Recruit hunter in the booms day expansion pushed me from 3 to legend. Crafted the deck after someone crushed me with it. Crafted Keleseth only for this. Worth it. Till 3 I played a fast buff priest.
yes games got stale faster back then. But personally it promoted me to change a few cards in my deck more often to surprise my opponent.
But I guess I have no support on my opinion here and it’s ok. As long as people have fun with so many cards created Midgame the devs probably made the right choice.
It depends on the card I think. Sure even some discover cards are bad but some other are really well statted. Flunky taunt for example is just pretty good 2/2/2/Taunt. That’s nearly normal stats with the power to dictate the whole match included.
Yes there are 2 complaints. The value is just a minor problem in my opinion but the randomness is the real problem. How can you play around anything or have any tactic at all if everything can happen now in any match. The range became just too broad. I just remember that legendaries transformed minions into 1/1 OR 5/5. That was considered too much randomness 6 years ago. Start a match today and watch for the moment that the match becomes unpredictable in anyway. It’s probably turn 2 or 3 when the first discover card gets played .
We are not far away from crossroads tavernbrawl.
Thanks for the tip, but i just play everything. I actually don’t play many discover mechanics whether i play Aggro or control but I start feeling I have to.
I get that. But doesn’t this lead just to More discover cards in both decks. ‘My Opponent sure has discover cards which means I need also a card that can discover me an answer if needed’. Now the match has doubled up the randomness. This Spirals out into more and more randomness since everybody tries to be as flexible as possible. At the same time it gets more stale than you might think. Magic trick might be just better than to include any of the discovered options themselves. Oh my enemy plays Aggro, I just discover this oh my opponent plays control I just discover that. Suddenly this deck is not only good vs one but also vs both which means you will face this deck a lot more often. Look at the strong decks and count the cards that discover or create new cards in the match. Hunter, mage, warrior. They are all very flexible decks with multiple discover cards. Sorry my English is not on point but I hope you get what I mean.
It can't be wrong to dust because if you wish to play with the card, you can always craft it again.
see here's the thing, if i dust them im immediately gonna craft zephrys and quests and stuff..
Sure but in terms of losing dust, you don’t. Dust them on discount and get full refund. Better than finding out they are not playable anymore later and only get 400 or have them rot in your collection. If you dust them and they are still playable in the long run you can craft them with the new dust you gathered. But you still have zephrys and quests and stuff. Just earlier
what do you guys think? With the prominence of lackeys creating spells and a lot of the meta decks including cards that create new cards ingame I feel more and more dissatisfied with discover cards and how they impact the overall outcome of a match. Sure it’s fun to discover something that helps you out and that spices up the match somehow. But it’s also really painful to watch an opponent weasel himself out of your gameplan. Especially when you don’t know what you are playing into and get painfully punished for not knowing. And you have no Chance to know it. What secret did the key maker put on the battlefield. Did omega assembly grant this warrior another devastator or is it mechatun? Can I play this infiltrator? Apparently not because he rushed its mechatun in my infiltrator when he was in fatigue. And hey guess what the key maker didn’t make counter spell so you wasted seance on a 1drop. It was mirror image all along, thx for the copied 8drop
And yeah I’m a bit salty right now. Lost a few matches in a row because I couldn’t guess right.
But it’s too much right now i think. These are just two examples. I saw shamans refill their hand with just 2 cards on being the murloc granting new Murlocs. I saw the puzzle boxes win matches on its own. And Warriors gameplan depends solely on discovering new mechs and taunts.
So what do you think? I wished there was a possibility to at least see what your opponent discovered or that this mechanic massively shrinks down in the next standard year.
Fuck Druid. I dislike all the sounds and animations, the general theme and all the gameplan it ever had. Also the choose one mechanic always was and always will be overpowered.
I pulled Druid and shaman quest and Amet on the first day with around 50 packs. Too bad I hate Druid and shaman. I am just playing priest since launch. But I am having fun with this right now. I spend too many dust on the first expansion though but I think it’s ok because these are the cards that stay the longest in standard.
Only dr boom and/or omega devastator need a change. For dr boom its either the rush for mechs or change the discover hero power into add a random mech to your hand. And the devastator should do less damage. It kills easily 10 drops and is still on board. For example ysera or alexstraza. Omega discover for 1 mana is also a candidate. These cards alone win the game. The rest of the deck is mostly removal. And that’s stupid.
Well the last expansion had his spotlight on the villains (and a Dalmatian theme) and their respective heroes. This time it’s about the heroes (and the Uldum) theme. I guess the third expansion concludes the story.
0
Recruit hunter in the booms day expansion pushed me from 3 to legend. Crafted the deck after someone crushed me with it. Crafted Keleseth only for this. Worth it. Till 3 I played a fast buff priest.
