• 8

    posted a message on Keli'dan the Breaker

    So, why does this card not read - Battlecry: Destroy a minion. If drawn this turn, destroy all other minions instead.

    The current wording -  Battlecry: Destroy a minion. If drawn this turn, instead destroy all minions except this one. 

    The current wording seems rather clunky in comparison.

    Posted in: Keli'dan the Breaker
  • 3

    posted a message on Overgrowth

    It should give you 1 excess mana card as that bonus is not proportional to the amount of crystals you would gain. Pilfered Power would only give you one excess mana regardless of how many minions you had.

    Posted in: Overgrowth
  • 1

    posted a message on New Neutral Epic Card Revealed - Chromatic Egg

    It would work the same way Gral,  the Shark works. Each battlecry stores an enchantment on the card,  the deathrattle triggers the enchantments. 

    Meaning if you double the battlecry,  it will generate 2 enchantments on the card,  both of which are set to trigger when the deathrattle triggers. If you use Necrium Vial,  it should trigger both enchantments twice, giving you 4 dragons. 

     

    Posted in: News
  • 1

    posted a message on New Paladin Card Reveal - Farraki Battleaxe

    Compares Favourably to Brass Knuckles

    • 3 Attack is a better attack value than 2. So even if the effect does not trigger, the base weapon has better distribution
    • Gives a minion in hand +2/+2 instead of +1/+1, the effect is more impactful when it triggers
    • Paladin as a class has more ways to change the health of minions (Damage based AoE, Equality, Shrink Ray, etc)
    • Paladin has a token based hero power, meaning they can incrementally damage minions, making Overkill easier to trigger

    This is still not a standout card by any means, but it is not unplayably bad. Will probably see play as a 1-off in a highly popular deck, or a 2-of in a tier 2 or below deck.

    Posted in: News
  • 2

    posted a message on Pogo Hopper Rogue

    Been playing with Zilliax as a replacement for Sonya and it worked really well. 

    Posted in: Pogo Hopper Rogue
  • 0

    posted a message on Weekly Card Design Competition 8.06 - Submission Topic

    Flavor Text: I will miss Bob, he was the real heart of the team.

    Posted in: Fan Creations
  • 0

    posted a message on New Shaman Card Reveal - Voltaic Burst

    Seems like a solid enough card to receive as a random spell from Hagatha the Witch, will not see much play outside of that as the effect is too weak to be worth a card slot in the deck (Comparable to the Microbot hero power of Dr Boom, Mad Genius)

    Posted in: News
  • 1

    posted a message on Weekly Card Design Competition 8.05 - Submission Topic
    • Comparable in effect to Drygulch Jailor
    • 1/2 Elementals are the same Flame Elemental tokens generated by FireflyIgneous Elemental
    • Playable in Zoo archetypes, offering many individual bodies for a single card
    • 3 Health is representative of the 3 1/2 Elementals you receive upon 'breaking open the egg'
    • Design Intention is to enable new elemental style decks with less of a focus on 'maintaining a chain' of elementals, and more focused on activating singular very powerful elementals such as BlazecallerOzruk
    Posted in: Fan Creations
  • 2

    posted a message on Benevolent Djinn

    As pointed out by others when Un'Goro Released, Djinni of Zephyrs is a type of Air Elemental, so therefore Benevolent Djinni would also count as an Elemental

    Posted in: Benevolent Djinn
  • 5

    posted a message on The Lich King Reveals the Warrior Legendary & Mage Spell!

    It would not be class restricted, as 'Summon a random legendary' is not a mechanic worthy of such a restriction.

    It is the same as confessor paletress just with a different trigger (Inspire vs 'When this minion survives damage')

    Hope that helps

     

     

    Posted in: News
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