Hate it so much when the meta never changes. Always aggro these days. I try Handlock every day usually gets to rank 8 with ease now struggles vs Face Hunters soo much, zoolocks easy. Echowaker mages terrible, mech mages terrible etc..
Fuck zoolocks and facehunters. Tried Handlock since a long time again. Went well for a while until zoolock, zoolock, face hunter, zoolock appeared all with perfect hands and I had to search for even 1 Hellfire or Shadowflame..
Had to do a warrior quest, not my best decks / hero. Trying the patron warrior bad matchups include rogues apparently. Matchup 1-5 rogue, priest, rogue, paladin..
Had an extra annoying face hunter past match. One with golden hero, legend gz etc. roping every turn. So even when he knew he would lose the game took 5 extra minutes for no reason.
Fuck face hunters, when the fuck will those bastards be nerfed. I try priest nope, Handlock nope, Flamewaker mage nope. All of this meta is just about finishing off your opponent in 3 minutes or 5 turns and get easy legend blugh.
Hate the fact that I can't play priest anymore, even with extreme anti-aggro measures. Priest will still lose 75% of the games to zoolocks, face huntards, flamewaker mages and mechdecks..
It's hard for mill decks in the banana brawl. Like vs paladins if you do a Blade Flurry after their Muster for Battle you can easily fill up your opponent's hand. But it will also give them an advantage when they drop the next minion with 3x banana buff.
So far I've only seen aggro decks in the banana brawl which probably are the most viable decks in it..
Tried 4 games of Mill rogue, faced two hunters, 1 tempo mage and 1 mech-zoolock. Needless to say mill rogue did not do well against them. For tempo mage, getting bananas every time is a big advantage when they have a mana wyrm out there. As for hunter they empty their hands to fast, plus almost all minions we're charge and getting upgraded by the bananas. Anyway still going on with mill rogue for the fun of it.
This will definitely make demonlock more viable with possibilities of Mal'Ganis or probably even Lord Jaraxxus. It's still tricky though to get the right demon out of it. But with the BRM additions demonlock becomes a bit more available in theory.
ANtique healbot doesn't clear board with 5low cost creatures from zoo and hunter
It can help lategame in combination with Shadowflame. Plus if you have the room in your deck for a Recombulator it can turn out in a nice Sludge Belcher for example.
I play mainly Handlock, it's still very viable in this meta. Currently encountering allot of druids, priests and mech mages on the ladder. But at least a lot less face hunters.
Yeah, Jaraxxus has won me allot of games already. Still need to determine a bit when to use him. Mainly because not only moltens become more difficult to drop but mountain also when not being able to tap.
0
Hate it so much when the meta never changes. Always aggro these days. I try Handlock every day usually gets to rank 8 with ease now struggles vs Face Hunters soo much, zoolocks easy. Echowaker mages terrible, mech mages terrible etc..
0
Fuck zoolocks and facehunters. Tried Handlock since a long time again. Went well for a while until zoolock, zoolock, face hunter, zoolock appeared all with perfect hands and I had to search for even 1 Hellfire or Shadowflame..
0
Had to do a warrior quest, not my best decks / hero. Trying the patron warrior bad matchups include rogues apparently. Matchup 1-5 rogue, priest, rogue, paladin..
0
Had an extra annoying face hunter past match. One with golden hero, legend gz etc. roping every turn. So even when he knew he would lose the game took 5 extra minutes for no reason.
0
Fuck face hunters, when the fuck will those bastards be nerfed. I try priest nope, Handlock nope, Flamewaker mage nope. All of this meta is just about finishing off your opponent in 3 minutes or 5 turns and get easy legend blugh.
0
Hate the fact that I can't play priest anymore, even with extreme anti-aggro measures. Priest will still lose 75% of the games to zoolocks, face huntards, flamewaker mages and mechdecks..
0
It's hard for mill decks in the banana brawl. Like vs paladins if you do a Blade Flurry after their Muster for Battle you can easily fill up your opponent's hand. But it will also give them an advantage when they drop the next minion with 3x banana buff.
So far I've only seen aggro decks in the banana brawl which probably are the most viable decks in it..
0
Tried 4 games of Mill rogue, faced two hunters, 1 tempo mage and 1 mech-zoolock. Needless to say mill rogue did not do well against them. For tempo mage, getting bananas every time is a big advantage when they have a mana wyrm out there.
As for hunter they empty their hands to fast, plus almost all minions we're charge and getting upgraded by the bananas. Anyway still going on with mill rogue for the fun of it.
0
Edit: Found it in the app store for android, appears to be the tablet version as it requires devices with a minimum of 6 inch as screen.
0
They say android phones are supported too now, although nothing on the play store yet.
2
Awesome deck, I missed some legendaries so I used Kel'Thuzad, Troggzor the Earthinator, Sylvanas Windrunner, Ragnaros the Firelord, Stalagg and Emperor Thaurissan. Plus I subbed in 2 copies of Gang Up. After having 3 extra KT's and Troggzors he was done for :). Plus thanks to Thaurissan the blade flurries etc we're free.
1
This will definitely make demonlock more viable with possibilities of Mal'Ganis or probably even Lord Jaraxxus. It's still tricky though to get the right demon out of it. But with the BRM additions demonlock becomes a bit more available in theory.
0
It can help lategame in combination with Shadowflame. Plus if you have the room in your deck for a Recombulator it can turn out in a nice Sludge Belcher for example.
0
I play mainly Handlock, it's still very viable in this meta. Currently encountering allot of druids, priests and mech mages on the ladder. But at least a lot less face hunters.
0
Yeah, Jaraxxus has won me allot of games already. Still need to determine a bit when to use him. Mainly because not only moltens become more difficult to drop but mountain also when not being able to tap.