• 2

    posted a message on Tickatus did not get corrupted after playing Silas Darkmoon

    If you give control of Silas to the opponent when you play him, he doesn’t corrupt cards in your hand. Stupid interaction but that is how it works.

    Posted in: General Discussion
  • 8

    posted a message on Option to ban a class

    😂

    Posted in: General Discussion
  • 0

    posted a message on Voicing my dissatisfaction
    Quote from Bengalaas >>

    Evolve Shaman is not particularly overpowered. It's only slightly ahead of other tier 1 decks in winrate and it does have weak matchups (vs aggro).

    The problem is that the deck wins or loses through sheer luck. It's a casino deck and thst means one of the two players is having a bad time in every game.

    Casino decks should not be tier 1.

    One. It has one bad matchup.

    Posted in: General Discussion
  • 2

    posted a message on Wirer's Top Legend CTRL Shaman

    This deck is really, really good. It can just absorb your opponent’s entire deck. Ashtongue OTK and Lifesteal DH are very tough but you can high roll with Hecklebot. Everything else feels very beatable.

    Posted in: Wirer's Top Legend CTRL Shaman
  • 1

    posted a message on Voicing my dissatisfaction

    I expect Blizzard have their eye on the deck, since it does seem like a glaring problem, but logically they need to wait to see if players can calculate a (reasonable) way to reduce its power level through deck building and gameplay decisions over the next couple of weeks before rushing to nerf the deck. By reasonable I mean finding a number of lists that have a good matchup against evolve Shaman, not sticking double weapon tech in every deck.

    Blizzard are quite well known for this approach. In the early days of Starcraft 2, the Terran Marauder spam build was destroying everything on ladder. Rather than nerf it immediately, they waited for new strategies to evolve and for players to become more proficient at dealing with it. The trend they saw develop over time was that the build maintained a high win rate in bronze, but the higher you looked up the ladder, the lower it’s win rate became. They correctly deduced that the Marauder wasn’t an overpowered unit, it was simply countered by getting better at the game.

    Currently this doesn’t look to be the case with Evolve Shaman. It has the highest play rate AND win rate at high legend, so I suspect it will receive a nerf before the end of January.

    Posted in: General Discussion
  • 0

    posted a message on card description

     Don’t understand what you were expecting to happen differently.

    Posted in: General Discussion
  • 0

    posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?
    Quote from MoonUnit >>

    If the synergies weren't broken, then nobody would play evolve mechanics. That's how you make an archetype viable, by breaking it.

    What exactly is your argument here?

     Pirate warrior, Dragon priests, Secret paladin. What do those have in common? Broken cards designed to make the archetype shine.

    Why would anyone play evolve mechanics if not to cheat out some minions earlier than their mana cost?

     So you agree with the OP or not?

    Posted in: General Discussion
  • 1

    posted a message on Should Edwin VanCleef be nerfed or changed?

    No just delete the fox and Edwin is fine.

    Posted in: Card Discussion
  • 1

    posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?

    If the synergies weren't broken, then nobody would play evolve mechanics. That's how you make an archetype viable, by breaking it.

    What exactly is your argument here?

    Posted in: General Discussion
  • 3

    posted a message on Help me reach Legend and quit the game for good.
    Quote from shey >>

    Somehow I can't reach Legend, even though I consider myself 'good enough'. Between (current system) Dia 3 and Dia 1, I will simply run into stuff that counters me hard, all the time, or I will have the worst draw possible. With every deck. Usually I'd tell people "you'd likely get nervous and make stupid mistakes/tilt", but I stopped to even feel "hope" long ago. It feels like a foregone conclusion that I will run into hardcounters and/or will simply have only dead cards.

    Tilt is literally exactly what you are describing. If you feel like you’ve lost before you start, you will think your plays through with emotion and not with logic. You will miss simple combos because the cards don’t look impactful by themselves at first glance, and you’ll just pass you turn out of frustration when you actually had a clever play available. You’ll play minions out onto the board in matchups where you should hold them, or waste removal on minor threats only to lose to major ones because you feel like just once, things should line up for you like they always line up for your opponents. Now apply logic to these scenarios; Sometimes your opponent will nut hand you, sometimes your opening hand will cost upwards of 30 mana. Sometimes both. This happens. There will also be equally frequent games where your opponent doesn’t stand a chance, but in the vast majority of games, both players will have marginal hands, and over a large sample size the player who utilises their marginal/poor hands better will win more games.

    Don’t look at every single game as a must win, because that’s not how CCGs work. Instead aim to play each game optimally, that’s the only thing you can control once the decks are shuffled. Look at it in terms of whats actually required to reach your goal. Let’s say you are Diamond 1 with 0 stars 2 weeks into the season. You literally have the rest of the month to go +4 Wins vs Losses. Ignore the games you get sacked and die on turn 5. Ignore the games you draw the god hand yourself and your opponent concedes before they even play a card. Just focus on playing the best you can in the average games.

