what do you guys think? With the prominence of lackeys creating spells and a lot of the meta decks including cards that create new cards ingame I feel more and more dissatisfied with discover cards and how they impact the overall outcome of a match. Sure it’s fun to discover something that helps you out and that spices up the match somehow. But it’s also really painful to watch an opponent weasel himself out of your gameplan. Especially when you don’t know what you are playing into and get painfully punished for not knowing. And you have no Chance to know it. What secret did the key maker put on the battlefield. Did omega assembly grant this warrior another devastator or is it mechatun? Can I play this infiltrator? Apparently not because he rushed its mechatun in my infiltrator when he was in fatigue. And hey guess what the key maker didn’t make counter spell so you wasted seance on a 1drop. It was mirror image all along, thx for the copied 8drop
And yeah I’m a bit salty right now. Lost a few matches in a row because I couldn’t guess right.
But it’s too much right now i think. These are just two examples. I saw shamans refill their hand with just 2 cards on being the murloc granting new Murlocs. I saw the puzzle boxes win matches on its own. And Warriors gameplan depends solely on discovering new mechs and taunts.
So what do you think? I wished there was a possibility to at least see what your opponent discovered or that this mechanic massively shrinks down in the next standard year.