DH otk can deal 96 with the full combo and is faster than any Warrior otk.
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Jan 7, 2021MoonUnit posted a message on HOW MANY PEOPLE REACH LEGEND IN BOTH WILD AND STANDARD IN ONE MONTH??Posted in: General Discussion
The data they used in that article was from 2014 so wild wasn’t around then
Yeah I think it’s way higher now. Since the new tier system in ranked it has become woefully easy to reach legend.
Jan 6, 2021Posted in: Wirer's Top Legend CTRL Shaman
Vulpera definitely feels like the worst card in the deck. I’ve been toying with the idea of replacing one or both with Lightning Bloom or Frost Shock. Generally if I lose, it’s because the opponent got too much tempo too quickly and I didn’t have mana for a board wipe.
Lightning Bloom would allow Tidal Wave as soon as turn 6 (or 5 with coin), or a much earlier Earthquake/Lurker. This comes at the expense of an overloaded turn but probably nullifies enough damage to turn the tables the majority of the time.
Frost Shock is a similar concept but goes about it in a different way. We can use it to freeze the Evolve Shaman’s face going into their weapon turn while we look for Stickyfinger or wait for mana, or freeze a Rogue’s Questing Adventurer Or Edwin while we look for Hex etc.
Jan 5, 2021Posted in: General Discussion
They ban classes in tournaments, the most competitive form of play.
Tournaments are a completely different environment to ladder. Each player has a predetermined number of decks to use in a “best of x” setting. Strategies are designed with the ban in mind and crucially, the players still have to actually face each other. If two players meet in a tournament, they can’t be like “nah don’t fancy that” and ban the other player entirely, which is what a ban system in a bo1 setting effectively achieves.
Implementing bans in a solo queue system simply means you cannot face players who are using your banned deck at all, which further reinforces that you will have to use the best deck to climb, since players using it will ban its counter, while everyone playing lower tier decks will ban it out, and leave the mirror match the only option to ascend the ranks. It will destroy diversity and meta evolution at top legend, where most of the innovation occurs.
Additionally the only way to implement this would be a class ban, which would absolutely suck. Using myself as an example here, I laddered bronze 10 to legend this month exclusively with Control/Fatigue Shaman. This deck isn’t keeping anyone up at night but I would be banned out by half the server because evolve Shaman is out there stealing away people’s kids and wives on a daily basis, meaning I would probably be stuck facing nothing but Evolve Shamans and Aggro Demon Hunters for my whole legend grind.
I could see this maybe being allowed for casual mode, or bronze and silver divisions only on ladder, but it still takes away more from the experience than it adds.
Jan 5, 2021Posted in: General Discussion
They did try something like this in tournaments before with specialist format, but it just created an extremely narrow Rock Paper Scissors meta. Week 1 of the first season of Grandmasters in 2019 was control Warrior mirror matches all week and it was excruciating. While I like the idea of being able to mitigate some of your poor matchups with a side deck, Hearthstone doesn’t feel like the right game for it given how effective the tech cards can be at dismantling entire strategies, which effectively squeezes a lot of decks out of the meta since everyone can just back pocket some hard tech against them.
Jan 4, 2021Posted in: Standard Format
If you’re playing a heavy control list without Archivist Elysiana right now you deserve everything you get. If you’re playing with her, it can make for a pretty exciting game. I laddered to legend exclusively with control/fatigue Shaman this month and this matchup is quite favourable but gets very interesting if things go badly for you. The standard list can drop Tickatus 2 times* and if they miss Elysiana you just absorb all their cards with removal and totally obliterate them. They can mill 10 cards out of your 30, so 33% at best to hit her, but this isn’t taking into consideration the fact that you hard mulligan for her, or the fact that the earliest they can realistically play the first copy (corrupted) is turn 7. This also doesn’t consider that if Tickatus or Y’Shaarj are near the bottom of their deck, they have to lifetap themselves near enough into fatigue before losing cards from your deck even becomes a concern. If they burn Elysiana the game is on, and if it was sufficiently late into the game and they are deep in their deck, the resource/heal battle becomes hyper intense and while you are no longer favoured, it is not impossible by any means.
If this kind of matchup is “feel bad” for you, you may want to consider not playing control decks. These are the matchups that force you to think outside the box, and your ability to do so effectively will decide whether your rank improves or stagnates. You can’t expect to just hose aggro decks all day and have an easy life, or everyone would play nothing but control.
*I know it’s possible to acquire more copies through felosophy and rng garbage but these lists are simply not competitive and if you lose to them you just take it on the chin.
Jan 3, 2021Posted in: General Discussion
Apparently "mouth breather" has joined the inconsistent lexicon of terms that can draw a warning from moderators on this forum.
I can't keep up anymore. The last two threads I was involved in have at least six pages each in which I am called every name in the book, mostly in posts that don't have a point to them. But I'm sure each one of those posts drew a warning as well. Except not, because they were made by the same two people over and over and over.
Whatevs, sorry to the 12 people who upvoted. You are apparently promoting "flaming".
From now on, I will only speak in Zeddy-level euphemism.
