will be extremely broken to get. Imagine a druid playing a piloted shredder the turn after which is already broken and extremely hard to deal with only now theres a 4 hp taunt in the way. More HP than pretty much anything you're going to have on the board to kill it with.
OH GOD PLEASE NO I didnt even think of that. Regardless though, it's like a 10 mana 10 4 charge with a board in a murloc deck. Pretty broken, but the meta's probably too fast to pull it off.
think of this card as identical to nefarion. Nefarian's just slightly better because of the 1 attack and being a dragon. This card's sick though. Everyone will prolly use the 3 3s one
murloc shaman is going to be significantly more viable with the new legendary. Unfortunately he is a legendary so it's unreliable to draw early, but imagine getting life tap from him. This card is god awful, but it would fit into a crazy murloc combo deck where you save up a bunch of murlocs in your hand and play them all at once. Could be doable with elemental destructions. It's probably a worse version of malygos shaman though.
1
The hearthstone gods speak by which cards they choose to give you golden. If you disenchant golden deathwing, i will murder you through your computer screen. DW's not even a bad card. I used to run him in all my rogue decks (because he has really good synergy with weapon classes considering that weapons are all you can use the turn you play him. No one expects DW and I have actually won a lot of games with him. Gold legendaries are extremely rare and the novelty of having one is worth keeping. Why bother even playing Hearthstone at all if youre just going to copy net decks anyway? (I do recommend crafting boom though because he does go in almost every deck, although hes dropped a lot of value recently) Never ever disenchant cards unless you have duplicates. Youll regret it, because its terrible value. The dust you get from DEing even epics is pretty much worthless. The only card I ever disenchanted was my 2nd (3rd, 4th, and 5th) charged hammers because theres literally no reason to ever possibly play more than 1 in a deck
2
Yeah I tried a bunch of different lists, this is the one ive had the most success with. Put it on here just for you buddy :)
3
Coolest golden animation in the game. Will put 2 copies in my fatigue priest deck with excavated evil. Already been trying it out, it's pretty good, just loses to fatigue warrior because of the fatigue damage and that my hero power, whilst being much higher quality when i'm at less than full hp, is completely trumped by armoring up, but this could change that.
0
Because it does damage to your own minions when played, so you'd put this card in a very reactive, fatigue styled priest deck. Since it does damage to your own minions, your opponent will probably never want to use it. It's like a decent board clear, then your opponent draws it and it denies them a card draw which could be huge!
0
this card's sick in fatigue priest. Solid board clear and it denies a card draw from your opponent. They will probably never use it against you so it's just something that clogs their hand. And if they do use it against you, you get another one.
0
Step 1: play old murk eye, 2 raid leaders, and 2 bluegill warriors (and any other murlocs). Won't be too difficult since you run double divine favor and a bunch of low cost minions and secrets.
Step 2: get your opponent down to like half hp (if you havent already won by then). You should lose board by like turn 8 in the typical murloc game.
Step 3: play anyfin can happen and deal 22 + charge damage to your opponent's face...... Totally balanced.
Imagine if zoo warlock could do 10-28 charge damage with 1 card in the late game
0
you cant stack her, but I just realized you can stack The Mistcaller PogChamp
0
so when you use a card like elven archer with this, does it do 2 damage or does it immediately have you target a 2nd 1 damage right after the first one goes off? same thing with abusive sergent
4
it's basically a bad version of The Mistcaller for hunter. Could be useful in a face hunter deck, because you're always going to have the mana to throw it on something, but at that stage in the game, it's probably too late for that to be relevant. Honestly i don't think it would've been broken if it cost 1 mana because it's on hunter: one of the classes with the worst comeback mechanics, and it is a deathrattle so you only get 1 at a time. It's really bad at 2 mana. You can play a late game control hunter, but that involves using spells on curve to kill your opponent's board whilst it's still small, so a slow card like this isn't really feasable to pull off.
0
shieldbearer has even better stats.... 4 for 1 mana is 2x the mana cost. Shieldbearer is also one of the BEST ones you can hope to get. That will be extremely broken to get. Imagine a druid playing a piloted shredder the turn after which is already broken and extremely hard to deal with only now theres a 4 hp taunt in the way. More HP than pretty much anything you're going to have on the board to kill it with.
0
OH GOD PLEASE NO I didnt even think of that. Regardless though, it's like a 10 mana 10 4 charge with a board in a murloc deck. Pretty broken, but the meta's probably too fast to pull it off.
15
you do realize this is a paladin card lol
0
think of this card as identical to nefarion. Nefarian's just slightly better because of the 1 attack and being a dragon. This card's sick though. Everyone will prolly use the 3 3s one
0
murloc shaman is going to be significantly more viable with the new legendary. Unfortunately he is a legendary so it's unreliable to draw early, but imagine getting life tap from him. This card is god awful, but it would fit into a crazy murloc combo deck where you save up a bunch of murlocs in your hand and play them all at once. Could be doable with elemental destructions. It's probably a worse version of malygos shaman though.
-1
i immediately thought the same exact thing within 3 seconds of seeing the card lol