I agree with Brrrloc and Glacial Shard being able to target allies, since there is no reason not to. Never mind Moorabi, it could also be useful to prevent the worst case stealing of a Sylvanas Windrunner dying at the end of your turn / at the start of your opponent's turn. I actually agree with most effects being able to target allies (Execute, Assassinate).
Talk about overnerf. If you could be objective instead of just salty. People need to understand that they will lose about half of games they play at best. This drivel belongs in the salt thread. And no, I don't even play Druid, I just don't want it neutered to oblivion because of butthurt snowflakes - see I want my wins to matter not handed on a platter.
Well, I've given a detailed reasoning + statistical data to support my post. You just randomly qualify my post of "overnerf". Now guess again who's the one non objective and salty (and also a hypocrite)? The point of a thread is exchanging ideas in a reasoned manner bro
Or just nerf innervate. The ability to skip turns combined with this much ramp is broken. So either remove the ramp or fix innervate. It's really that simple.
Yep, Innervate is easily one of the main reasons Druid is problematic. Although I can't see how to fix it without rendering it useless. Maybe make it reduce the cost of the next 2 cards you play by (1). Or "refresh 2 mana crystals"? I like the latter actually:
Rewind to a few months ago. Imagine if Blizzard revealed an upcoming "pack filler" card that was a 2 mana 1/5 vanilla neutral no text no faction. The reception would actually have been decent.
Nope. Better give it taunt, beast synergy, the option to go poisonous, and only available to the same class that also gets UI. Makes sense.
This. A 2 mana 1/5 beast Taunt is already good by itself. The versatility to go Poisonous then makes Druid of the Swarm even better. And summoning 3+ of these taunts for 5 mana just maked Protect the King! and Force of Nature cry in a corner.
If we deal with jades and innervate I think the druid problem is gone. Then ultimate infestation and spreading plague really wouldnt be that problematic.
If jades are the only thing changed, Ramp Druid will remain a very similar problematic deck (although to a lesser extent, true).
top-tier versatile card draw, specially regarding the mana ramping cards (I'm looking at you, Nourish and Wild Growth with Excess Mana), a problem that has reached a broken level with the arrival of Ultimate Infestation.
and ... Innervate. But hey, every class has to have a broken card, right? It's called class identity.
With all that said, I suggest a list of minor nerfs to each of the aforementioned points (with the exception of Innervate, I can't see how to change this card without making it unplayable), that should bring back Druid to a more average level while remaining good :
It still has amazing value, but to a lesser extent, and it can't go face anymore.
4 health is enough to fight aggro in a situational manner, 5 is over the top.
Summoning a Jade Golem is valued at 1.5 to 2 mana. This has versatility and potentially infinite value, specially with Gadgetzan Auctioneer and Ultimate Infestation's card draw. This should slow it down enough for it to be beatable. If needed, adjust Skulking Geist to be a better designed card.
Raza the Chained + Shadowreaper Anduin is a really insane combo. One of these cards has to be nerfed otherwise highlander priest is completely unbeatable!
Raza is out there for another semester only. And a slow 2-card combo is not strong enough to deserve a nerf. If you really feel bad about that combo, you can always play stuff like Mindbreaker in Standard and Saboteur in Wild
The deck currently has a good amount of card draw pieces, but you should still try to Mulligan for them (except Azure Drake, you should toss dragons out to increase the increase The Curator's card draw expectancy).
In theory it should be better (we're not playing Dragon synergies, so we don't desperately need to draw one), so feel free to swap both. I don't have Wrathion, so I don't have other choice but to stick to The Curator.
Interesting. Although I think that having both Recruiter and Coliseum Manager is too dependant on Razareaper not to be detrimental on average. And between those two, I favour the tempo of the Recruiter to the free value of the Coliseum Manager.
Here is an unfiltered list of games (the first games might show Jeweled Scarab or other experimentation). I do missplay (e.g. I miss lethal against the Hunter IziLife on turn 14), since even I am still getting to learn the rhythm to play this deck with:
Right now the deck has a good amount of card draw and playable cards. The Coldlight Oracle started to feel as an overkill. I don't think it is needed anymore. But if the meta gets too slow, I think the Violet Illusionist could be replaced by it for instance.
Still, I really like The Curator. But it is important to mulligan out the dragons (yep, even the Twilight Drake) when aiming for the combo, in order to maximize the draw expectancy.
And right now, besides the Ice Block and Dirty Rat hard counters to the deck, I find it has really reached a point of good balance. As I saif in the other "thread", I think I will try a push for legend with it next month.
0
I don't have it but it could be a decent replacement for Recruiter.
0
This is how you fix Druid.
1
I agree with Brrrloc and Glacial Shard being able to target allies, since there is no reason not to. Never mind Moorabi, it could also be useful to prevent the worst case stealing of a Sylvanas Windrunner dying at the end of your turn / at the start of your opponent's turn. I actually agree with most effects being able to target allies (Execute, Assassinate).
2
Recruiter is fun:
0
0
0
15
Don't get me wrong, I think Knights of the Frozen Throne is one of the best expansions Hearthstone has had so far.
The only issue with it is Druid: overly strong and ubiquitous.
In other words, Druid needs, without a doubt, to be nerfed. Now, the question is:
What should the nerf be?
The problem with Druid right now, is that on top of one of the strongest mechanics of the game (cheating mana), he gets:
With all that said, I suggest a list of minor nerfs to each of the aforementioned points (with the exception of Innervate, I can't see how to change this card without making it unplayable), that should bring back Druid to a more average level while remaining good :
EDIT: I figured out how to fix Innervate.
0
0
Got to rank 5 this month (August).
The deck currently has a good amount of card draw pieces, but you should still try to Mulligan for them (except Azure Drake, you should toss dragons out to increase the increase The Curator's card draw expectancy).
0
In theory it should be better (we're not playing Dragon synergies, so we don't desperately need to draw one), so feel free to swap both. I don't have Wrathion, so I don't have other choice but to stick to The Curator.
EDIT: Actually, with Wrathion for The Curator we could also swap the Twilight Drake for something else maybe.
0
Interesting. Although I think that having both Recruiter and Coliseum Manager is too dependant on Razareaper not to be detrimental on average. And between those two, I favour the tempo of the Recruiter to the free value of the Coliseum Manager.
0
Here is an unfiltered list of games (the first games might show Jeweled Scarab or other experimentation). I do missplay (e.g. I miss lethal against the Hunter IziLife on turn 14), since even I am still getting to learn the rhythm to play this deck with:
0
It's not easy to pilot, but it definitely has potential. Very good against Druids for instance. At what rank are you having difficulties?
0
As you know, I tried sticking to an Eater of Secrets to beat Ice Block + I tried replacing Shadow Visions with Jeweled Scarab for the Curator draw.
But: there weren't many mages around and The Curator's card draw had too big of a variance for me and the Jeweled Scarab discover was on average quite poor compared to Shadow Visions'. Hence my choice to switch back to Shadow Visions, and to replace the Eater of Secrets for a more midrange and proactive Twilight Drake that ensures your one draw with The Curator.
Right now the deck has a good amount of card draw and playable cards. The Coldlight Oracle started to feel as an overkill. I don't think it is needed anymore. But if the meta gets too slow, I think the Violet Illusionist could be replaced by it for instance.
Still, I really like The Curator. But it is important to mulligan out the dragons (yep, even the Twilight Drake) when aiming for the combo, in order to maximize the draw expectancy.
And right now, besides the Ice Block and Dirty Rat hard counters to the deck, I find it has really reached a point of good balance. As I saif in the other "thread", I think I will try a push for legend with it next month.