5
I play ranked even when I am doing the laundry or the dishes. I don’t care about the rank. Rank 5 Right now. Just testing decks out on the floor.
0
Well then we have just different tastes.
yes games got stale faster back then. But personally it promoted me to change a few cards in my deck more often to surprise my opponent.
But I guess I have no support on my opinion here and it’s ok. As long as people have fun with so many cards created Midgame the devs probably made the right choice.
I‘ll ask in a few month again.
0
It depends on the card I think. Sure even some discover cards are bad but some other are really well statted. Flunky taunt for example is just pretty good 2/2/2/Taunt. That’s nearly normal stats with the power to dictate the whole match included.
Yes there are 2 complaints. The value is just a minor problem in my opinion but the randomness is the real problem. How can you play around anything or have any tactic at all if everything can happen now in any match. The range became just too broad. I just remember that legendaries transformed minions into 1/1 OR 5/5. That was considered too much randomness 6 years ago. Start a match today and watch for the moment that the match becomes unpredictable in anyway. It’s probably turn 2 or 3 when the first discover card gets played .
We are not far away from crossroads tavernbrawl.
Thanks for the tip, but i just play everything. I actually don’t play many discover mechanics whether i play Aggro or control but I start feeling I have to.
0
I get that. But doesn’t this lead just to More discover cards in both decks. ‘My Opponent sure has discover cards which means I need also a card that can discover me an answer if needed’. Now the match has doubled up the randomness. This Spirals out into more and more randomness since everybody tries to be as flexible as possible. At the same time it gets more stale than you might think. Magic trick might be just better than to include any of the discovered options themselves. Oh my enemy plays Aggro, I just discover this oh my opponent plays control I just discover that. Suddenly this deck is not only good vs one but also vs both which means you will face this deck a lot more often. Look at the strong decks and count the cards that discover or create new cards in the match. Hunter, mage, warrior. They are all very flexible decks with multiple discover cards. Sorry my English is not on point but I hope you get what I mean.
0
Sure but in terms of losing dust, you don’t. Dust them on discount and get full refund. Better than finding out they are not playable anymore later and only get 400 or have them rot in your collection. If you dust them and they are still playable in the long run you can craft them with the new dust you gathered. But you still have zephrys and quests and stuff. Just earlier
1
what do you guys think? With the prominence of lackeys creating spells and a lot of the meta decks including cards that create new cards ingame I feel more and more dissatisfied with discover cards and how they impact the overall outcome of a match. Sure it’s fun to discover something that helps you out and that spices up the match somehow. But it’s also really painful to watch an opponent weasel himself out of your gameplan. Especially when you don’t know what you are playing into and get painfully punished for not knowing. And you have no Chance to know it. What secret did the key maker put on the battlefield. Did omega assembly grant this warrior another devastator or is it mechatun? Can I play this infiltrator? Apparently not because he rushed its mechatun in my infiltrator when he was in fatigue. And hey guess what the key maker didn’t make counter spell so you wasted seance on a 1drop. It was mirror image all along, thx for the copied 8drop
And yeah I’m a bit salty right now. Lost a few matches in a row because I couldn’t guess right.
But it’s too much right now i think. These are just two examples. I saw shamans refill their hand with just 2 cards on being the murloc granting new Murlocs. I saw the puzzle boxes win matches on its own. And Warriors gameplan depends solely on discovering new mechs and taunts.
So what do you think? I wished there was a possibility to at least see what your opponent discovered or that this mechanic massively shrinks down in the next standard year.
4
Fuck Druid. I dislike all the sounds and animations, the general theme and all the gameplan it ever had. Also the choose one mechanic always was and always will be overpowered.
4
Its not toxic. You feel it toxic. Just relax, man.
0
No, the quest only accepts cards with the keyword ‚choose one‘
0
I pulled Druid and shaman quest and Amet on the first day with around 50 packs. Too bad I hate Druid and shaman. I am just playing priest since launch. But I am having fun with this right now. I spend too many dust on the first expansion though but I think it’s ok because these are the cards that stay the longest in standard.
0
Only dr boom and/or omega devastator need a change. For dr boom its either the rush for mechs or change the discover hero power into add a random mech to your hand. And the devastator should do less damage. It kills easily 10 drops and is still on board. For example ysera or alexstraza. Omega discover for 1 mana is also a candidate. These cards alone win the game. The rest of the deck is mostly removal. And that’s stupid.
2
Well the last expansion had his spotlight on the villains (and a Dalmatian theme) and their respective heroes. This time it’s about the heroes (and the Uldum) theme. I guess the third expansion concludes the story.
Its all fitting so far for me
3
You are strong. I couldn’t do this. I just hope Blizz releases a set just once this way.
0
Reckless experimenter this