Well I only bought witch wood because the deal was great. And some adventures. I am playing since beta.
I won’t preorder this one. I don’t ‘need’ all cards right away. The game gets stale faster if I have every mayor card right from the get go and test them the first week. And maybe blizz thinks the same way. It’s fun to have a good deck but missing some cards you can replace over the following weeks as you open them or craft them.
After 5-6 weeks I start saving again for the next expansion.
This card is the reason we never see well statted defensive minions vor priest. Tortollan shell raiser might be an exception even though it could have easily been 2/7 for 4 mana
The game has become way to centered around legendaries and other keycards which let you win ‚if drawn before the enemy draw his‘. New expansions have too many legendaries id rather have expansions with only 10 (one each class and a neutral) legendaries and around 200 total cards which most of them should be common or rare for more diversity. For example it’s actually stupid to only have one anti secret tech card. Why not offer more variants on this? And more variants on mana ghost or other cool cards
I always tell this: change the rules for ladder every season. Block some cards. Make some cards mandatory. Increase/decrease player health. Restrict spells to 5 etc
Just change a little tiny detail in the rules and all the meta and all the decks will change. Reset the rules to standard the first season of a new expansion. Change a rule for season 2-4.
I got the cardback in september. Played 3 days with it and changed it back.
Was it an achievement? Yeah Kind of. But i gotta say i had to change decks at rank 3 and craft keleseth. But at least it was Not a braindead deck. Ist was just pretty good vs all the Druids
Whats the win condition? Might be fun to play but it Seems to be too slow vs aggro or zoo and Gas not enough Power to Break through the armor of a druid or warrior or kingsbanes Healing power.
Year holy wrath only Looks at the Blue crystal Showing the costs. Imagine someone flipping through numbered papers. The card costs 25. the effect though lets you Play it Cheaper. The 0 cost actually appears Green. Showing you that the number is modified through effects. Bit it still costs 25
How do you think players obtain the cards? I myself would wait 3 months before I open new packs to guarantee a lot of new cards. Adding 5 cards a week to a cardpack is ... brutally greedy.
What about players that didn’t play for three weeks and suddenly face a few new cards or maybe they don’t. Seems like a hassle.
I made this idea a dozen times but the easiest way would be to change up the seasons rules. 4 seasons per expansions could bring 4 different seasons in ranked. Let heroes start with 35 Hp in season 2. This would change decks drastically. Block The most popular cards for season 3. let players start in season 4 with 3 mana crystals.
Idk there are many possibilities that would change the decks a lot without adding new cards.
0
Well I only bought witch wood because the deal was great. And some adventures. I am playing since beta.
I won’t preorder this one. I don’t ‘need’ all cards right away. The game gets stale faster if I have every mayor card right from the get go and test them the first week. And maybe blizz thinks the same way. It’s fun to have a good deck but missing some cards you can replace over the following weeks as you open them or craft them.
After 5-6 weeks I start saving again for the next expansion.
1
Fuck druid who cares. Druid was OP for 5 years. Now this damn malfurion shall suffer for the next five.
2
It’s a bad card but it limits design space Imo.
This card is the reason we never see well statted defensive minions vor priest. Tortollan shell raiser might be an exception even though it could have easily been 2/7 for 4 mana
0
The game has become way to centered around legendaries and other keycards which let you win ‚if drawn before the enemy draw his‘. New expansions have too many legendaries id rather have expansions with only 10 (one each class and a neutral) legendaries and around 200 total cards which most of them should be common or rare for more diversity. For example it’s actually stupid to only have one anti secret tech card. Why not offer more variants on this? And more variants on mana ghost or other cool cards
0
You actually gain experience and even quest process when you lose. So that’s that. Want more? Then win.
1
I always tell this: change the rules for ladder every season. Block some cards. Make some cards mandatory. Increase/decrease player health. Restrict spells to 5 etc
Just change a little tiny detail in the rules and all the meta and all the decks will change. Reset the rules to standard the first season of a new expansion. Change a rule for season 2-4.
0
Everything is Better than Watching druids ramp and cycle before they kill you.
0
Mage Priest and Hunter are the most played. Druid is the least played.
0
I got the cardback in september. Played 3 days with it and changed it back.
Was it an achievement? Yeah Kind of. But i gotta say i had to change decks at rank 3 and craft keleseth. But at least it was Not a braindead deck. Ist was just pretty good vs all the Druids
0
As Long as Druid is dead i‘m happy.
1
Whats the win condition? Might be fun to play but it Seems to be too slow vs aggro or zoo and Gas not enough Power to Break through the armor of a druid or warrior or kingsbanes Healing power.
0
Year holy wrath only Looks at the Blue crystal Showing the costs. Imagine someone flipping through numbered papers. The card costs 25. the effect though lets you Play it Cheaper. The 0 cost actually appears Green. Showing you that the number is modified through effects. Bit it still costs 25
1
Fits perfectly well with the new Healing Spell. Counters Early Agression really well.
0
How do you think players obtain the cards? I myself would wait 3 months before I open new packs to guarantee a lot of new cards. Adding 5 cards a week to a cardpack is ... brutally greedy.
What about players that didn’t play for three weeks and suddenly face a few new cards or maybe they don’t. Seems like a hassle.
I made this idea a dozen times but the easiest way would be to change up the seasons rules. 4 seasons per expansions could bring 4 different seasons in ranked. Let heroes start with 35 Hp in season 2. This would change decks drastically. Block The most popular cards for season 3. let players start in season 4 with 3 mana crystals.
Idk there are many possibilities that would change the decks a lot without adding new cards.
1
I‘d bet anyway that priest gets another skin next expansion. Or a new hero-card. The worst class always got the new hero card (shaman then warrior).