I've thought about it and it does make sense. Replacing it with Desperate Measures might be the best move. I've also been meaning to add Loatheb into the deck, just because you can aggro some decks fairly quickly and Loatheb can help with that.
On average, the beast will probably suck. But Hunter weapons and secrets are all generally pretty good and when you combine this card with Zul'Jin... Oh my...
12-1 with another Rogue deck, after not playing for about a month. Card quality was pretty good and I only lost a game to, you guessed it, Conjurer's Calling bullshit.
Standard is so shit right now with Mech Hunters and Control Warriors everywhere. Does anyone have an interesting Wild deck I can try, until the new expansion launches?
Conjurer's Calling needs to be nerfed. Not in constructed play, but in Arena. The card needs to be banned from card selection pools, like Vicious Fledgling once was. If the Mage lands even a single powerful minion on the board and you can't clear it, it turns into a shitshow and the opponent can't do anything about it. You can't play around it and it wins or costs you the game, on the spot.
12-1 with an interesting 66-point Rogue deck. My 2nd run in the new card bucket. My taunts saved my ass a couple of times, as I had 2 wins after dropping down to 1 HP. North Sea Kraken is crazy!
But, I feel like something needs to be done about Conjurer's Calling in Arena. There are a number of ways to deal with it in Constructed, but removal in Arena is hard to come by. When you leave even a single big minion up, it can trade with the opponent's minion and then multiply for only a measly cost of 3 mana, TWICE. It sucks losing to it because you can't play around it, even if you trade minions for the whole match. I don't want the whole class to die off like Druid or Warrior. Maybe reduce the occurrence rate?
3 12-wins in 4 runs! Went 11-0 with 69-point Paladin deck, but lost 2 games to Conjurer's Calling bullshit. Fortunately, I was able to win my final game by turn 8.
Just ran into a Druid deck who played 6 Jade cards by turn 6. IN FUCKING ARENA. This was a 6-2 match by the way. This guy lost 2 games with that deck. Let that sink in...
2 12-win runs in a row, both with my favorite Arena class, Priest. I should have went 12-0 with such an insane deck, but lost twice to the luckiest Mage players ever.
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I've thought about it and it does make sense. Replacing it with Desperate Measures might be the best move. I've also been meaning to add Loatheb into the deck, just because you can aggro some decks fairly quickly and Loatheb can help with that.
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12-2 with an insane Shaman deck. I accidentally skipped the result screen but managed to take a screenshot of the rewards.
Walking Fountain is OP in Arena. 2 copies of Menacing Nimbus worked wonders.
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On average, the beast will probably suck. But Hunter weapons and secrets are all generally pretty good and when you combine this card with Zul'Jin... Oh my...
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12-1 with another Rogue deck, after not playing for about a month. Card quality was pretty good and I only lost a game to, you guessed it, Conjurer's Calling bullshit.
0
Standard is so shit right now with Mech Hunters and Control Warriors everywhere. Does anyone have an interesting Wild deck I can try, until the new expansion launches?
0
Conjurer's Calling needs to be nerfed. Not in constructed play, but in Arena. The card needs to be banned from card selection pools, like Vicious Fledgling once was. If the Mage lands even a single powerful minion on the board and you can't clear it, it turns into a shitshow and the opponent can't do anything about it. You can't play around it and it wins or costs you the game, on the spot.
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Battletag: Doruk#2635
Region: EU
Trade Only?: Yes, and you go first.
Done.
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How come no one's posting in the 12-Win Decklists thread? Is Hearthpwn dead? I haven't been following the site religiously for the past month.
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12-1 with an interesting 66-point Rogue deck. My 2nd run in the new card bucket. My taunts saved my ass a couple of times, as I had 2 wins after dropping down to 1 HP. North Sea Kraken is crazy!
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I know I'm whining, I just wanted to learn people's thoughts about the topic with a sort of clickbait-y headline.
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But, I feel like something needs to be done about Conjurer's Calling in Arena. There are a number of ways to deal with it in Constructed, but removal in Arena is hard to come by. When you leave even a single big minion up, it can trade with the opponent's minion and then multiply for only a measly cost of 3 mana, TWICE. It sucks losing to it because you can't play around it, even if you trade minions for the whole match. I don't want the whole class to die off like Druid or Warrior. Maybe reduce the occurrence rate?
What do you guys think?
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3 12-wins in 4 runs! Went 11-0 with 69-point Paladin deck, but lost 2 games to Conjurer's Calling bullshit. Fortunately, I was able to win my final game by turn 8.
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lol Kaladin hypocrisy at its finest :)
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Just ran into a Druid deck who played 6 Jade cards by turn 6. IN FUCKING ARENA. This was a 6-2 match by the way. This guy lost 2 games with that deck. Let that sink in...
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2 12-win runs in a row, both with my favorite Arena class, Priest. I should have went 12-0 with such an insane deck, but lost twice to the luckiest Mage players ever.