1. I hate Drakonid OP, pulled two Tirions from my deck (I'm playing old-school style Midrange Paladin, my favourite class and deck, "for fun"). I'm at rank 15, play maybe a couple of games each day and don't want to bother investing more time into it to get higher. I know the devs thought that Dragon Priest should go out with 1 last hurrah but the card is fucking stupid and the reason for making such a card is even more stupid
2. I've been watching the new Paladin card releases for the last couple of weeks, doesn't solve any of Paladin's problems. Over the last year Blizzard tried to make Paladins into a reactive class and gave it cards like Wickerflame, Rag Lightlord, Forbidden Healing. Unfortunately they "forgot" to give it the tools it needs to be a successful reactive class, namely good removal and good AoE cards. Keeper of Uldaman requires a minion or a weapon to trade with in addition to the Keeper of Uldaman card itself, they've stuck Paladins with Equality Consecrate for 3 years now, a combo which seems OP but the reality is that neither of them do enough on their own. Equality again has the same problem as Keeper that you need minions or weapons to ping it off, Consecrate doesn't do jack shit anymore, it always comes down 1 turn to late or doesn't do enough damage for what it costs and I would happily remove the 2 face damage for more minion damage or a mana cost reduction, and then it would be outclassed by Lightning Storm. When you sit through a game like I just did with two Equalities in your hand and everything you play getting removed by Blackwing Corruptor Pings, SW:Pain, Potion of Madness, and have two Equalities in your hand, you realize just how horrible this card is on its own and how unreliable it fucking is as AoE, despite the arguments of reddit who tries to turn a blind eye and points at Rogue, who has single target removal of the kind Paladins can only dream of, Hunter, who has a lot more overstatted early~mid game minions to snowball (unfortunately Pirates killed it), or Druid, who can ramp out big threats and has way more mid~late game options than Paladin does, all of them have an upside despite not having AoE, what the fuck is Paladins' upside in this meta besides healing face with doesn't even change anything? They are mediocre at everything and just fucking lose every game unless the opponent draws badly, that's our win condition. Blizzard thinks it's fine and releases no cards to replace Uldaman except a bulky 6 cost legendary despite the fact that every time a minion with more than 6 health comes down on the board if you play Paladin you start to seriously consider whether you need to break out Equality or not, and your only answer for Ysera outside of Keeper is fucking Equality. Blizzard hasn't given Paladins any AoE options in the last Standard set except a fucking 6 mana murloc that might as well have Consecrate attached to it because after turn 6 it's a miracle if you get a minion to stick on the board, and a rip-off Brawl that always guarantees their biggest minion wins it that doesn't even work for Paladins because Paladins' single target removal is a joke while Warriors have Execute Shield Slam Gorehowl. And I'm just fucking sick, FUCKING SICK DO YOU HEAR ME BLIZZARD of the stream of understatted early game minions that Blizzard keep giving Paladins, like the fucking 2 mana 2/2 that does jack shit or the 4 mana 3/4 that you won't ever get to play except with a meme 5 drop card or a 1 drop which dilutes your deck strength and outside of a little synergy with some understatted cards is a statline that doesn't even see play, it was fucking worse when I heard that chump designer call the 1 mana card a flexible and powerful card when it's exactly the opposite, they released Sunkeeper Tarim who doesn't even fucking combo with Consecrate as a 10 mana board clear and needs stuff to be on the board to clear shit, SO WHY THE FUCK ARE THEY KEEP RELEASING MINIONS THAT WON'T STICK. Do any of them even fucking play Paladin except for the 1 or 2 hours it seems they play it just to check the mechanic works without bugs?
3. Hydrologist pisses me off because it's a Murloc and doesn't look anything like a Paladin, you could hide the border and everyone would think it's a fucking neutral card and would only guess Paladin from looking at the text because Paladins are the only ones who get Secrets and Murlocs, none of which fit the fantaasy of being a Paladin with armour. They release shit cards like Vilefin Inquisitor as the class 1 drop that it feels like half of Hearthstone has right now and it has 0 synergy unless you play a fucking Murloc deck, and then they release like a hundred board clears for everyone else so that they can clear the board if Paladin ever decides to play Murlocs. Look at fucking Tunnel Trogg or Mana Wyrm or Malchezar's Imp, their 1 drops are much less conditional and don't change your hero power into what looks like fishes playing dress up so why the fuck do we get murlocs every fucking expansion? What the fuck do murlocs have to do with Paladins at all? Every single expansion they release a Murloc card, and even if it's a good card like Anyfin is Possible it pisses me the fuck off that they're wasting their time designing a murloc.
4. Why the fuck are Shamans and Paladins the only class along with Druids who can tank, dps and heal in WoW and Shamans in HS receive great midrange minions great early game minions single target removal burst damage healing AoE viable early weapons and late game in the form of Jades and Paladins every expansion get a bunch of disjointed cards, a heal card and a murloc card and provide 0 support for all the other things we need to be a successful class, FUCK YOU BLIZZARD, I don't even want all of the things Shamans got but by golly if you're going to make us into a late game class fucking give us card draw, give us late game minions that aren't legendaries, give us removal, give us AoE, either that or give us early~mid game, right now you just have to try building a deck with it to beat Pirate Warrior and you realize you're putting in like 80% neutral minions before t4 because they're better and it doesn't even work, I even put in Goldshire Footman because it's more relevant than the joke one drop you released for us in Gadgetzan who's a 1/2 if you don't get him buffed - like why are all the cards fucking reliant on another card, so if you don't get the condition they are fucking terrible? WHY? The damned 2/1 just gets removed turn 1 by fucking N'Zoth's First Mate pings before you can even do anything and then you just play stuff every turn to see if it sticks and die on t5 because you hero power t2 hero power t3 AND I'VE HAD FUCKING ENOUGH BLIZZARD ENOUGH WITH YOUR BULLSHIT CARDS
1
Oh sure just ruin the brawl as well with pirate warriors. No need to play an original selfmade deck. You'll get smorced anyways so much fun!
1
I was getting really excited by the new additions from the Kabal to Priest/Mage/Warlock. But now after trying some of all decks it saddens me that aggro shaman seems to be replaced by pirate warrior / jade druid as the possible new top tier decks.
Will see how the meta develops, hopefully something else than these two decks.
2
When you create a fucking perfect paladin in arena including Reno Jackson, play well and keep the board control while your opponent purely hits face and still lose. What a time to be alive in Hearthstone.
And of fucking course the one time I need Reno, I have it in my hand but I have that 1 duplicate in all those damn 12 cards left.
1
Fuck mill rogue. Bring back handlock :(. Boring ass aggro metas.
Thats all folks.
5
So fucking done with ranked either wild or standard aggro dominates. I can't fucking stand aggro it's so boring to always go face. Original decks have 0 chance to rank up decently before getting smorced by aggro shamans, pirate warriors and zoolocks. Aggrostone great game.
11
I played this card, he casted Shadowflame himself on an empty board. Value.
3
Awesome golden animation.
2
Shaman is getting some nice cards!
6
Time to replace them with Frost Giant I guess..
5
Maybe some Conceal value.