Sounds like something a mouth breather would say 🧐
Jan 3, 2021Posted in: Card Discussion
Such a strange interaction lol. They really should fix these things and stop putting excuses. They won't do this since it's complicated and they probably have better things to do (cofcof win money cofcof). This kind of strange synergies deny such wonderful lethal or setup scenarios haha.
While I agree that the wording is often times not clear enough, it's a very core game design to Hearthstone and necessary for the game to work properly (=balanced regarding Midrange to Control).
Another interesting interaction is Baron Geddon + Shaman Totems. If a Healing Totem is on your board and was summoned AFTER Baron Geddon, the Baron will not destroy your Totems since the Heaing Totem will heal them back to 1 health. This only works once though, since there is minus damage in the game. That means that the second time Baron Geddon does deal 2 damage to your 1 health totems, they will be at -1 health. Healing Totem heals back 1, still destroying everything since they are now at 0 health.
I find these interactions so very interesting... the order of play is important, but they both still activate and combine their effects to resolve.
Yeah this is correct. It’s a similar concept to swinging into a minion and killing yourself with a lifesteal weapon but surviving, or life tapping into a soul fragment when at 1 or 2 life. Certain effects, including end of turn effects, resolve in a sequence and must all resolve before any other effects are able to activate (in the latter example, you could also draw a bomb for lethal, and then one or multiple soul fragments to survive).
You can test this easily by playing 2 doomsayers at once. Both will explode before any minions are killed, and they will only clear one board between them, ignoring anything summoned by a deathrattle.
Jan 3, 2021Posted in: Card Discussion
Revolving into a copy of itself is a known possible outcome and working as intended. The random battle damage indicator lingering on the card is a visual bug (unrelated to revolve), which can be resolved by hovering your mouse over the card.
Jan 2, 2021MoonUnit posted a message on Are people in blizzard actually aware that the synergies in Evolve Shaman are now beyond broken and need to be fixed ASAP?Posted in: General Discussion
I think those kind of deck exist because of how stupidly ranked mod designed. You want to reach legend? You have to use most efficient deck
I mean I just hit legend in 2 days exclusively using a control/fatigue Shaman with 6 AoEs and 0 weapons so I don’t think this is true at all.
Jan 2, 2021Posted in: General Discussion
I’m interested in compiling the best and worst minion combinations you’ve seen come out of Jandice Barov.
I’ll kick things off with a game i was spectating yesterday, in which my friend’s Rogue opponent coined out Jandice on turn 4 on an empty board and rolled Twilight Runner and Tundra Rhino. Developed 9/8 worth of stats, sent 7 damage face and drew 2 cards for 5 mana.
What are some of your favourite Jandice RNG moments?
Jan 2, 2021Posted in: Card Discussion
If you hover over any minion, it will show the base stats and then any adjustments/enchantments underneath. Rattlegore’s deathrattle is always -1/-1 from its base stats - the 8/8 Rattlegore that is summoned from the original is actually a different minion, it’s base stats are 8/8 and not 9/9 with a -1/-1 enchantment, as you will see if you hover your mouse over the card, and this carries on down the chain. Rattlegore is effectively 9 different minions. The Nameless One becomes a 9/9 Rattlegore (assuming the Rattlegore on board is the original 9/9) with an enchantment to make it a 4/4, so it will still create an 8/8 when it dies because it’s base stats are actually 9/9. Similarly if you target a Rattlegore part way down the deathrattle chain, say a 6/6, you will create a 4/4 copy of a Rattlegore with 6/6 base stats, and get a 5/5 out of its deathrattle.
The card is indeed worded correctly, but I do understand how it could cause confusion. Unfortunately if they made the description more detailed, it would probably be even more likely to confuse people.
Jan 2, 2021Posted in: Standard Format
just confirms my suspicions that the devs on hearthstone haven't played magic or any card games before. The horribly implemented descriptions on a lot of the cards also speak for themselves.
These kinds of things happen ALL THE TIME. I reported the Galakrond issue where he would provide galakrond triggers even if the galakrond card itself was removed from the game/deck/hand. The official Hearthstone post on their website posted by them LITERALLY said that it will only trigger when it's in the deck/hand or played.
Small things like this always seem to pop up.
Most of them probably have played other CCGs extensively, but this isn’t MTG, the interactions don’t follow the same rules and that’s fine because it is a different game. I also think this particular interaction is dumb, but every other card game has rulings that feel dumb too, because we often apply our own logic and experiences to things that don’t follow the design philosophies we expect. My first CCG was Yu Gi Oh, and it took me several months of playing Hearthstone to realise and accept that the cards and rules don’t follow the underlying principles the I was used to (why on earth can I flare a counterspell??) but ultimately this is just a different game and it works how it works. As players our goal is to learn and understand these nuances and complexities to become better equipped to win more games.
Jan 2, 2021Posted in: General Discussion
Regardless of the rank bracket you highlight, it has just one matchup that’s bad (40/60). It has a few coin flips, but every other matchup at Legend is over 55% with the majority being over 60%. You can’t have a deck running around with a 55% average win rate at the highest level of ladder that can only be targeted by one tier 3 deck, especially when said tier 3 deck is 35% against the other dominant class.
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