    Definitely seek to learn from streamers who use whatever deck you choose to climb with, because a horrible, horrible misconception is that hearthstone is a super simple game and the optimal plays are extremely obvious. A lot of the time they can be, but oftentimes they are not, and the obvious play would get 99% of the player base killed, while spotting the hidden play leads to a win several turns later for the more skilful player. This is the difference between hitting legend and dropping back to Diamond 1, 2 stars. The rope is there for a reason - use it - when you see the play that looks correct but there’s still 50 seconds on the clock, sit and think about the situation, And about your opponent’s deck. What are their standard plays over the next few turns? Is it worth deviating from your game plan to throw a wrench in theirs? Very often, messing with your opponents key turns is more important than hitting your own, and sometimes you may spot an opportunity to disrupt their strategy while developing your own.

    Posted in: Standard Format
  • 0

    posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?
    Quote from Skyi101 >>
    Quote from Danjo >>

    It got me to legend.  It's a beast deck right now.  I have no idea what the overall winrates are, but I know I hit legend last week with it and landed somewhere in the 9,000's, and I'm now in the 4,000's with hardly any losses.  You lose through terrible draw of not getting your weapons, or rarely through low rolls on the evolves.  That's it.  If your weapons come online by turn 3, 4, or 5, then you most likely have it in the bag.

     I farmed evolve shaman with control warrior. Over 90% wr over 50+ matches.

    This deck is not that good. It just counters alot of popular decks on the ladder of which control warrior is not.

    The problem with the deck is it requires zero thought and feels bad to play or play against. Thusly the hatred it seems players have towards it.

    Highlander decks in general do very well against it too in my experience. Mage, priest and hunter HL all have tools to clear and pressure.

    Regardless GG.

     

    It literally has a positive win rate against every single deck bar Aggro DH and 2 or 3 coin flip match ups. This is based on a data sample of the deck being queued approx 81,700 times (including mirror matches, so roughly 66,200 games total. Its win rates are slightly higher than this at legend where people don’t bloom out the weapon on 3 and swing with just a 2 drop on the board.

    Posted in: General Discussion
  • 1

    posted a message on Priest lacking board clears this expansion sets

    Btw @ people who don’t understand why Priest needs removal, it’s because their card and hero power design forces them into a reactive, value-oriented control play style. They do not have the capabilities to play burn/aggro, they don’t have any OTK combos in standard, and board-based aggro/tempo is just not cutting it in the era of heroes stacking damage and attacking your face. That said, I am quite happy with Priest’s current removal options, the class is just unfortunately useless because it isn’t particularly good at doing anything that wins games. Rogue for example has equal or better value generation than Priest, while having a proactive game plan with big threats like Edwin and Questing, and doesn’t just rely on grinding its opponent out of stuff (although it can play that role against aggressive decks). So Priest is forced to play a value game in a world where most other classes can out-value AND out-pressure it, or just kill it with a OTK since it can’t reliably go above 30 life. Priest doesn’t need more board control tools, it needs the means to control alternative win conditions, and a win condition of its own.

    Posted in: General Deck Building
  • 1

    posted a message on YoggChamp achievement
    Quote from pacaholic >>

    I think the bigger issue is people arent very intelligent. I tried playing with Lorewalker Cho and GIVING them Oh My Yogg right before death, they STILL dont even try.

    Intelligence has nothing to do with it. 99% of the players probably don’t even know this achievement exists, while the other 1% don’t care if the opponent gets it or not.

    Posted in: General Discussion
  • 1

    posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?
    Quote from SinAscendant >>
    Quote from MoonUnit >>

    It’s too consistent and too relentless for a format where aggro is weak. 4 copies of the weapon to mulligan for and up to 8 charges is too tenacious for most control decks to handle without heavy, heavy weapon tech. If there was more in the way of viable aggro to keep it honest, it wouldn’t be so problematic, just a midrange control killer with an exploitable weakness like it should be. Unfortunately the most reliable aggro deck we have at our disposal now is zoolock, which feeds the fleshshaper/giant engine and is a 50/50 at best, making it ultra safe to ladder with Shaman.

    As I’ve said before, if the best ladder strategy is to run double Stickyfinger in every deck, there is a problem with the meta.

     Except the reason you run Stickyfinger is because the top FIVE classes in the meta are all weapon classes rn. After Shaman comes Pally with Truesilver, Hunter who has a legend weapon rn, Rogue who most are running quest, and DH who run multiple weaps. 

     

    6/10 classes have good stealable weapons rn.

    Let’s not pretend we are running Stickyfingers to steal a Truesilver Champion. We run them because  Boggspine is the Evolve Shaman win condition, and stealing it can also deny their hoard pillager. While I do agree that weapons in general are a touch overpowered right now, weapon tech isn’t required to beat these other classes like it is Shaman. I don’t know where on earth you’re running into quest Rogues right now either?

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Not even mad but I’ve just lost to a turn 1 Coin Foxy Step Foxy into 8/8 Edwin lmao.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.